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			1472 lines
		
	
	
	
		
			46 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1472 lines
		
	
	
	
		
			46 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "worldimp.hpp"
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#include <libs/openengine/bullet/physic.hpp>
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#include <components/bsa/bsa_archive.hpp>
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#include <components/files/collections.hpp>
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#include <components/compiler/locals.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwrender/sky.hpp"
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#include "../mwrender/player.hpp"
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#include "../mwclass/door.hpp"
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#include "player.hpp"
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#include "manualref.hpp"
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#include "cellfunctors.hpp"
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#include "containerstore.hpp"
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using namespace Ogre;
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namespace
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{
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/*  // NOTE this code is never instantiated (proper copy in localscripts.cpp),
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    //      so this commented out to not produce syntactic errors
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    template<typename T>
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    void listCellScripts (const MWWorld::ESMStore& store,
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        MWWorld::CellRefList<T>& cellRefList, MWWorld::LocalScripts& localScripts,
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        MWWorld::Ptr::CellStore *cell)
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    {
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        for (typename MWWorld::CellRefList<T>::List::iterator iter (
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            cellRefList.mList.begin());
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            iter!=cellRefList.mList.end(); ++iter)
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        {
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            if (!iter->mBase->mScript.empty() && iter->mData.getCount())
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            {
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                if (const ESM::Script *script = store.get<ESM::Script>().find (iter->mBase->mScript))
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                {
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                    iter->mData.setLocals (*script);
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                    localScripts.add (iter->mBase->mScript, MWWorld::Ptr (&*iter, cell));
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                }
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            }
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        }
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    }
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*/
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    template<typename T>
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    MWWorld::LiveCellRef<T> *searchViaHandle (const std::string& handle,
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        MWWorld::CellRefList<T>& refList)
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    {
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        typedef typename MWWorld::CellRefList<T>::List::iterator iterator;
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        for (iterator iter (refList.mList.begin()); iter!=refList.mList.end(); ++iter)
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        {
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            if (iter->mData.getCount() > 0 && iter->mData.getBaseNode()){
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            if (iter->mData.getHandle()==handle)
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            {
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                return &*iter;
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            }
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            }
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        }
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        return 0;
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    }
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}
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namespace MWWorld
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{
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    Ptr World::getPtrViaHandle (const std::string& handle, Ptr::CellStore& cell)
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    {
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        if (MWWorld::LiveCellRef<ESM::Activator> *ref =
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            searchViaHandle (handle, cell.mActivators))
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            return Ptr (ref, &cell);
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        if (MWWorld::LiveCellRef<ESM::Potion> *ref = searchViaHandle (handle, cell.mPotions))
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            return Ptr (ref, &cell);
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        if (MWWorld::LiveCellRef<ESM::Apparatus> *ref = searchViaHandle (handle, cell.mAppas))
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            return Ptr (ref, &cell);
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        if (MWWorld::LiveCellRef<ESM::Armor> *ref = searchViaHandle (handle, cell.mArmors))
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            return Ptr (ref, &cell);
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        if (MWWorld::LiveCellRef<ESM::Book> *ref = searchViaHandle (handle, cell.mBooks))
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            return Ptr (ref, &cell);
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        if (MWWorld::LiveCellRef<ESM::Clothing> *ref = searchViaHandle (handle, cell.mClothes))
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            return Ptr (ref, &cell);
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        if (MWWorld::LiveCellRef<ESM::Container> *ref =
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            searchViaHandle (handle, cell.mContainers))
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            return Ptr (ref, &cell);
