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Fixes #5483 This only applies to "base game" spells. When adding an AutoCalc spell with TES:CS its cost is computed and stored inside game files. This stored cost was being used by OpenMW and the actual cost was never recomputed at runtime whereas Morrowind.exe discards the stored cost. While this worked fine in vanilla, mods can update AutoCalc spell effects without ever updating the stored cost. The formula was mostly there already but there was a few differences, namely a 1 second offset in duration.
764 lines
35 KiB
C++
764 lines
35 KiB
C++
#include "spellcasting.hpp"
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#include <components/misc/constants.hpp>
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#include <components/misc/rng.hpp>
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/actionteleport.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwrender/animation.hpp"
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#include "actorutil.hpp"
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#include "aifollow.hpp"
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#include "creaturestats.hpp"
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#include "linkedeffects.hpp"
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#include "spellabsorption.hpp"
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#include "spellresistance.hpp"
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#include "spellutil.hpp"
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#include "summoning.hpp"
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#include "tickableeffects.hpp"
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#include "weapontype.hpp"
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namespace MWMechanics
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{
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CastSpell::CastSpell(const MWWorld::Ptr &caster, const MWWorld::Ptr &target, const bool fromProjectile, const bool manualSpell)
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: mCaster(caster)
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, mTarget(target)
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, mFromProjectile(fromProjectile)
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, mManualSpell(manualSpell)
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{
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}
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void CastSpell::launchMagicBolt ()
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{
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osg::Vec3f fallbackDirection(0, 1, 0);
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osg::Vec3f offset(0, 0, 0);
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if (!mTarget.isEmpty() && mTarget.getClass().isActor())
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offset.z() = MWBase::Environment::get().getWorld()->getHalfExtents(mTarget).z();
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// Fall back to a "caster to target" direction if we have no other means of determining it
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// (e.g. when cast by a non-actor)
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if (!mTarget.isEmpty())
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fallbackDirection =
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(mTarget.getRefData().getPosition().asVec3() + offset) -
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(mCaster.getRefData().getPosition().asVec3());
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MWBase::Environment::get().getWorld()->launchMagicBolt(mId, mCaster, fallbackDirection);
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}
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void CastSpell::inflict(const MWWorld::Ptr &target, const MWWorld::Ptr &caster,
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const ESM::EffectList &effects, ESM::RangeType range, bool reflected, bool exploded)
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{
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const bool targetIsActor = !target.isEmpty() && target.getClass().isActor();
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if (targetIsActor)
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{
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// Early-out for characters that have departed.
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const auto& stats = target.getClass().getCreatureStats(target);
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if (stats.isDead() && stats.isDeathAnimationFinished())
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return;
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}
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// If none of the effects need to apply, we can early-out
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bool found = false;
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for (const ESM::ENAMstruct& effect : effects.mList)
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{
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if (effect.mRange == range)
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{
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found = true;
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break;
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}
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}
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if (!found)
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return;
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search (mId);
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if (spell && targetIsActor && (spell->mData.mType == ESM::Spell::ST_Disease || spell->mData.mType == ESM::Spell::ST_Blight))
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{
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int requiredResistance = (spell->mData.mType == ESM::Spell::ST_Disease) ?
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ESM::MagicEffect::ResistCommonDisease
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: ESM::MagicEffect::ResistBlightDisease;
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float x = target.getClass().getCreatureStats(target).getMagicEffects().get(requiredResistance).getMagnitude();
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if (Misc::Rng::roll0to99() <= x)
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{
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// Fully resisted, show message
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if (target == getPlayer())
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicPCResisted}");
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return;
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}
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}
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ESM::EffectList reflectedEffects;
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std::vector<ActiveSpells::ActiveEffect> appliedLastingEffects;
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// HACK: cache target's magic effects here, and add any applied effects to it. Use the cached effects for determining resistance.
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// This is required for Weakness effects in a spell to apply to any subsequent effects in the spell.
