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openmw/components/esm3/creaturelevliststate.hpp
2022-09-22 21:35:26 +03:00

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592 B
C++

#ifndef OPENMW_ESM_CREATURELEVLISTSTATE_H
#define OPENMW_ESM_CREATURELEVLISTSTATE_H
#include "objectstate.hpp"
namespace ESM
{
// format 0, saved games only
struct CreatureLevListState final : public ObjectState
{
int mSpawnActorId;
bool mSpawn;
void load(ESMReader& esm) override;
void save(ESMWriter& esm, bool inInventory = false) const override;
CreatureLevListState& asCreatureLevListState() override { return *this; }
const CreatureLevListState& asCreatureLevListState() const override { return *this; }
};
}
#endif