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        if (MWWorld::LiveCellRef<ESM::Creature> *ref =
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            searchViaHandle (handle, cell.mCreatures))
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            return Ptr (ref, &cell);
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        if (MWWorld::LiveCellRef<ESM::Door> *ref = searchViaHandle (handle, cell.mDoors))
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            return Ptr (ref, &cell);
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        if (MWWorld::LiveCellRef<ESM::Ingredient> *ref =
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            searchViaHandle (handle, cell.mIngreds))
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            return Ptr (ref, &cell);
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        if (MWWorld::LiveCellRef<ESM::Light> *ref = searchViaHandle (handle, cell.mLights))
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            return Ptr (ref, &cell);
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        if (MWWorld::LiveCellRef<ESM::Tool> *ref = searchViaHandle (handle, cell.mLockpicks))
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            return Ptr (ref, &cell);
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        if (MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = searchViaHandle (handle, cell.mMiscItems))
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            return Ptr (ref, &cell);
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        if (MWWorld::LiveCellRef<ESM::NPC> *ref = searchViaHandle (handle, cell.mNpcs))
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            return Ptr (ref, &cell);
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        if (MWWorld::LiveCellRef<ESM::Probe> *ref = searchViaHandle (handle, cell.mProbes))
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            return Ptr (ref, &cell);
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        if (MWWorld::LiveCellRef<ESM::Repair> *ref = searchViaHandle (handle, cell.mRepairs))
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            return Ptr (ref, &cell);
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        if (MWWorld::LiveCellRef<ESM::Static> *ref = searchViaHandle (handle, cell.mStatics))
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            return Ptr (ref, &cell);
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        if (MWWorld::LiveCellRef<ESM::Weapon> *ref = searchViaHandle (handle, cell.mWeapons))
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            return Ptr (ref, &cell);
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        return Ptr();
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    }
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    int World::getDaysPerMonth (int month) const
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    {
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        switch (month)
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        {
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            case 0: return 31;
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            case 1: return 28;
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            case 2: return 31;
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            case 3: return 30;
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            case 4: return 31;
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            case 5: return 30;
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            case 6: return 31;
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            case 7: return 31;
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            case 8: return 30;
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            case 9: return 31;
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            case 10: return 30;
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            case 11: return 31;
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        }
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        throw std::runtime_error ("month out of range");
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    }
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    void World::adjustSky()
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    {
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        if (mSky && (isCellExterior() || isCellQuasiExterior()))
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        {
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            mRendering->skySetHour (mGlobalVariables->getFloat ("gamehour"));
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            mRendering->skySetDate (mGlobalVariables->getInt ("day"),
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                mGlobalVariables->getInt ("month"));
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            mRendering->skyEnable();
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        }
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        else
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            mRendering->skyDisable();
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    }
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    void World::setFallbackValues (const std::map<std::string,std::string>& fallbackMap)
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    {
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        mFallback = fallbackMap;
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    }
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    std::string World::getFallback (const std::string& key) const
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    {
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        return getFallback(key, "");
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    }
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    std::string World::getFallback (const std::string& key, const std::string& def) const
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    {
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        std::map<std::string,std::string>::const_iterator it;
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        if((it = mFallback.find(key)) == mFallback.end())
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        {
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            return def;
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        }
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        return it->second;
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    }
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    World::World (OEngine::Render::OgreRenderer& renderer,
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        const Files::Collections& fileCollections,
