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osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()' Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass. |
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| .. | ||
| buffercache.cpp | ||
| buffercache.hpp | ||
| defs.hpp | ||
| material.cpp | ||
| material.hpp | ||
| storage.hpp | ||
| terraindrawable.cpp | ||
| terraindrawable.hpp | ||
| terraingrid.cpp | ||
| terraingrid.hpp | ||
| world.cpp | ||
| world.hpp | ||