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// Otherwise, they'd only apply after the whole spell was added.
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MagicEffects targetEffects;
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if (targetIsActor)
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targetEffects += target.getClass().getCreatureStats(target).getMagicEffects();
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bool castByPlayer = (!caster.isEmpty() && caster == getPlayer());
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ActiveSpells targetSpells;
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if (targetIsActor)
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targetSpells = target.getClass().getCreatureStats(target).getActiveSpells();
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bool canCastAnEffect = false; // For bound equipment.If this remains false
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// throughout the iteration of this spell's
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// effects, we display a "can't re-cast" message
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// Try absorbing the spell. Some handling must still happen for absorbed effects.
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bool absorbed = absorbSpell(mId, caster, target);
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int currentEffectIndex = 0;
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt (effects.mList.begin());
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!target.isEmpty() && effectIt != effects.mList.end(); ++effectIt, ++currentEffectIndex)
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{
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if (effectIt->mRange != range)
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continue;
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const ESM::MagicEffect *magicEffect =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (
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effectIt->mEffectID);
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// Re-casting a bound equipment effect has no effect if the spell is still active
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if (magicEffect->mData.mFlags & ESM::MagicEffect::NonRecastable && targetSpells.isSpellActive(mId))
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{
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if (effectIt == (effects.mList.end() - 1) && !canCastAnEffect && castByPlayer)
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicCannotRecast}");
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continue;
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}
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canCastAnEffect = true;
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if (!checkEffectTarget(effectIt->mEffectID, target, caster, castByPlayer))
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continue;
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// caster needs to be an actor for linked effects (e.g. Absorb)
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if (magicEffect->mData.mFlags & ESM::MagicEffect::CasterLinked
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&& (caster.isEmpty() || !caster.getClass().isActor()))
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continue;
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// Notify the target actor they've been hit
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bool isHarmful = magicEffect->mData.mFlags & ESM::MagicEffect::Harmful;
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if (target.getClass().isActor() && target != caster && !caster.isEmpty() && isHarmful)
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target.getClass().onHit(target, 0.0f, true, MWWorld::Ptr(), caster, osg::Vec3f(), true);
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// Avoid proceeding further for absorbed spells.
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if (absorbed)
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continue;
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// Reflect harmful effects
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if (!reflected && reflectEffect(*effectIt, magicEffect, caster, target, reflectedEffects))
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continue;
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// Try resisting.
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float magnitudeMult = getEffectMultiplier(effectIt->mEffectID, target, caster, spell, &targetEffects);
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if (magnitudeMult == 0)
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{
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// Fully resisted, show message
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if (target == getPlayer())
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicPCResisted}");
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else if (castByPlayer)
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicTargetResisted}");
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}
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else
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{
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float magnitude = effectIt->mMagnMin + Misc::Rng::rollDice(effectIt->mMagnMax - effectIt->mMagnMin + 1);
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magnitude *= magnitudeMult;
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if (!target.getClass().isActor())
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{
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// non-actor objects have no list of active magic effects, so have to apply instantly
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if (!applyInstantEffect(target, caster, EffectKey(*effectIt), magnitude))
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continue;
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}
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else // target.getClass().isActor() == true
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{
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ActiveSpells::ActiveEffect effect;
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effect.mEffectId = effectIt->mEffectID;
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effect.mArg = MWMechanics::EffectKey(*effectIt).mArg;
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effect.mMagnitude = magnitude;
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effect.mTimeLeft = 0.f;
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effect.mEffectIndex = currentEffectIndex;
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// Avoid applying absorb effects if the caster is the target
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// We still need the spell to be added
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if (caster == target
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&& effectIt->mEffectID >= ESM::MagicEffect::AbsorbAttribute
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&& effectIt->mEffectID <= ESM::MagicEffect::AbsorbSkill)
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{
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effect.mMagnitude = 0;
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}
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// Avoid applying harmful effects to the player in god mode
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if (target == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState() && isHarmful)
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{
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effect.mMagnitude = 0;
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}
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bool effectAffectsHealth = isHarmful || effectIt->mEffectID == ESM::MagicEffect::RestoreHealth;
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if (castByPlayer && target != caster && !target.getClass().getCreatureStats(target).isDead() && effectAffectsHealth)
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{
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// If player is attempting to cast a harmful spell on or is healing a living target, show the target's HP bar.