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        const std::vector<std::string>& master, const std::vector<std::string>& plugins,
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	const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir, bool newGame,
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        ToUTF8::Utf8Encoder* encoder, std::map<std::string,std::string> fallbackMap, int mActivationDistanceOverride)
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    : mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
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      mSky (true), mCells (mStore, mEsm),
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      mNumFacing(0), mActivationDistanceOverride (mActivationDistanceOverride)
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    {
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        mPhysics = new PhysicsSystem(renderer);
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        mPhysEngine = mPhysics->getEngine();
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        mRendering = new MWRender::RenderingManager(renderer, resDir, cacheDir, mPhysEngine);
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        mPhysEngine->setSceneManager(renderer.getScene());
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        mWeatherManager = new MWWorld::WeatherManager(mRendering);
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        int idx = 0;
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        // NOTE: We might need to reserve one more for the running game / save.
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        mEsm.resize(master.size() + plugins.size());
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        for (std::vector<std::string>::size_type i = 0; i < master.size(); i++, idx++)
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        {
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            boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master[i]));
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            std::cout << "Loading ESM " << masterPath.string() << "\n";
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            // This parses the ESM file
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            ESM::ESMReader lEsm;
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            lEsm.setEncoder(encoder);
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            lEsm.setIndex(idx);
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            lEsm.setGlobalReaderList(&mEsm);
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            lEsm.open (masterPath.string());
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            mEsm[idx] = lEsm;
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            mStore.load (mEsm[idx]);
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        }
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        for (std::vector<std::string>::size_type i = 0; i < plugins.size(); i++, idx++)
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        {
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            boost::filesystem::path pluginPath (fileCollections.getCollection (".esp").getPath (plugins[i]));
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            std::cout << "Loading ESP " << pluginPath.string() << "\n";
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            // This parses the ESP file
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            ESM::ESMReader lEsm;
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            lEsm.setEncoder(encoder);
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            lEsm.setIndex(idx);
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            lEsm.setGlobalReaderList(&mEsm);
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            lEsm.open (pluginPath.string());
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            mEsm[idx] = lEsm;
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            mStore.load (mEsm[idx]);
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        }
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        mStore.setUp();
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        mPlayer = new MWWorld::Player (mStore.get<ESM::NPC>().find ("player"), *this);
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        mRendering->attachCameraTo(mPlayer->getPlayer());
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        mPhysics->addActor(mPlayer->getPlayer());
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        // global variables
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        mGlobalVariables = new Globals (mStore);
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        if (newGame)
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        {
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            // set new game mark
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            mGlobalVariables->setInt ("chargenstate", 1);
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        }
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        mGlobalVariables->setInt ("pcrace", 3);
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        mWorldScene = new Scene(*mRendering, mPhysics);
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        setFallbackValues(fallbackMap);
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        lastTick = mTimer.getMilliseconds();
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    }
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    World::~World()
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    {
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        delete mWeatherManager;
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        delete mWorldScene;
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        delete mGlobalVariables;
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        delete mRendering;
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        delete mPhysics;
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        delete mPlayer;
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    }
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    const ESM::Cell *World::getExterior (const std::string& cellName) const
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    {
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        // first try named cells
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        const ESM::Cell *cell = mStore.get<ESM::Cell>().searchExtByName (cellName);
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        if (cell != 0) {
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            return cell;
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        }
