mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 13:56:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			304 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			304 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_LUA_LUASTATE_H
 | 
						|
#define COMPONENTS_LUA_LUASTATE_H
 | 
						|
 | 
						|
#include <filesystem>
 | 
						|
#include <map>
 | 
						|
#include <typeinfo>
 | 
						|
 | 
						|
#include <sol/sol.hpp>
 | 
						|
 | 
						|
#include "configuration.hpp"
 | 
						|
 | 
						|
namespace VFS
 | 
						|
{
 | 
						|
    class Manager;
 | 
						|
}
 | 
						|
 | 
						|
namespace LuaUtil
 | 
						|
{
 | 
						|
 | 
						|
    std::string getLuaVersion();
 | 
						|
 | 
						|
    class ScriptsContainer;
 | 
						|
    struct ScriptId
 | 
						|
    {
 | 
						|
        ScriptsContainer* mContainer = nullptr;
 | 
						|
        int mIndex = -1; // index in LuaUtil::ScriptsConfiguration
 | 
						|
    };
 | 
						|
 | 
						|
    struct LuaStateSettings
 | 
						|
    {
 | 
						|
        uint64_t mInstructionLimit = 0; // 0 is unlimited
 | 
						|
        uint64_t mMemoryLimit = 0; // 0 is unlimited
 | 
						|
        uint64_t mSmallAllocMaxSize = 1024 * 1024; // big default value efficiently disables memory tracking
 | 
						|
        bool mLogMemoryUsage = false;
 | 
						|
    };
 | 
						|
 | 
						|
    // Holds Lua state.
 | 
						|
    // Provides additional features:
 | 
						|
    //   - Load scripts from the virtual filesystem;
 | 
						|
    //   - Caching of loaded scripts;
 | 
						|
    //   - Disable unsafe Lua functions;
 | 
						|
    //   - Run every instance of every script in a separate sandbox;
 | 
						|
    //   - Forbid any interactions between sandboxes except than via provided API;
 | 
						|
    //   - Access to common read-only resources from different sandboxes;
 | 
						|
    //   - Replace standard `require` with a safe version that allows to search
 | 
						|
    //         Lua libraries (only source, no dll's) in the virtual filesystem;
 | 
						|
    //   - Make `print` to add the script name to every message and
 | 
						|
    //         write to the Log rather than directly to stdout;
 | 
						|
    class LuaState
 | 
						|
    {
 | 
						|
    public:
 | 
						|
        explicit LuaState(const VFS::Manager* vfs, const ScriptsConfiguration* conf,
 | 
						|
            const LuaStateSettings& settings = LuaStateSettings{});
 | 
						|
        LuaState(const LuaState&) = delete;
 | 
						|
        LuaState(LuaState&&) = delete;
 | 
						|
 | 
						|
        // Returns underlying sol::state.
 | 
						|
        sol::state_view& sol() { return mSol; }
 | 
						|
 | 
						|
        // Can be used by a C++ function that is called from Lua to get the Lua traceback.
 | 
						|
        // Makes no sense if called not from Lua code.
 | 
						|
        // Note: It is a slow function, should be used for debug purposes only.
 | 
						|
        std::string debugTraceback() { return mSol["debug"]["traceback"]().get<std::string>(); }
 | 
						|
 | 
						|
        // A shortcut to create a new Lua table.
 | 
						|
        sol::table newTable() { return sol::table(mSol, sol::create); }
 | 
						|
 | 
						|
        template <typename Key, typename Value>
 | 
						|
        sol::table tableFromPairs(std::initializer_list<std::pair<Key, Value>> list)
 | 
						|
        {
 | 
						|
            sol::table res(mSol, sol::create);
 | 
						|
            for (const auto& [k, v] : list)
 | 
						|
                res[k] = v;
 | 
						|
            return res;
 | 
						|
        }
 | 
						|
 | 
						|
        // Registers a package that will be available from every sandbox via `require(name)`.
