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			208 lines
		
	
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			208 lines
		
	
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "defines.hpp"
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| 
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| #include <algorithm>
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| #include <sstream>
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| #include <string>
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| #include <vector>
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| 
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| namespace Interpreter{
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| 
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|     bool Check(const std::string& str, const std::string& escword, unsigned int* i, unsigned int* start){
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|         bool retval = str.find(escword) == 0;
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|         if(retval){
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|             (*i) += escword.length();
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|             (*start) = (*i) + 1;
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|         }
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|         return retval;
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|     }
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| 
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|     std::vector<std::string> globals;
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| 
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|     bool longerStr(const std::string& a, const std::string& b){
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|         return a.length() > b.length();
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|     }
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| 
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|     std::string fixDefinesReal(std::string text, char eschar, bool isBook, Context& context){
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|         unsigned int start = 0;
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|         std::ostringstream retval;
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|         for(unsigned int i = 0; i < text.length(); i++){
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|             if(text[i] == eschar){
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|                 retval << text.substr(start, i - start);
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|                 std::string temp = text.substr(i+1, 100);
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|                 transform(temp.begin(), temp.end(), temp.begin(), ::tolower);
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|                 
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|                 bool found;
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|             
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|                 if(     (found = Check(temp, "actionslideright", &i, &start))){
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|                     retval << context.getActionBinding("#{sRight}");
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|                 }
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|                 else if((found = Check(temp, "actionreadymagic", &i, &start))){
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|                     retval << context.getActionBinding("#{sReady_Magic}");
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|                 }
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|                 else if((found = Check(temp, "actionprevweapon", &i, &start))){
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|                     retval << "PLACEHOLDER_ACTION_PREV_WEAPON";
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|                 }
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|                 else if((found = Check(temp, "actionnextweapon", &i, &start))){
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|                     retval << "PLACEHOLDER_ACTION_PREV_WEAPON";
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|                 }
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|                 else if((found = Check(temp, "actiontogglerun", &i, &start))){
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|                     retval << context.getActionBinding("#{sAuto_Run}");
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|                 }
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|                 else if((found = Check(temp, "actionslideleft", &i, &start))){
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|                     retval << context.getActionBinding("#{sLeft}");
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|                 }
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|                 else if((found = Check(temp, "actionreadyitem", &i, &start))){
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|                     retval << context.getActionBinding("#{sReady_Weapon}");
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|                 }
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|                 else if((found = Check(temp, "actionprevspell", &i, &start))){
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|                     retval << "PLACEHOLDER_ACTION_PREV_SPELL";
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|                 }
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|                 else if((found = Check(temp, "actionnextspell", &i, &start))){
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|                     retval << "PLACEHOLDER_ACTION_NEXT_SPELL";
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|                 }
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|                 else if((found = Check(temp, "actionrestmenu", &i, &start))){
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|                     retval << context.getActionBinding("#{sRestKey}");
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|                 }
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|                 else if((found = Check(temp, "actionmenumode", &i, &start))){
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|                     retval << context.getActionBinding("#{sJournal}");
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|                 }
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|                 else if((found = Check(temp, "actionactivate", &i, &start))){
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|                     retval << context.getActionBinding("#{sActivate}");
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|                 }
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|                 else if((found = Check(temp, "actionjournal", &i, &start))){
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|                     retval << context.getActionBinding("#{sJournal}");
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|                 }
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|                 else if((found = Check(temp, "actionforward", &i, &start))){
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|                     retval << context.getActionBinding("#{sForward}");
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|                 }
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|                 else if((found = Check(temp, "pccrimelevel", &i, &start))){
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|                     retval << context.getPCBounty();
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|                 }
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|                 else if((found = Check(temp, "actioncrouch", &i, &start))){
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|                     retval << context.getActionBinding("#{sCrouch_Sneak}");
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|                 }
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|                 else if((found = Check(temp, "actionjump", &i, &start))){
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|                     retval << context.getActionBinding("#{sJump}");
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|                 }
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|                 else if((found = Check(temp, "actionback", &i, &start))){
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|                     retval << context.getActionBinding("#{sBack}");
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|                 }
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|                 else if((found = Check(temp, "actionuse", &i, &start))){
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|                     retval << "PLACEHOLDER_ACTION_USE";
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|                 }
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|                 else if((found = Check(temp, "actionrun", &i, &start))){
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|                     retval << "PLACEHOLDER_ACTION_RUN";
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|                 }
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|                 else if((found = Check(temp, "pcclass", &i, &start))){
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|                     retval << context.getPCClass();
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|                 }
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|                 else if((found = Check(temp, "pcrace", &i, &start))){
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|                     retval << context.getPCRace();
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|                 }
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|                 else if((found = Check(temp, "pcname", &i, &start))){
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|                     retval << context.getPCName();