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        // didn't work -> now check for regions
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        const MWWorld::Store<ESM::Region> ®ions = mStore.get<ESM::Region>();
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        MWWorld::Store<ESM::Region>::iterator it = regions.begin();
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        for (; it != regions.end(); ++it)
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        {
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            if (Misc::StringUtils::ciEqual(cellName, it->mName))
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            {
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                return mStore.get<ESM::Cell>().searchExtByRegion(it->mId);
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            }
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        }
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        return 0;
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    }
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    Ptr::CellStore *World::getExterior (int x, int y)
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    {
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        return mCells.getExterior (x, y);
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    }
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    Ptr::CellStore *World::getInterior (const std::string& name)
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    {
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        return mCells.getInterior (name);
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    }
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    MWWorld::Player& World::getPlayer()
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    {
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        return *mPlayer;
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    }
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    const MWWorld::ESMStore& World::getStore() const
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    {
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        return mStore;
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    }
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    std::vector<ESM::ESMReader>& World::getEsmReader()
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    {
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        return mEsm;
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    }
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    LocalScripts& World::getLocalScripts()
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    {
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        return mLocalScripts;
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    }
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    bool World::hasCellChanged() const
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    {
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        return mWorldScene->hasCellChanged();
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    }
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    Globals::Data& World::getGlobalVariable (const std::string& name)
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    {
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        return (*mGlobalVariables)[name];
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    }
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    Globals::Data World::getGlobalVariable (const std::string& name) const
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    {
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        return (*mGlobalVariables)[name];
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    }
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    char World::getGlobalVariableType (const std::string& name) const
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    {
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        return mGlobalVariables->getType (name);
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    }
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    std::vector<std::string> World::getGlobals () const
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    {
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        return mGlobalVariables->getGlobals();
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    }
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    std::string World::getCurrentCellName () const
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    {
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        std::string name;
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        Ptr::CellStore *cell = mWorldScene->getCurrentCell();
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        if (cell->mCell->isExterior())
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        {
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            if (cell->mCell->mName != "")
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            {
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                name = cell->mCell->mName;
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            }
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            else
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            {
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                const ESM::Region* region =
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                    MWBase::Environment::get().getWorld()->getStore().get<ESM::Region>().search(cell->mCell->mRegion);
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                if (region)
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                    name = region->mName;
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                else
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                {
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                    const ESM::GameSetting *setting =
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                        MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().search("sDefaultCellname");
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                    if (setting && setting->mType == ESM::VT_String)
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                        name = setting->getString();
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                    else
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                        name = "Wilderness";
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                }
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            }
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        }
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        else