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MWBase::Environment::get().getWindowManager()->setEnemy(target);
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}
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bool hasDuration = !(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration);
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effect.mDuration = hasDuration ? static_cast<float>(effectIt->mDuration) : 1.f;
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bool appliedOnce = magicEffect->mData.mFlags & ESM::MagicEffect::AppliedOnce;
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if (!appliedOnce)
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effect.mDuration = std::max(1.f, effect.mDuration);
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if (effect.mDuration == 0)
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{
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// We still should add effect to list to allow GetSpellEffects to detect this spell
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appliedLastingEffects.push_back(effect);
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// duration 0 means apply full magnitude instantly
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bool wasDead = target.getClass().getCreatureStats(target).isDead();
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effectTick(target.getClass().getCreatureStats(target), target, EffectKey(*effectIt), effect.mMagnitude);
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bool isDead = target.getClass().getCreatureStats(target).isDead();
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if (!wasDead && isDead)
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MWBase::Environment::get().getMechanicsManager()->actorKilled(target, caster);
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}
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else
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{
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effect.mTimeLeft = effect.mDuration;
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targetEffects.add(MWMechanics::EffectKey(*effectIt), MWMechanics::EffectParam(effect.mMagnitude));
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// add to list of active effects, to apply in next frame
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appliedLastingEffects.push_back(effect);
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// Unequip all items, if a spell with the ExtraSpell effect was casted
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if (effectIt->mEffectID == ESM::MagicEffect::ExtraSpell && target.getClass().hasInventoryStore(target))
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{
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MWWorld::InventoryStore& store = target.getClass().getInventoryStore(target);
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store.unequipAll(target);
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}
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// Command spells should have their effect, including taking the target out of combat, each time the spell successfully affects the target
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if (((effectIt->mEffectID == ESM::MagicEffect::CommandHumanoid && target.getClass().isNpc())
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|| (effectIt->mEffectID == ESM::MagicEffect::CommandCreature && target.getTypeName() == typeid(ESM::Creature).name()))
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&& !caster.isEmpty() && caster.getClass().isActor() && target != getPlayer() && effect.mMagnitude >= target.getClass().getCreatureStats(target).getLevel())
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{
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MWMechanics::AiFollow package(caster, true);
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target.getClass().getCreatureStats(target).getAiSequence().stack(package, target);
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}
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// For absorb effects, also apply the effect to the caster - but with a negative
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// magnitude, since we're transferring stats from the target to the caster
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if (effectIt->mEffectID >= ESM::MagicEffect::AbsorbAttribute && effectIt->mEffectID <= ESM::MagicEffect::AbsorbSkill)
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absorbStat(*effectIt, effect, caster, target, reflected, mSourceName);
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}
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}
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// Re-casting a summon effect will remove the creature from previous castings of that effect.
