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openmw/components/resource
scrawl 5fbdb64bb9 Add OPENMW_DECOMPRESS_TEXTURES environment variable to decompress textures in software if not supported by graphics hardware
Disabled by default due to requiring new functionality that was just added to OSG 3.6 or OpenMW/OSG.
7 years ago
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bulletshape.cpp Raise the required bullet version to 2.83 9 years ago
bulletshape.hpp Improve const-correctness in BulletShapeManager 9 years ago
bulletshapemanager.cpp Code cleanup and more cache clearing 7 years ago
bulletshapemanager.hpp Code cleanup and more cache clearing 7 years ago
imagemanager.cpp Add OPENMW_DECOMPRESS_TEXTURES environment variable to decompress textures in software if not supported by graphics hardware 7 years ago
imagemanager.hpp Make reportStats const 8 years ago
keyframemanager.cpp Make reportStats const 8 years ago
keyframemanager.hpp Make reportStats const 8 years ago
multiobjectcache.cpp Code cleanup and more cache clearing 7 years ago
multiobjectcache.hpp Code cleanup and more cache clearing 7 years ago
niffilemanager.cpp Make reportStats const 8 years ago
niffilemanager.hpp Make reportStats const 8 years ago
objectcache.cpp Add resource statistics panel opened with F4 8 years ago
objectcache.hpp Add support for Functors to ObjectCache 8 years ago
resourcemanager.cpp Implement releaseGLObjects for cached resources 7 years ago
resourcemanager.hpp Implement releaseGLObjects for cached resources 7 years ago
resourcesystem.cpp Implement releaseGLObjects for cached resources 7 years ago
resourcesystem.hpp Implement releaseGLObjects for cached resources 7 years ago
scenemanager.cpp Implement releaseGLObjects for cached resources 7 years ago
scenemanager.hpp Mark some functions with override 7 years ago
stats.cpp Add CompositeMapRenderer info to the stats panel 8 years ago
stats.hpp Remove unused variable 8 years ago