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        {
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            name = cell->mCell->mName;
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        }
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        return name;
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    }
 | 
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    void World::removeRefScript (MWWorld::RefData *ref)
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    {
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        mLocalScripts.remove (ref);
 | 
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    }
 | 
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    Ptr World::getPtr (const std::string& name, bool activeOnly)
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						|
    {
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        // the player is always in an active cell.
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        if (name=="player")
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        {
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            return mPlayer->getPlayer();
 | 
						|
        }
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						|
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        // active cells
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						|
        for (Scene::CellStoreCollection::const_iterator iter (mWorldScene->getActiveCells().begin());
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            iter!=mWorldScene->getActiveCells().end(); ++iter)
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						|
        {
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            Ptr::CellStore* cellstore = *iter;
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						|
            Ptr ptr = mCells.getPtr (name, *cellstore);
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						|
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						|
            if (!ptr.isEmpty())
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                return ptr;
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						|
        }
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						|
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						|
        if (!activeOnly)
 | 
						|
        {
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						|
            Ptr ptr = mCells.getPtr (name);
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						|
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						|
            if (!ptr.isEmpty())
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						|
                return ptr;
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						|
        }
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        throw std::runtime_error ("unknown ID: " + name);
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    }
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    Ptr World::getPtrViaHandle (const std::string& handle)
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						|
    {
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        Ptr res = searchPtrViaHandle (handle);
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						|
        if (res.isEmpty ())
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						|
            throw std::runtime_error ("unknown Ogre handle: " + handle);
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						|
        return res;
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    }
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						|
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						|
    Ptr World::searchPtrViaHandle (const std::string& handle)
 | 
						|
    {
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						|
        if (mPlayer->getPlayer().getRefData().getHandle()==handle)
 | 
						|
            return mPlayer->getPlayer();
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						|
        for (Scene::CellStoreCollection::const_iterator iter (mWorldScene->getActiveCells().begin());
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						|
            iter!=mWorldScene->getActiveCells().end(); ++iter)
 | 
						|
        {
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            Ptr::CellStore* cellstore = *iter;
 | 
						|
            Ptr ptr = getPtrViaHandle (handle, *cellstore);
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						|
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						|
            if (!ptr.isEmpty())
 | 
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                return ptr;
 | 
						|
        }
 | 
						|
 | 
						|
        return MWWorld::Ptr();
 | 
						|
    }
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						|
 | 
						|
    void World::addContainerScripts(const Ptr& reference, Ptr::CellStore * cell)
 | 
						|
    {
 | 
						|
        if( reference.getTypeName()==typeid (ESM::Container).name() ||
 | 
						|
            reference.getTypeName()==typeid (ESM::NPC).name() ||
 | 
						|
            reference.getTypeName()==typeid (ESM::Creature).name())
 | 
						|
        {
 | 
						|
            MWWorld::ContainerStore& container = MWWorld::Class::get(reference).getContainerStore(reference);
 | 
						|
            for(MWWorld::ContainerStoreIterator it = container.begin(); it != container.end(); ++it)
 | 
						|
            {
 | 
						|
                std::string script = MWWorld::Class::get(*it).getScript(*it);
 | 
						|
                if(script != "")
 | 
						|
                {
 | 
						|
                    MWWorld::Ptr item = *it;
 | 
						|
                    item.mCell = cell;
 | 
						|
                    mLocalScripts.add (script, item);
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void World::enable (const Ptr& reference)
 | 
						|
    {
 | 
						|
        if (!reference.getRefData().isEnabled())
 | 
						|
        {
 | 
						|
            reference.getRefData().enable();
 | 
						|
 | 
						|
            if(mWorldScene->getActiveCells().find (reference.getCell()) != mWorldScene->getActiveCells().end() && reference.getRefData().getCount())
 | 
						|
                mWorldScene->addObjectToScene (reference);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void World::removeContainerScripts(const Ptr& reference)
 | 
						|
    {
 | 
						|
        if( reference.getTypeName()==typeid (ESM::Container).name() ||
 | 
						|
            reference.getTypeName()==typeid (ESM::NPC).name() ||
 | 
						|
            reference.getTypeName()==typeid (ESM::Creature).name())
 | 
						|
        {
 | 
						|
            MWWorld::ContainerStore& container = MWWorld::Class::get(reference).getContainerStore(reference);
 | 
						|
            for(MWWorld::ContainerStoreIterator it = container.begin(); it != container.end(); ++it)
 | 
						|
            {
 | 
						|
                std::string script = MWWorld::Class::get(*it).getScript(*it);
