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			98 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVIGATORIMPL_H
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#define OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVIGATORIMPL_H
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#include "navigator.hpp"
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#include "navmeshmanager.hpp"
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#include "updateguard.hpp"
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#include <map>
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#include <memory>
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#include <optional>
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#include <unordered_map>
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namespace DetourNavigator
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{
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    class NavigatorImpl final : public Navigator
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    {
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    public:
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        /**
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         * @brief Navigator constructor initializes all internal data. Constructed object is ready to build a scene.
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         * @param settings allows to customize navigator work. Constructor is only place to set navigator settings.
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         */
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        explicit NavigatorImpl(const Settings& settings, std::unique_ptr<NavMeshDb>&& db);
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        ScopedUpdateGuard makeUpdateGuard() override { return mNavMeshManager.makeUpdateGuard(); }
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        bool addAgent(const AgentBounds& agentBounds) override;
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        void removeAgent(const AgentBounds& agentBounds) override;
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        void updateBounds(ESM::RefId worldspace, const std::optional<CellGridBounds>& cellGridBounds,
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            const osg::Vec3f& playerPosition, const UpdateGuard* guard) override;
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        void addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform,
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            const UpdateGuard* guard) override;
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        void addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform,
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            const UpdateGuard* guard) override;
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        void updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform,
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            const UpdateGuard* guard) override;
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        void updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform,
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            const UpdateGuard* guard) override;
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        void removeObject(const ObjectId id, const UpdateGuard* guard) override;
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        void addWater(const osg::Vec2i& cellPosition, int cellSize, float level, const UpdateGuard* guard) override;
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        void removeWater(const osg::Vec2i& cellPosition, const UpdateGuard* guard) override;
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        void addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape,
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            const UpdateGuard* guard) override;
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        void removeHeightfield(const osg::Vec2i& cellPosition, const UpdateGuard* guard) override;
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        void addPathgrid(const ESM::Cell& cell, const ESM::Pathgrid& pathgrid) override;
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        void removePathgrid(const ESM::Pathgrid& pathgrid) override;
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        void update(const osg::Vec3f& playerPosition, const UpdateGuard* guard) override;
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        void wait(WaitConditionType waitConditionType, Loading::Listener* listener) override;
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        SharedNavMeshCacheItem getNavMesh(const AgentBounds& agentBounds) const override;
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        std::map<AgentBounds, SharedNavMeshCacheItem> getNavMeshes() const override;
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        const Settings& getSettings() const override;
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        Stats getStats() const override;
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        RecastMeshTiles getRecastMeshTiles() const override;
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        float getMaxNavmeshAreaRealRadius() const override;
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    private:
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        Settings mSettings;
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        NavMeshManager mNavMeshManager;
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        std::optional<TilePosition> mLastPlayerPosition;
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        std::map<AgentBounds, std::size_t> mAgents;
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        std::unordered_map<ObjectId, ObjectId> mAvoidIds;
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        std::unordered_map<ObjectId, ObjectId> mWaterIds;
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        inline bool addObjectImpl(
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            const ObjectId id, const ObjectShapes& shapes, const btTransform& transform, const UpdateGuard* guard);
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        inline void updateAvoidShapeId(const ObjectId id, const ObjectId avoidId, const UpdateGuard* guard);
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        inline void updateId(const ObjectId id, const ObjectId waterId, std::unordered_map<ObjectId, ObjectId>& ids,
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            const UpdateGuard* guard);
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        inline void removeUnusedNavMeshes();
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        friend class UpdateGuard;
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    };
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}
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#endif
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