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			79 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_BODY_H
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#define OPENMW_ESM_BODY_H
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#include "components/esm/defs.hpp"
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#include "components/esm/refid.hpp"
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#include <cstdint>
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#include <string>
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    struct BodyPart
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    {
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        constexpr static RecNameInts sRecordId = REC_BODY;
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        /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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        static std::string_view getRecordType() { return "BodyPart"; }
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        enum MeshPart
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        {
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            MP_Head = 0,
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            MP_Hair = 1,
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            MP_Neck = 2,
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            MP_Chest = 3,
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            MP_Groin = 4,
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            MP_Hand = 5,
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            MP_Wrist = 6,
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            MP_Forearm = 7,
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            MP_Upperarm = 8,
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            MP_Foot = 9,
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            MP_Ankle = 10,
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            MP_Knee = 11,
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            MP_Upperleg = 12,
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            MP_Clavicle = 13,
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            MP_Tail = 14,
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            MP_Count = 15
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        };
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        enum Flags
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        {
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            BPF_Female = 1,
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            BPF_NotPlayable = 2
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        };
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        enum MeshType
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        {
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            MT_Skin = 0,
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            MT_Clothing = 1,
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            MT_Armor = 2
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        };
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        struct BYDTstruct
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        {
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            unsigned char mPart; // mesh part
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            unsigned char mVampire; // boolean
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            unsigned char mFlags;
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            unsigned char mType; // mesh type
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        };
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        BYDTstruct mData;
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        uint32_t mRecordFlags;
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        RefId mId, mRace;
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        std::string mModel;
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        void load(ESMReader& esm, bool& isDeleted);
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        void save(ESMWriter& esm, bool isDeleted = false) const;
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        void blank();
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        ///< Set record to default state (does not touch the ID).
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    };
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    bool isFirstPersonBodyPart(const BodyPart& value);
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}
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#endif
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