 | 
						|
                if(script != "")
 | 
						|
                {
 | 
						|
                    MWWorld::Ptr item = *it;
 | 
						|
                    mLocalScripts.remove (item);
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void World::disable (const Ptr& reference)
 | 
						|
    {
 | 
						|
        if (reference.getRefData().isEnabled())
 | 
						|
        {
 | 
						|
            reference.getRefData().disable();
 | 
						|
 | 
						|
            if(mWorldScene->getActiveCells().find (reference.getCell())!=mWorldScene->getActiveCells().end() && reference.getRefData().getCount())
 | 
						|
                mWorldScene->removeObjectFromScene (reference);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void World::advanceTime (double hours)
 | 
						|
    {
 | 
						|
        mWeatherManager->advanceTime (hours);
 | 
						|
 | 
						|
        hours += mGlobalVariables->getFloat ("gamehour");
 | 
						|
 | 
						|
        setHour (hours);
 | 
						|
 | 
						|
        int days = hours / 24;
 | 
						|
 | 
						|
        if (days>0)
 | 
						|
            mGlobalVariables->setInt ("dayspassed", days + mGlobalVariables->getInt ("dayspassed"));
 | 
						|
    }
 | 
						|
 | 
						|
    void World::setHour (double hour)
 | 
						|
    {
 | 
						|
        if (hour<0)
 | 
						|
            hour = 0;
 | 
						|
 | 
						|
        int days = hour / 24;
 | 
						|
 | 
						|
        hour = std::fmod (hour, 24);
 | 
						|
 | 
						|
        mGlobalVariables->setFloat ("gamehour", hour);
 | 
						|
 | 
						|
        mRendering->skySetHour (hour);
 | 
						|
 | 
						|
        mWeatherManager->setHour (hour);
 | 
						|
 | 
						|
        if (days>0)
 | 
						|
            setDay (days + mGlobalVariables->getInt ("day"));
 | 
						|
    }
 | 
						|
 | 
						|
    void World::setDay (int day)
 | 
						|
    {
 | 
						|
        if (day<1)
 | 
						|
            day = 1;
 | 
						|
 | 
						|
        int month = mGlobalVariables->getInt ("month");
 | 
						|
 | 
						|
        while (true)
 | 
						|
        {
 | 
						|
            int days = getDaysPerMonth (month);
 | 
						|
            if (day<=days)
 | 
						|
                break;
 | 
						|
 | 
						|
            if (month<11)
 | 
						|
            {
 | 
						|
                ++month;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                month = 0;
 | 
						|
                mGlobalVariables->setInt ("year", mGlobalVariables->getInt ("year")+1);
 | 
						|
            }
 | 
						|
 | 
						|
            day -= days;
 | 
						|
        }
 | 
						|
 | 
						|
        mGlobalVariables->setInt ("day", day);
 | 
						|
        mGlobalVariables->setInt ("month", month);
 | 
						|
 | 
						|
        mRendering->skySetDate (day, month);
 | 
						|
 | 
						|
        mWeatherManager->setDate (day, month);
 | 
						|
    }
 | 
						|
 | 
						|
    void World::setMonth (int month)
 | 
						|
    {
 | 
						|
        if (month<0)
 | 
						|
            month = 0;
 | 
						|
 | 
						|
        int years = month / 12;
 | 
						|
        month = month % 12;
 | 
						|
 | 
						|
        int days = getDaysPerMonth (month);
 | 
						|
 | 
						|
        if (mGlobalVariables->getInt ("day")>days)
 | 
						|
            mGlobalVariables->setInt ("day", days);
 | 
						|
 | 
						|
        mGlobalVariables->setInt ("month", month);
 | 
						|
 | 
						|
        if (years>0)
 | 
						|
            mGlobalVariables->setInt ("year", years+mGlobalVariables->getInt ("year"));
 | 
						|
 | 
						|
        mRendering->skySetDate (mGlobalVariables->getInt ("day"), month);
 | 
						|
    }
 | 
						|
 | 
						|
    int World::getDay()
 | 
						|
    {
 | 
						|
        return mGlobalVariables->getInt("day");
 | 
						|
    }
 | 
						|
 | 
						|
    int World::getMonth()
 | 
						|
    {
 | 
						|
        return mGlobalVariables->getInt("month");
 | 
						|
    }
 | 
						|
 | 
						|
    TimeStamp World::getTimeStamp() const
 | 
						|
    {
 | 
						|
        return TimeStamp (mGlobalVariables->getFloat ("gamehour"),
 | 
						|
            mGlobalVariables->getInt ("dayspassed"));
 | 
						|
    }
 | 
						|
 | 
						|
    bool World::toggleSky()
 | 
						|
    {
 | 
						|
        if (mSky)
 | 
						|
        {
 | 
						|
            mSky = false;
 | 
						|
            mRendering->skyDisable();
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            mSky = true;
 | 
						|
            mRendering->skyEnable();
 | 
						|
            return true;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    int World::getMasserPhase() const
 | 
						|
    {
 | 
						|
        return mRendering->skyGetMasserPhase();
 | 
						|
    }
 | 
						|
 | 
						|
    int World::getSecundaPhase() const
 | 
						|
    {
 | 
						|
        return mRendering->skyGetSecundaPhase();
 | 
						|
    }
 | 
						|
 | 
						|
    void World::setMoonColour (bool red)
 | 
						|
    {
 | 
						|
        mRendering->skySetMoonColour (red);
 | 
						|
    }
 | 
						|
 | 
						|
    float World::getTimeScaleFactor() const
 | 
						|
    {
 | 
						|
        return mGlobalVariables->getFloat ("timescale");
 | 
						|
    }
 | 
						|
 | 
						|
    void World::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
 | 
						|
    {
 | 
						|
        return mWorldScene->changeToInteriorCell(cellName, position);
 | 
						|
    }
 | 
						|
 | 
						|
    void World::changeToExteriorCell (const ESM::Position& position)
 | 
						|
    {
 | 
						|
        return mWorldScene->changeToExteriorCell(position);
 | 
						|
    }
 | 
						|
 | 
						|
    void World::markCellAsUnchanged()
 | 
						|
    {
 | 
						|
        return mWorldScene->markCellAsUnchanged();
 | 
						|
    }
 | 
						|
 | 
						|
    float World::getMaxActivationDistance ()
 | 
						|
    {
 | 
						|
        if (mActivationDistanceOverride >= 0)
 | 
						|
            return mActivationDistanceOverride;
 | 
						|
 | 
						|
        return (std::max) (getNpcActivationDistance (), getObjectActivationDistance ());
 | 
						|
    }
 | 
						|
 | 
						|
    float World::getNpcActivationDistance ()
 | 
						|
    {
 | 
						|
        if (mActivationDistanceOverride >= 0)
 | 
						|
            return mActivationDistanceOverride;
 | 
						|
 | 
						|
        return getStore().get<ESM::GameSetting>().find ("iMaxActivateDist")->getInt()*5/4;
 | 
						|
    }
 | 
						|
 | 
						|
    float World::getObjectActivationDistance ()
 | 
						|
    {
 | 
						|
        if (mActivationDistanceOverride >= 0)
 | 
						|
            return mActivationDistanceOverride;
 | 
						|
 | 
						|
        return getStore().get<ESM::GameSetting>().find ("iMaxActivateDist")->getInt();
 | 
						|
    }
 | 
						|
 | 
						|
    MWWorld::Ptr World::getFacedObject()
 | 
						|
    {
 | 
						|
        std::pair<float, std::string> result;
 | 
						|
 | 
						|