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if (isSummoningEffect(effectIt->mEffectID) && targetIsActor)
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{
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CreatureStats& targetStats = target.getClass().getCreatureStats(target);
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ESM::SummonKey key(effectIt->mEffectID, mId, currentEffectIndex);
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auto findCreature = targetStats.getSummonedCreatureMap().find(key);
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if (findCreature != targetStats.getSummonedCreatureMap().end())
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{
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MWBase::Environment::get().getMechanicsManager()->cleanupSummonedCreature(target, findCreature->second);
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targetStats.getSummonedCreatureMap().erase(findCreature);
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}
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}
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if (target.getClass().isActor() || magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration)
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{
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static const std::string schools[] = {
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"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
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};
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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if(!magicEffect->mHitSound.empty())
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sndMgr->playSound3D(target, magicEffect->mHitSound, 1.0f, 1.0f);
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else
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sndMgr->playSound3D(target, schools[magicEffect->mData.mSchool]+" hit", 1.0f, 1.0f);
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// Add VFX
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const ESM::Static* castStatic;
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if (!magicEffect->mHit.empty())
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castStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find (magicEffect->mHit);
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else
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castStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find ("VFX_DefaultHit");
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bool loop = (magicEffect->mData.mFlags & ESM::MagicEffect::ContinuousVfx) != 0;
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// Note: in case of non actor, a free effect should be fine as well
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MWRender::Animation* anim = MWBase::Environment::get().getWorld()->getAnimation(target);
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if (anim && !castStatic->mModel.empty())
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anim->addEffect("meshes\\" + castStatic->mModel, magicEffect->mIndex, loop, "", magicEffect->mParticle);
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}
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}
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}
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if (!exploded)
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MWBase::Environment::get().getWorld()->explodeSpell(mHitPosition, effects, caster, target, range, mId, mSourceName, mFromProjectile);
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if (!target.isEmpty())
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{
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if (!reflectedEffects.mList.empty())
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inflict(caster, target, reflectedEffects, range, true, exploded);
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if (!appliedLastingEffects.empty())
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{
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int casterActorId = -1;
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if (!caster.isEmpty() && caster.getClass().isActor())
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casterActorId = caster.getClass().getCreatureStats(caster).getActorId();
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target.getClass().getCreatureStats(target).getActiveSpells().addSpell(mId, mStack, appliedLastingEffects,
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mSourceName, casterActorId);
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}
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}
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}
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bool CastSpell::applyInstantEffect(const MWWorld::Ptr &target, const MWWorld::Ptr &caster, const MWMechanics::EffectKey& effect, float magnitude)
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{