 | 
						|
        // The package can be either a sol::table with an API or a sol::function. If it is a function,
 | 
						|
        // it will be evaluated (once per sandbox) the first time when requested. If the package
 | 
						|
        // is a table, then `makeReadOnly` is applied to it automatically (but not to other tables it contains).
 | 
						|
        void addCommonPackage(std::string packageName, sol::object package);
 | 
						|
 | 
						|
        // Creates a new sandbox, runs a script, and returns the result
 | 
						|
        // (the result is expected to be an interface of the script).
 | 
						|
        // Args:
 | 
						|
        //     path: path to the script in the virtual filesystem;
 | 
						|
        //     namePrefix: sandbox name will be "<namePrefix>[<filePath>]". Sandbox name
 | 
						|
        //         will be added to every `print` output.
 | 
						|
        //     packages: additional packages that should be available from the sandbox via `require`. Each package
 | 
						|
        //         should be either a sol::table or a sol::function. If it is a function, it will be evaluated
 | 
						|
        //         (once per sandbox) with the argument 'hiddenData' the first time when requested.
 | 
						|
        sol::protected_function_result runInNewSandbox(const std::string& path, const std::string& namePrefix = "",
 | 
						|
            const std::map<std::string, sol::object>& packages = {}, const sol::object& hiddenData = sol::nil);
 | 
						|
 | 
						|
        void dropScriptCache() { mCompiledScripts.clear(); }
 | 
						|
 | 
						|
        const ScriptsConfiguration& getConfiguration() const { return *mConf; }
 | 
						|
 | 
						|
        // Load internal Lua library. All libraries are loaded in one sandbox and shouldn't be exposed to scripts
 | 
						|
        // directly.
 | 
						|
        void addInternalLibSearchPath(const std::filesystem::path& path) { mLibSearchPaths.push_back(path); }
 | 
						|
        sol::function loadInternalLib(std::string_view libName);
 | 
						|
        sol::function loadFromVFS(const std::string& path);
 | 
						|
        sol::environment newInternalLibEnvironment();
 | 
						|
 | 
						|
        uint64_t getTotalMemoryUsage() const { return mSol.memory_used(); }
 | 
						|
        uint64_t getSmallAllocMemoryUsage() const { return mSmallAllocMemoryUsage; }
 | 
						|
        uint64_t getMemoryUsageByScriptIndex(unsigned id) const
 | 
						|
        {
 | 
						|
            return id < mMemoryUsage.size() ? mMemoryUsage[id] : 0;
 | 
						|
        }
 | 
						|
 | 
						|
        const LuaStateSettings& getSettings() const { return mSettings; }
 | 
						|
 | 
						|
        // Note: Lua profiler can not be re-enabled after disabling.
 | 
						|
        static void disableProfiler() { sProfilerEnabled = false; }
 | 
						|
        static bool isProfilerEnabled() { return sProfilerEnabled; }
 | 
						|
 | 
						|
        static sol::protected_function_result throwIfError(sol::protected_function_result&&);
 | 
						|
 | 
						|
    private:
 | 
						|
        template <typename... Args>
 | 
						|
        friend sol::protected_function_result call(const sol::protected_function& fn, Args&&... args);
 | 
						|
        template <typename... Args>
 | 
						|
        friend sol::protected_function_result call(
 | 
						|
            ScriptId scriptId, const sol::protected_function& fn, Args&&... args);
 | 
						|
 | 
						|
        sol::function loadScriptAndCache(const std::string& path);
 | 
						|
        static void countHook(lua_State* L, lua_Debug* ar);
 | 
						|
        static void* trackingAllocator(void* ud, void* ptr, size_t osize, size_t nsize);
 | 
						|
 | 
						|
        lua_State* createLuaRuntime(LuaState* luaState);
 | 
						|
 | 
						|
        struct AllocOwner
 | 
						|
        {
 | 
						|
            std::shared_ptr<ScriptsContainer*> mContainer;
 | 
						|
            int mScriptIndex;
 | 
						|
        };
 | 
						|
 | 
						|
        const LuaStateSettings mSettings;
 | 
						|
 | 
						|
        // Needed to track resource usage per script, must be initialized before mLuaHolder.