        if (!mRendering->occlusionQuerySupported())
 | 
						|
            result = mPhysics->getFacedHandle (*this, getMaxActivationDistance ());
 | 
						|
        else
 | 
						|
            result = std::make_pair (mFacedDistance, mFacedHandle);
 | 
						|
 | 
						|
        if (result.second.empty())
 | 
						|
            return MWWorld::Ptr ();
 | 
						|
 | 
						|
        MWWorld::Ptr object = searchPtrViaHandle (result.second);
 | 
						|
 | 
						|
        float ActivationDistance;
 | 
						|
 | 
						|
        if (object.getTypeName ().find("NPC") != std::string::npos)
 | 
						|
            ActivationDistance = getNpcActivationDistance ();
 | 
						|
        else
 | 
						|
            ActivationDistance = getObjectActivationDistance ();
 | 
						|
 | 
						|
        if (result.first > ActivationDistance)
 | 
						|
            return MWWorld::Ptr ();
 | 
						|
 | 
						|
        return object;
 | 
						|
    }
 | 
						|
 | 
						|
    void World::deleteObject (const Ptr& ptr)
 | 
						|
    {
 | 
						|
        if (ptr.getRefData().getCount()>0)
 | 
						|
        {
 | 
						|
            ptr.getRefData().setCount (0);
 | 
						|
 | 
						|
            if (mWorldScene->getActiveCells().find (ptr.getCell())!=mWorldScene->getActiveCells().end() &&
 | 
						|
                ptr.getRefData().isEnabled())
 | 
						|
            {
 | 
						|
                mWorldScene->removeObjectFromScene (ptr);
 | 
						|
                mLocalScripts.remove (ptr);
 | 
						|
                removeContainerScripts (ptr);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void World::moveObject(const Ptr &ptr, CellStore &newCell, float x, float y, float z)
 | 
						|
    {
 | 
						|
        ESM::Position &pos = ptr.getRefData().getPosition();
 | 
						|
        pos.pos[0] = x;
 | 
						|
        pos.pos[1] = y;
 | 
						|
        pos.pos[2] = z;
 | 
						|
        Ogre::Vector3 vec(x, y, z);
 | 
						|
 | 
						|
        CellStore *currCell = ptr.getCell();
 | 
						|
        bool isPlayer = ptr == mPlayer->getPlayer();
 | 
						|
        bool haveToMove = mWorldScene->isCellActive(*currCell) || isPlayer;
 | 
						|
 | 
						|
        if (*currCell != newCell)
 | 
						|
        {
 | 
						|
        removeContainerScripts(ptr);
 | 
						|
 | 
						|
            if (isPlayer)
 | 
						|
            {
 | 
						|
                if (!newCell.isExterior())
 | 
						|
                    changeToInteriorCell(Misc::StringUtils::lowerCase(newCell.mCell->mName), pos);
 | 
						|
                else
 | 
						|
                {
 | 
						|
                    int cellX = newCell.mCell->getGridX();
 | 
						|
                    int cellY = newCell.mCell->getGridY();
 | 
						|
                    mWorldScene->changeCell(cellX, cellY, pos, false);
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                if (!mWorldScene->isCellActive(*currCell))
 | 
						|
                    copyObjectToCell(ptr, newCell, pos);
 | 
						|
                else if (!mWorldScene->isCellActive(newCell))
 | 
						|
                {
 | 
						|
                    MWWorld::Class::get(ptr)
 | 
						|
                        .copyToCell(ptr, newCell)
 | 
						|
                        .getRefData()
 | 
						|
                        .setBaseNode(0);
 | 
						|
 | 
						|
                    mWorldScene->removeObjectFromScene(ptr);
 | 
						|
                    mLocalScripts.remove(ptr);
 | 
						|
                    removeContainerScripts (ptr);
 | 
						|
                    haveToMove = false;
 | 
						|
                }
 | 
						|
                else
 | 
						|
                {
 | 
						|
                    MWWorld::Ptr copy =
 | 
						|
                        MWWorld::Class::get(ptr).copyToCell(ptr, newCell);
 | 
						|
 | 
						|
                    mRendering->updateObjectCell(ptr, copy);
 | 
						|
 | 
						|
                    MWBase::MechanicsManager *mechMgr = MWBase::Environment::get().getMechanicsManager();
 | 
						|
                    mechMgr->updateCell(ptr, copy);
 | 
						|
 | 
						|
                    std::string script =
 | 
						|
                        MWWorld::Class::get(ptr).getScript(ptr);
 | 
						|
                    if (!script.empty())
 | 
						|
                    {
 | 
						|
                        mLocalScripts.remove(ptr);
 | 
						|
                        removeContainerScripts (ptr);
 | 
						|
                        mLocalScripts.add(script, copy);
 | 
						|
                        addContainerScripts (copy, &newCell);
 | 
						|
                    }
 | 
						|
                }
 | 
						|
                ptr.getRefData().setCount(0);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if (haveToMove)
 | 
						|
        {
 | 
						|
            mRendering->moveObject(ptr, vec);
 | 
						|
            mPhysics->moveObject (ptr);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    bool World::moveObjectImp(const Ptr& ptr, float x, float y, float z)
 | 
						|
    {
 | 
						|
        CellStore *cell = ptr.getCell();
 | 
						|
        if (cell->isExterior()) {
 | 
						|
            int cellX, cellY;
 | 
						|
            positionToIndex(x, y, cellX, cellY);
 | 
						|
 | 
						|
            cell = getExterior(cellX, cellY);
 | 
						|
        }
 | 
						|
        moveObject(ptr, *cell, x, y, z);
 | 
						|
 | 
						|
        return cell != ptr.getCell();
 | 
						|
    }
 | 
						|
 | 
						|
    void World::moveObject (const Ptr& ptr, float x, float y, float z)
 | 
						|
    {
 | 
						|
        moveObjectImp(ptr, x, y, z);
 | 
						|
    }
 | 
						|
 | 
						|
    void World::scaleObject (const Ptr& ptr, float scale)
 | 
						|
    {
 | 
						|
        MWWorld::Class::get(ptr).adjustScale(ptr,scale);
 | 
						|
        ptr.getCellRef().mScale = scale;
 | 
						|
 | 
						|
        if(ptr.getRefData().getBaseNode() == 0)
 | 
						|
            return;
 | 
						|
        mRendering->scaleObject(ptr, Vector3(scale,scale,scale));
 | 
						|
        mPhysics->scaleObject(ptr);
 | 
						|
    }
 | 
						|
 | 
						|
    void World::rotateObject (const Ptr& ptr,float x,float y,float z, bool adjust)
 | 
						|
    {
 | 
						|
        Ogre::Vector3 rot;
 | 
						|
        rot.x = Ogre::Degree(x).valueRadians();
 | 
						|
        rot.y = Ogre::Degree(y).valueRadians();
 | 
						|
        rot.z = Ogre::Degree(z).valueRadians();
 | 
						|
 | 
						|
        if (mRendering->rotateObject(ptr, rot, adjust))
 | 
						|
        {
 | 
						|
            // rotate physically iff renderer confirm so
 | 
						|
            float *objRot = ptr.getRefData().getPosition().rot;
 | 
						|
            objRot[0] = rot.x, objRot[1] = rot.y, objRot[2] = rot.z;
 | 
						|
 | 
						|
            if (ptr.getRefData().getBaseNode() != 0) {
 | 
						|
                mPhysics->rotateObject(ptr);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void World::safePlaceObject(const MWWorld::Ptr& ptr,MWWorld::CellStore &Cell,ESM::Position pos)