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short effectId = effect.mId;
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if (target.getClass().canLock(target))
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{
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if (effectId == ESM::MagicEffect::Lock)
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{
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const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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const ESM::MagicEffect *magiceffect = store.get<ESM::MagicEffect>().find(effectId);
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MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(target);
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if (animation)
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animation->addSpellCastGlow(magiceffect);
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if (target.getCellRef().getLockLevel() < magnitude) //If the door is not already locked to a higher value, lock it to spell magnitude
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{
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if (caster == getPlayer())
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicLockSuccess}");
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target.getCellRef().lock(static_cast<int>(magnitude));
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}
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return true;
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}
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else if (effectId == ESM::MagicEffect::Open)
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{
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if (!caster.isEmpty())
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{
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MWBase::Environment::get().getMechanicsManager()->unlockAttempted(getPlayer(), target);
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// Use the player instead of the caster for vanilla crime compatibility
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}
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const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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const ESM::MagicEffect *magiceffect = store.get<ESM::MagicEffect>().find(effectId);
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MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(target);
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if (animation)
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animation->addSpellCastGlow(magiceffect);
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if (target.getCellRef().getLockLevel() <= magnitude)
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{
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if (target.getCellRef().getLockLevel() > 0)
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{
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MWBase::Environment::get().getSoundManager()->playSound3D(target, "Open Lock", 1.f, 1.f);
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if (caster == getPlayer())
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicOpenSuccess}");
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}
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target.getCellRef().unlock();
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}
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else
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{
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MWBase::Environment::get().getSoundManager()->playSound3D(target, "Open Lock Fail", 1.f, 1.f);
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}
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return true;
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}
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}
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else if (target.getClass().isActor() && effectId == ESM::MagicEffect::Dispel)
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{
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target.getClass().getCreatureStats(target).getActiveSpells().purgeAll(magnitude, true);
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return true;
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}
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else if (target.getClass().isActor() && target == getPlayer())
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{
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MWRender::Animation* anim = MWBase::Environment::get().getWorld()->getAnimation(mCaster);
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bool teleportingEnabled = MWBase::Environment::get().getWorld()->isTeleportingEnabled();
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if (effectId == ESM::MagicEffect::DivineIntervention || effectId == ESM::MagicEffect::AlmsiviIntervention)
