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			71 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_LEVLISTS_H
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| #define OPENMW_ESM_LEVLISTS_H
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| 
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| #include <string>
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| #include <vector>
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| 
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| namespace ESM
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| {
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| 
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| class ESMReader;
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| class ESMWriter;
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| 
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| /*
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|  * Leveled lists. Since these have identical layout, I only bothered
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|  * to implement it once.
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|  *
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|  * We should later implement the ability to merge leveled lists from
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|  * several files. 
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|  */
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| 
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| struct LeveledListBase
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| {
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|     enum Flags
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|     {
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|         AllLevels = 0x01, // Calculate from all levels <= player
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|                           // level, not just the closest below
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|                           // player.
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|         Each = 0x02       // Select a new item each time this
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|                           // list is instantiated, instead of
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|                           // giving several identical items
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|     };                    // (used when a container has more
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|                           // than one instance of one leveled
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|                           // list.)
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|     int mFlags;
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|     unsigned char mChanceNone; // Chance that none are selected (0-255?)
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|     std::string mId;
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| 
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|     // Record name used to read references. Must be set before load() is
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|     // called.
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|     const char *mRecName;
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| 
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|     struct LevelItem
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|     {
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|         std::string mId;
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|         short mLevel;
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|     };
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| 
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|     std::vector<LevelItem> mList;
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| 
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|     void load(ESMReader &esm);
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|     void save(ESMWriter &esm);
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| };
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| 
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| struct CreatureLevList: LeveledListBase
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| {
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|     CreatureLevList()
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|     {
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|         mRecName = "CNAM";
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|     }
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| };
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| 
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| struct ItemLevList: LeveledListBase
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| {
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|     ItemLevList()
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|     {
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|         mRecName = "INAM";
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|     }
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| };
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| 
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| }
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| #endif
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