 | 
						|
        std::vector<ScriptId> mActiveScriptIdStack;
 | 
						|
        uint64_t mWatchdogInstructionCounter = 0;
 | 
						|
        std::map<void*, AllocOwner> mBigAllocOwners;
 | 
						|
        uint64_t mTotalMemoryUsage = 0;
 | 
						|
        uint64_t mSmallAllocMemoryUsage = 0;
 | 
						|
        std::vector<int64_t> mMemoryUsage;
 | 
						|
 | 
						|
        class LuaStateHolder
 | 
						|
        {
 | 
						|
        public:
 | 
						|
            LuaStateHolder(lua_State* L)
 | 
						|
                : L(L)
 | 
						|
            {
 | 
						|
                sol::set_default_state(L);
 | 
						|
            }
 | 
						|
            ~LuaStateHolder() { lua_close(L); }
 | 
						|
            LuaStateHolder(const LuaStateHolder&) = delete;
 | 
						|
            LuaStateHolder(LuaStateHolder&&) = delete;
 | 
						|
            lua_State* get() { return L; }
 | 
						|
 | 
						|
        private:
 | 
						|
            lua_State* L;
 | 
						|
        };
 | 
						|
 | 
						|
        // Must be declared before mSol and all sol-related objects. Then on exit it will be destructed the last.
 | 
						|
        LuaStateHolder mLuaHolder;
 | 
						|
 | 
						|
        sol::state_view mSol;
 | 
						|
        const ScriptsConfiguration* mConf;
 | 
						|
        sol::table mSandboxEnv;
 | 
						|
        std::map<std::string, sol::bytecode> mCompiledScripts;
 | 
						|
        std::map<std::string, sol::object> mCommonPackages;
 | 
						|
        const VFS::Manager* mVFS;
 | 
						|
        std::vector<std::filesystem::path> mLibSearchPaths;
 | 
						|
 | 
						|
        static bool sProfilerEnabled;
 | 
						|
    };
 | 
						|
 | 
						|
    // LuaUtil::call should be used for every call of every Lua function.
 | 
						|
    // 1) It is a workaround for a bug in `sol`. See https://github.com/ThePhD/sol2/issues/1078
 | 
						|
    // 2) When called with ScriptId it tracks resource usage (scriptId refers to the script that is responsible for this
 | 
						|
    // call).
 | 
						|
 | 
						|
    template <typename... Args>
 | 
						|
    sol::protected_function_result call(const sol::protected_function& fn, Args&&... args)
 | 
						|
    {
 | 
						|
        try
 | 
						|
        {
 | 
						|
            auto res = LuaState::throwIfError(fn(std::forward<Args>(args)...));
 | 
						|
            return res;
 | 
						|
        }
 | 
						|
        catch (std::exception&)
 | 
						|
        {
 | 
						|
            throw;
 | 
						|
        }
 | 
						|
        catch (...)
 | 
						|
        {
 | 
						|
            throw std::runtime_error("Unknown error");
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Lua must be initialized through LuaUtil::LuaState, otherwise this function will segfault.
 | 
						|
    template <typename... Args>
 | 
						|
    sol::protected_function_result call(ScriptId scriptId, const sol::protected_function& fn, Args&&... args)
 | 
						|
    {
 | 
						|
        LuaState* luaState = nullptr;
 | 
						|
        if (LuaState::sProfilerEnabled && scriptId.mContainer)
 | 
						|
        {
 | 
						|
            (void)lua_getallocf(fn.lua_state(), reinterpret_cast<void**>(&luaState));
 | 
						|
            luaState->mActiveScriptIdStack.push_back(scriptId);
 | 
						|
            luaState->mWatchdogInstructionCounter = 0;
 | 
						|
        }
 | 
						|
        try
 | 
						|
        {
 | 
						|
            auto res = LuaState::throwIfError(fn(std::forward<Args>(args)...));
 | 
						|
            if (luaState)
 | 
						|
                luaState->mActiveScriptIdStack.pop_back();
 | 
						|
            return res;
 | 
						|
        }
 | 
						|
        catch (std::exception&)
 | 
						|
        {
 | 
						|
            if (luaState)
 | 
						|
                luaState->mActiveScriptIdStack.pop_back();
 | 
						|
            throw;
 | 
						|
        }
 | 
						|
        catch (...)