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{
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if (!teleportingEnabled)
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{
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if (caster == getPlayer())
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MWBase::Environment::get().getWindowManager()->messageBox("#{sTeleportDisabled}");
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return true;
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}
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std::string marker = (effectId == ESM::MagicEffect::DivineIntervention) ? "divinemarker" : "templemarker";
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MWBase::Environment::get().getWorld()->teleportToClosestMarker(target, marker);
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anim->removeEffect(effectId);
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const ESM::Static* fx = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>()
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.search("VFX_Summon_end");
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if (fx)
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anim->addEffect("meshes\\" + fx->mModel, -1);
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return true;
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}
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else if (effectId == ESM::MagicEffect::Mark)
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{
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if (teleportingEnabled)
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{
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MWBase::Environment::get().getWorld()->getPlayer().markPosition(
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target.getCell(), target.getRefData().getPosition());
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}
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else if (caster == getPlayer())
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{
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MWBase::Environment::get().getWindowManager()->messageBox("#{sTeleportDisabled}");
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}
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return true;
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}
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else if (effectId == ESM::MagicEffect::Recall)
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{
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if (!teleportingEnabled)
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{
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if (caster == getPlayer())
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MWBase::Environment::get().getWindowManager()->messageBox("#{sTeleportDisabled}");
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return true;
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}
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MWWorld::CellStore* markedCell = nullptr;
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ESM::Position markedPosition;
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MWBase::Environment::get().getWorld()->getPlayer().getMarkedPosition(markedCell, markedPosition);
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if (markedCell)
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{
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MWWorld::ActionTeleport action(markedCell->isExterior() ? "" : markedCell->getCell()->mName,
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markedPosition, false);
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action.execute(target);
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anim->removeEffect(effectId);
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}
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return true;
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}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
bool CastSpell::cast(const std::string &id)
|
|
{
|
|
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
|
|
if (const auto spell = store.get<ESM::Spell>().search(id))
|
|
return cast(spell);
|
|
|
|
if (const auto potion = store.get<ESM::Potion>().search(id))
|
|
return cast(potion);
|
|
|
|
if (const auto ingredient = store.get<ESM::Ingredient>().search(id))
|
|
return cast(ingredient);
|
|
|
|
throw std::runtime_error("ID type cannot be casted");
|
|
}
|
|
|
|
bool CastSpell::cast(const MWWorld::Ptr &item, bool launchProjectile)
|
|
{
|
|
std::string enchantmentName = item.getClass().getEnchantment(item);
|
|
if (enchantmentName.empty())
|
|
throw std::runtime_error("can't cast an item without an enchantment");
|
|
|
|
mSourceName = item.getClass().getName(item);
|
|
mId = item.getCellRef().getRefId();
|
|
|
|
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantmentName);
|
|
|
|
mStack = false;
|
|
|
|
bool godmode = mCaster == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
|