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|                 }
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|                 else if((found = Check(temp, "cell", &i, &start))){
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|                     retval << context.getCurrentCellName();
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|                 }
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| 
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|                 else if(eschar == '%' && !isBook) { // In Dialogue, not messagebox
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|                     if(     (found = Check(temp, "faction", &i, &start))){
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|                         retval << context.getNPCFaction();
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|                     }
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|                     else if((found = Check(temp, "nextpcrank", &i, &start))){
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|                         retval << context.getPCNextRank();
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|                     }
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|                     else if((found = Check(temp, "pcnextrank", &i, &start))){
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|                         retval << context.getPCNextRank();
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|                     }
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|                     else if((found = Check(temp, "pcrank", &i, &start))){
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|                         retval << context.getPCRank();
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|                     }
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|                     else if((found = Check(temp, "rank", &i, &start))){
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|                         retval << context.getNPCRank();
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|                     }
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|                     
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|                     else if((found = Check(temp, "class", &i, &start))){
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|                         retval << context.getNPCClass();
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|                     }
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|                     else if((found = Check(temp, "race", &i, &start))){
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|                         retval << context.getNPCRace();
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|                     }
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|                     else if((found = Check(temp, "name", &i, &start))){
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|                         retval << context.getNPCName();
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|                     }
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|                 }
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|                 else { // In messagebox or book, not dialogue
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| 
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|                     /* empty outside dialogue */
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|                     if(     (found = Check(temp, "faction", &i, &start)));
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|                     else if((found = Check(temp, "nextpcrank", &i, &start)));
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|                     else if((found = Check(temp, "pcnextrank", &i, &start)));
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|                     else if((found = Check(temp, "pcrank", &i, &start)));
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|                     else if((found = Check(temp, "rank", &i, &start)));
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|                     
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|                     /* uses pc in messageboxes */
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|                     else if((found = Check(temp, "class", &i, &start))){
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|                         retval << context.getPCClass();
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|                     }
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|                     else if((found = Check(temp, "race", &i, &start))){
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|                         retval << context.getPCRace();
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|                     }
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|                     else if((found = Check(temp, "name", &i, &start))){
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|                         retval << context.getPCName();
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|                     }
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|                 }
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|                 
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|                 /* Not a builtin, try global variables */    
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|                 if(!found){
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|                     /* if list of globals is empty, grab it and sort it by descending string length */
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|                     if(globals.empty()){
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|                         globals = context.getGlobals();
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|                         sort(globals.begin(), globals.end(), longerStr);
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|                     }
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| 
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|                     for(unsigned int j = 0; j < globals.size(); j++){
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|                         if(globals[j].length() > temp.length()){ // Just in case there's a global with a huuuge name
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|                             std::string temp = text.substr(i+1, globals[j].length());
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|                             transform(temp.begin(), temp.end(), temp.begin(), ::tolower);
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|                         }
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| 
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|                         if((found = Check(temp, globals[j], &i, &start))){
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|                             char type = context.getGlobalType(globals[j]);
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| 
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|                             switch(type){
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|                                 case 's': retval << context.getGlobalShort(globals[j]);  break;
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|                                 case 'l': retval << context.getGlobalLong(globals[j]); break; 
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|                                 case 'f': retval << context.getGlobalFloat(globals[j]); break;
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|                             }
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|                             break;
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|                         }
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|                     }
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|                 }
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|                 
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|                 /* Not found */
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|                 if(!found){
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|                     /* leave unmodified */
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|                     i += 1;
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|                     start = i;
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|                     retval << eschar;
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|                 }
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|             }
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|         }
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|         retval << text.substr(start, text.length() - start);
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|         return retval.str ();
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|     }
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| 
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|     std::string fixDefinesDialog(std::string text, Context& context){
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|         return fixDefinesReal(text, '%', false, context);
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|     }
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| 
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|     std::string fixDefinesMsgBox(std::string text, Context& context){
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|         return fixDefinesReal(text, '^', false, context);
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|     }
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| 
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|     std::string fixDefinesBook(std::string text, Context& context){
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|         return fixDefinesReal(text, '%', true, context);
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|     }
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| }
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