 | 
						|
        {
 | 
						|
            if (luaState)
 | 
						|
                luaState->mActiveScriptIdStack.pop_back();
 | 
						|
            throw std::runtime_error("Unknown error");
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // work around for a (likely) sol3 bug
 | 
						|
    // when the index meta method throws, simply calling table.get crashes instead of re-throwing the error
 | 
						|
    template <class Key>
 | 
						|
    sol::object safeGet(const sol::table& table, const Key& key)
 | 
						|
    {
 | 
						|
        auto index = table.traverse_raw_get<sol::optional<sol::main_protected_function>>(
 | 
						|
            sol::metatable_key, sol::meta_function::index);
 | 
						|
        if (index)
 | 
						|
        {
 | 
						|
            sol::protected_function_result result = index.value()(table, key);
 | 
						|
            if (result.valid())
 | 
						|
                return result.get<sol::object>();
 | 
						|
            else
 | 
						|
                throw result.get<sol::error>();
 | 
						|
        }
 | 
						|
        else
 | 
						|
            return table.raw_get<sol::object>(key);
 | 
						|
    }
 | 
						|
 | 
						|
    // getFieldOrNil(table, "a", "b", "c") returns table["a"]["b"]["c"] or nil if some of the fields doesn't exist.
 | 
						|
    template <class... Str>
 | 
						|
    sol::object getFieldOrNil(const sol::object& table, std::string_view first, const Str&... str)
 | 
						|
    {
 | 
						|
        if (!table.is<sol::table>())
 | 
						|
            return sol::nil;
 | 
						|
        sol::object value = safeGet(table.as<sol::table>(), first);
 | 
						|
        if constexpr (sizeof...(str) == 0)
 | 
						|
            return value;
 | 
						|
        else
 | 
						|
            return getFieldOrNil(value, str...);
 | 
						|
    }
 | 
						|
 | 
						|
    // String representation of a Lua object. Should be used for debugging/logging purposes only.
 | 
						|
    std::string toString(const sol::object&);
 | 
						|
 | 
						|
    namespace internal
 | 
						|
    {
 | 
						|
        std::string formatCastingError(const sol::object& obj, const std::type_info&);
 | 
						|
    }
 | 
						|
 | 
						|
    template <class T>
 | 
						|
    decltype(auto) cast(const sol::object& obj)
 | 
						|
    {
 | 
						|
        if (!obj.is<T>())
 | 
						|
            throw std::runtime_error(internal::formatCastingError(obj, typeid(T)));
 | 
						|
        return obj.as<T>();
 | 
						|
    }
 | 
						|
 | 
						|
    template <class T>
 | 
						|
    T getValueOrDefault(const sol::object& obj, const T& defaultValue)
 | 
						|
    {
 | 
						|
        if (obj == sol::nil)
 | 
						|
            return defaultValue;
 | 
						|
        return cast<T>(obj);
 | 
						|
    }
 | 
						|
 | 
						|
    // Makes a table read only (when accessed from Lua) by wrapping it with an empty userdata.
 | 
						|
    // Needed to forbid any changes in common resources that can be accessed from different sandboxes.
 | 
						|
    // `strictIndex = true` replaces default `__index` with a strict version that throws an error if key is not found.
 | 
						|
    sol::table makeReadOnly(const sol::table&, bool strictIndex = false);
 | 
						|
    inline sol::table makeStrictReadOnly(const sol::table& tbl)
 | 
						|
    {
 | 
						|
        return makeReadOnly(tbl, true);
 | 
						|
    }
 | 
						|
    sol::table getMutableFromReadOnly(const sol::userdata&);
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif // COMPONENTS_LUA_LUASTATE_H
 |