bool isProjectile = false;
|
|
if (item.getTypeName() == typeid(ESM::Weapon).name())
|
|
{
|
|
int type = item.get<ESM::Weapon>()->mBase->mData.mType;
|
|
ESM::WeaponType::Class weapclass = MWMechanics::getWeaponType(type)->mWeaponClass;
|
|
isProjectile = (weapclass == ESM::WeaponType::Thrown || weapclass == ESM::WeaponType::Ammo);
|
|
}
|
|
int type = enchantment->mData.mType;
|
|
|
|
// Check if there's enough charge left
|
|
if (!godmode && (type == ESM::Enchantment::WhenUsed || (!isProjectile && type == ESM::Enchantment::WhenStrikes)))
|
|
{
|
|
int castCost = getEffectiveEnchantmentCastCost(static_cast<float>(enchantment->mData.mCost), mCaster);
|
|
|
|
if (item.getCellRef().getEnchantmentCharge() == -1)
|
|
item.getCellRef().setEnchantmentCharge(static_cast<float>(enchantment->mData.mCharge));
|
|
|
|
if (item.getCellRef().getEnchantmentCharge() < castCost)
|
|
{
|
|
if (mCaster == getPlayer())
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicInsufficientCharge}");
|
|
|
|
// Failure sound
|
|
int school = 0;
|
|
if (!enchantment->mEffects.mList.empty())
|
|
{
|
|
short effectId = enchantment->mEffects.mList.front().mEffectID;
|
|
const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectId);
|
|
school = magicEffect->mData.mSchool;
|
|
}
|
|
|
|
static const std::string schools[] = {
|
|
"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
|
|
};
|
|
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
|
sndMgr->playSound3D(mCaster, "Spell Failure " + schools[school], 1.0f, 1.0f);
|
|
}
|
|
return false;
|
|
}
|
|
// Reduce charge
|
|
item.getCellRef().setEnchantmentCharge(item.getCellRef().getEnchantmentCharge() - castCost);
|
|
}
|
|
|
|
if (type == ESM::Enchantment::WhenUsed)
|
|
{
|
|
if (mCaster == getPlayer())
|
|
mCaster.getClass().skillUsageSucceeded (mCaster, ESM::Skill::Enchant, 1);
|
|
}
|
|
else if (type == ESM::Enchantment::CastOnce)
|
|
{
|
|
if (!godmode)
|
|
item.getContainerStore()->remove(item, 1, mCaster);
|
|
}
|
|
else if (type == ESM::Enchantment::WhenStrikes)
|
|
{
|
|
if (mCaster == getPlayer())
|
|
mCaster.getClass().skillUsageSucceeded (mCaster, ESM::Skill::Enchant, 3);
|
|
}
|
|
|
|
inflict(mCaster, mCaster, enchantment->mEffects, ESM::RT_Self);
|
|
|
|
if (isProjectile || !mTarget.isEmpty())
|
|
inflict(mTarget, mCaster, enchantment->mEffects, ESM::RT_Touch);
|
|
|
|
if (launchProjectile)
|
|
launchMagicBolt();
|
|
else if (isProjectile || !mTarget.isEmpty())
|
|
inflict(mTarget, mCaster, enchantment->mEffects, ESM::RT_Target);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CastSpell::cast(const ESM::Potion* potion)
|
|
{
|
|
mSourceName = potion->mName;
|
|
mId = potion->mId;
|
|
mStack = true;
|
|
|
|
inflict(mCaster, mCaster, potion->mEffects, ESM::RT_Self);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CastSpell::cast(const ESM::Spell* spell)
|
|
{
|
|
mSourceName = spell->mName;
|
|
mId = spell->mId;
|
|
mStack = false;
|
|
|
|
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
|
|
|
|
int school = 0;
|
|
|
|
bool godmode = mCaster == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
|
|
|
if (mCaster.getClass().isActor() && !mAlwaysSucceed && !mManualSpell)
|
|
{
|
|
school = getSpellSchool(spell, mCaster);
|
|
|
|
CreatureStats& stats = mCaster.getClass().getCreatureStats(mCaster);
|
|
|
|
if (!godmode)
|
|
{
|
|
// Reduce fatigue (note that in the vanilla game, both GMSTs are 0, and there's no fatigue loss)
|
|
static const float fFatigueSpellBase = store.get<ESM::GameSetting>().find("fFatigueSpellBase")->mValue.getFloat();
|
|
static const float fFatigueSpellMult = store.get<ESM::GameSetting>().find("fFatigueSpellMult")->mValue.getFloat();
|
|
DynamicStat<float> fatigue = stats.getFatigue();
|
|
const float normalizedEncumbrance = mCaster.getClass().getNormalizedEncumbrance(mCaster);
|
|
|
|
float fatigueLoss = MWMechanics::calcSpellCost(*spell) * (fFatigueSpellBase + normalizedEncumbrance * fFatigueSpellMult);
|
|
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss);
|
|
stats.setFatigue(fatigue);
|
|
|
|
bool fail = false;
|
|
|
|
// Check success
|
|
float successChance = getSpellSuccessChance(spell, mCaster, nullptr, true, false);
|
|
if (Misc::Rng::roll0to99() >= successChance)
|
|
{
|
|
if (mCaster == getPlayer())
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}");
|
|
fail = true;
|
|
}
|
|
|
|
if (fail)
|
|
{
|
|
// Failure sound
|
|
static const std::string schools[] = {
|
|
"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
|
|
};
|
|
|
|
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
|
sndMgr->playSound3D(mCaster, "Spell Failure " + schools[school], 1.0f, 1.0f);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// A power can be used once per 24h
|
|
if (spell->mData.mType == ESM::Spell::ST_Power)
|
|
stats.getSpells().usePower(spell);
|
|
}
|
|
|
|
if (!mManualSpell && mCaster == getPlayer() && spellIncreasesSkill(spell))
|
|
mCaster.getClass().skillUsageSucceeded(mCaster, spellSchoolToSkill(school), 0);
|
|
|
|
// A non-actor doesn't play its spell cast effects from a character controller, so play them here
