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openmw/files/shaders/compatibility
Alexei Kotov 4a96885323 Untangle normals and parallax handling
Move tangent space generation to the vertex shaders
Support diffuse parallax when no normal map is present
Don't use diffuse parallax if there's no diffuse map
Generalize normal-to-view conversion
Rewrite parallax
2023-12-12 22:42:53 +03:00
..
bs Untangle normals and parallax handling 2023-12-12 22:42:53 +03:00
luminance shade refactor 2023-02-25 11:03:39 -08:00
debug.frag shade refactor 2023-02-25 11:03:39 -08:00
debug.vert Improve shaders formatting 2023-04-21 09:02:12 +04:00
depthclipped.frag shade refactor 2023-02-25 11:03:39 -08:00
depthclipped.vert shade refactor 2023-02-25 11:03:39 -08:00
fog.glsl shade refactor 2023-02-25 11:03:39 -08:00
fullscreen_tri.frag shade refactor 2023-02-25 11:03:39 -08:00
fullscreen_tri.vert shade refactor 2023-02-25 11:03:39 -08:00
groundcover.frag Untangle normals and parallax handling 2023-12-12 22:42:53 +03:00
groundcover.vert Untangle normals and parallax handling 2023-12-12 22:42:53 +03:00
gui.frag shade refactor 2023-02-25 11:03:39 -08:00
gui.vert shade refactor 2023-02-25 11:03:39 -08:00
multiview_resolve.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
multiview_resolve.vert shade refactor 2023-02-25 11:03:39 -08:00
normals.glsl Untangle normals and parallax handling 2023-12-12 22:42:53 +03:00
objects.frag Untangle normals and parallax handling 2023-12-12 22:42:53 +03:00
objects.vert Untangle normals and parallax handling 2023-12-12 22:42:53 +03:00
ripples_blobber.frag Use Allman brackets 2023-04-02 13:31:06 +04:00
ripples_simulate.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
s360.frag shade refactor 2023-02-25 11:03:39 -08:00
s360.vert shade refactor 2023-02-25 11:03:39 -08:00
shadowcasting.frag fix shader compilation 2023-02-26 14:31:53 -08:00
shadowcasting.vert Fix tree shadows when TreeAnim flag is used 2023-05-29 18:47:27 +02:00
shadows_fragment.glsl Improve shaders formatting 2023-04-21 09:02:12 +04:00
shadows_vertex.glsl Get rid of obsolete comment 2023-10-23 19:28:54 +00:00
sky.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
sky.vert shade refactor 2023-02-25 11:03:39 -08:00
terrain.frag Untangle normals and parallax handling 2023-12-12 22:42:53 +03:00
terrain.vert Untangle normals and parallax handling 2023-12-12 22:42:53 +03:00
vertexcolors.glsl shade refactor 2023-02-25 11:03:39 -08:00
water.frag Make sun specularity behavior more intuitive (bug #6190) 2023-10-29 04:11:40 +03:00
water.vert Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00