|
|
if (!mCaster.getClass().isActor())
|
|
playSpellCastingEffects(spell->mEffects.mList);
|
|
|
|
inflict(mCaster, mCaster, spell->mEffects, ESM::RT_Self);
|
|
|
|
if (!mTarget.isEmpty())
|
|
inflict(mTarget, mCaster, spell->mEffects, ESM::RT_Touch);
|
|
|
|
launchMagicBolt();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CastSpell::cast (const ESM::Ingredient* ingredient)
|
|
{
|
|
mId = ingredient->mId;
|
|
mStack = true;
|
|
mSourceName = ingredient->mName;
|
|
|
|
ESM::ENAMstruct effect;
|
|
effect.mEffectID = ingredient->mData.mEffectID[0];
|
|
effect.mSkill = ingredient->mData.mSkills[0];
|
|
effect.mAttribute = ingredient->mData.mAttributes[0];
|
|
effect.mRange = ESM::RT_Self;
|
|
effect.mArea = 0;
|
|
|
|
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
|
|
const auto magicEffect = store.get<ESM::MagicEffect>().find(effect.mEffectID);
|
|
const MWMechanics::CreatureStats& creatureStats = mCaster.getClass().getCreatureStats(mCaster);
|
|
|
|
float x = (mCaster.getClass().getSkill(mCaster, ESM::Skill::Alchemy) +
|
|
0.2f * creatureStats.getAttribute (ESM::Attribute::Intelligence).getModified()
|
|
+ 0.1f * creatureStats.getAttribute (ESM::Attribute::Luck).getModified())
|
|
* creatureStats.getFatigueTerm();
|
|
|
|
int roll = Misc::Rng::roll0to99();
|
|
if (roll > x)
|
|
{
|
|
// "X has no effect on you"
|
|
std::string message = store.get<ESM::GameSetting>().find("sNotifyMessage50")->mValue.getString();
|
|
message = Misc::StringUtils::format(message, ingredient->mName);
|
|
MWBase::Environment::get().getWindowManager()->messageBox(message);
|
|
return false;
|
|
}
|
|
|
|
float magnitude = 0;
|
|
float y = roll / std::min(x, 100.f);
|
|
y *= 0.25f * x;
|
|
if (magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration)
|
|
effect.mDuration = 1;
|
|
else
|
|
effect.mDuration = static_cast<int>(y);
|
|
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude))
|
|
{
|
|
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration))
|
|
magnitude = floor((0.05f * y) / (0.1f * magicEffect->mData.mBaseCost));
|
|
else
|
|
magnitude = floor(y / (0.1f * magicEffect->mData.mBaseCost));
|
|
magnitude = std::max(1.f, magnitude);
|
|
}
|
|
else
|
|
magnitude = 1;
|
|
|
|
effect.mMagnMax = static_cast<int>(magnitude);
|
|
effect.mMagnMin = static_cast<int>(magnitude);
|
|
|
|
ESM::EffectList effects;
|
|
effects.mList.push_back(effect);
|
|
|
|
inflict(mCaster, mCaster, effects, ESM::RT_Self);
|
|
|
|
return true;
|
|
}
|
|
|
|
void CastSpell::playSpellCastingEffects(const std::string &spellid, bool enchantment)
|
|
{
|
|
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
|
|
if (enchantment)
|
|
{
|
|
if (const auto spell = store.get<ESM::Enchantment>().search(spellid))
|
|
playSpellCastingEffects(spell->mEffects.mList);
|
|
}
|
|
else
|
|
{
|
|
if (const auto spell = store.get<ESM::Spell>().search(spellid))
|
|
playSpellCastingEffects(spell->mEffects.mList);
|
|
}
|
|
}
|
|
|
|
void CastSpell::playSpellCastingEffects(const std::vector<ESM::ENAMstruct>& effects)
|
|
{
|
|
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
|
|
std::vector<std::string> addedEffects;
|
|
for (const ESM::ENAMstruct& effectData : effects)
|
|
{
|
|
const auto effect = store.get<ESM::MagicEffect>().find(effectData.mEffectID);
|
|
|
|
const ESM::Static* castStatic;
|
|
|
|
if (!effect->mCasting.empty())
|
|
castStatic = store.get<ESM::Static>().find (effect->mCasting);
|
|
else
|
|
castStatic = store.get<ESM::Static>().find ("VFX_DefaultCast");
|
|
|
|
// check if the effect was already added
|
|
if (std::find(addedEffects.begin(), addedEffects.end(), "meshes\\" + castStatic->mModel) != addedEffects.end())
|
|
continue;
|
|
|
|
MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(mCaster);
|
|
if (animation)
|
|
{
|
|
animation->addEffect("meshes\\" + castStatic->mModel, effect->mIndex, false, "", effect->mParticle);
|
|
}
|
|
else
|
|
{
|
|
// If the caster has no animation, add the effect directly to the effectManager
|
|
// We should scale it manually
|
|
osg::Vec3f bounds (MWBase::Environment::get().getWorld()->getHalfExtents(mCaster) * 2.f / Constants::UnitsPerFoot);
|
|
float scale = std::max({ bounds.x()/3.f, bounds.y()/3.f, bounds.z()/6.f });
|
|
float meshScale = !mCaster.getClass().isActor() ? mCaster.getCellRef().getScale() : 1.0f;
|
|
osg::Vec3f pos (mCaster.getRefData().getPosition().asVec3());
|
|
MWBase::Environment::get().getWorld()->spawnEffect("meshes\\" + castStatic->mModel, effect->mParticle, pos, scale * meshScale);
|
|
}
|
|
|
|
if (animation && !mCaster.getClass().isActor())
|
|
animation->addSpellCastGlow(effect);
|
|
|
|
static const std::string schools[] = {
|
|
"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
|
|
};
|
|
|
|
addedEffects.push_back("meshes\\" + castStatic->mModel);
|
|
|
|
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
|
if(!effect->mCastSound.empty())
|
|
sndMgr->playSound3D(mCaster, effect->mCastSound, 1.0f, 1.0f);
|
|
else
|
|
sndMgr->playSound3D(mCaster, schools[effect->mData.mSchool]+" cast", 1.0f, 1.0f);
|
|
}
|
|
}
|
|
}
|