 | 
						|
    {
 | 
						|
        copyObjectToCell(ptr,Cell,pos);
 | 
						|
    }
 | 
						|
 | 
						|
    void World::indexToPosition (int cellX, int cellY, float &x, float &y, bool centre) const
 | 
						|
    {
 | 
						|
        const int cellSize = 8192;
 | 
						|
 | 
						|
        x = cellSize * cellX;
 | 
						|
        y = cellSize * cellY;
 | 
						|
 | 
						|
        if (centre)
 | 
						|
        {
 | 
						|
            x += cellSize/2;
 | 
						|
            y += cellSize/2;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void World::positionToIndex (float x, float y, int &cellX, int &cellY) const
 | 
						|
    {
 | 
						|
        const int cellSize = 8192;
 | 
						|
 | 
						|
        cellX = static_cast<int> (x/cellSize);
 | 
						|
 | 
						|
        if (x<0)
 | 
						|
            --cellX;
 | 
						|
 | 
						|
        cellY = static_cast<int> (y/cellSize);
 | 
						|
 | 
						|
        if (y<0)
 | 
						|
            --cellY;
 | 
						|
    }
 | 
						|
 | 
						|
    void World::doPhysics(const PtrMovementList &actors, float duration)
 | 
						|
    {
 | 
						|
        /* No duration? Shouldn't be any movement, then. */
 | 
						|
        if(duration <= 0.0f)
 | 
						|
            return;
 | 
						|
 | 
						|
        PtrMovementList::const_iterator player(actors.end());
 | 
						|
        for(PtrMovementList::const_iterator iter(actors.begin());iter != actors.end();iter++)
 | 
						|
        {
 | 
						|
            if(iter->first.getRefData().getHandle() == "player")
 | 
						|
            {
 | 
						|
                /* Handle player last, in case a cell transition occurs */
 | 
						|
                player = iter;
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
            Ogre::Vector3 vec = mPhysics->move(iter->first, iter->second, duration,
 | 
						|
                                               !isSwimming(iter->first) && !isFlying(iter->first));
 | 
						|
            moveObjectImp(iter->first, vec.x, vec.y, vec.z);
 | 
						|
        }
 | 
						|
        if(player != actors.end())
 | 
						|
        {
 | 
						|
            Ogre::Vector3 vec = mPhysics->move(player->first, player->second, duration,
 | 
						|
                                               !isSwimming(player->first) && !isFlying(player->first));
 | 
						|
            moveObjectImp(player->first, vec.x, vec.y, vec.z);
 | 
						|
        }
 | 
						|
        // the only purpose this has currently is to update the debug drawer
 | 
						|
        mPhysEngine->stepSimulation (duration);
 | 
						|
    }
 | 
						|
 | 
						|
    bool World::toggleCollisionMode()
 | 
						|
    {
 | 
						|
        return mPhysics->toggleCollisionMode();;
 | 
						|
    }
 | 
						|
 | 
						|
    bool World::toggleRenderMode (RenderMode mode)
 | 
						|
    {
 | 
						|
        return mRendering->toggleRenderMode (mode);
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::Potion *World::createRecord (const ESM::Potion& record)
 | 
						|
    {
 | 
						|
        return mStore.insert(record);
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::Class *World::createRecord (const ESM::Class& record)
 | 
						|
    {
 | 
						|
        return mStore.insert(record);
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::Spell *World::createRecord (const ESM::Spell& record)
 | 
						|
    {
 | 
						|
        return mStore.insert(record);
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::Cell *World::createRecord (const ESM::Cell& record)
 | 
						|
    {
 | 
						|
        return mStore.insert(record);
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::NPC *World::createRecord(const ESM::NPC &record)
 | 
						|
    {
 | 
						|
        bool update = false;
 | 
						|
 | 
						|
        if (Misc::StringUtils::ciEqual(record.mId, "player"))
 | 
						|
        {
 | 
						|
            static const char *sRaces[] =
 | 
						|
            {
 | 
						|
                "Argonian", "Breton", "Dark Elf", "High Elf", "Imperial", "Khajiit", "Nord", "Orc", "Redguard",
 | 
						|
                "Woodelf",  0
 | 
						|
            };
 | 
						|
 | 
						|
            int i=0;
 | 
						|
 | 
						|
            for (; sRaces[i]; ++i)
 | 
						|
                if (Misc::StringUtils::ciEqual (sRaces[i], record.mRace))
 | 
						|
                    break;
 | 
						|
 | 
						|
            mGlobalVariables->setInt ("pcrace", sRaces[i] ? i+1 : 0);
 | 
						|
 | 
						|
            const ESM::NPC *player =
 | 
						|
                mPlayer->getPlayer().get<ESM::NPC>()->mBase;
 | 
						|
 | 
						|
            update = record.isMale() != player->isMale() ||
 | 
						|
                     !Misc::StringUtils::ciEqual(record.mRace, player->mRace) ||
 | 
						|
                     !Misc::StringUtils::ciEqual(record.mHead, player->mHead) ||
 | 
						|
                     !Misc::StringUtils::ciEqual(record.mHair, player->mHair);
 | 
						|
        }
 | 
						|
        const ESM::NPC *ret = mStore.insert(record);
 | 
						|
        if (update) {
 | 
						|
            mRendering->renderPlayer(mPlayer->getPlayer());
 | 
						|
        }
 | 
						|
        return ret;
 | 
						|
    }
 | 
						|
 | 
						|
    void World::update (float duration, bool paused)
 | 
						|
    {
 | 
						|
        mWeatherManager->update (duration);
 | 
						|
 | 
						|
        mWorldScene->update (duration, paused);
 | 
						|
 | 
						|
        float pitch, yaw;
 | 
						|
        Ogre::Vector3 eyepos;
 | 
						|
        mRendering->getPlayerData(eyepos, pitch, yaw);
 | 
						|
        mPhysics->updatePlayerData(eyepos, pitch, yaw);
 | 
						|
 | 
						|
        performUpdateSceneQueries ();
 | 
						|
 | 
						|
        updateWindowManager ();
 | 
						|
    }
 | 
						|
 | 
						|
    void World::updateWindowManager ()
 | 
						|
    {
 | 
						|
        // inform the GUI about focused object
 | 
						|
        MWWorld::Ptr object = getFacedObject ();
 | 
						|
 | 
						|
        MWBase::Environment::get().getWindowManager()->setFocusObject(object);
 | 
						|
 | 
						|
        // retrieve object dimensions so we know where to place the floating label
 | 
						|
        if (!object.isEmpty ())
 | 
						|
        {
 | 
						|
            Ogre::SceneNode* node = object.getRefData().getBaseNode();
 | 
						|
            Ogre::AxisAlignedBox bounds;
 | 
						|
            int i;
 | 
						|
            for (i=0; i<node->numAttachedObjects(); ++i)
 | 
						|
            {
 | 
						|
                Ogre::MovableObject* ob = node->getAttachedObject(i);
 | 
						|
                bounds.merge(ob->getWorldBoundingBox());
 | 
						|
            }
 | 
						|
            if (bounds.isFinite())
 | 
						|
            {
 | 
						|
                Vector4 screenCoords = mRendering->boundingBoxToScreen(bounds);
 | 
						|
                MWBase::Environment::get().getWindowManager()->setFocusObjectScreenCoords(
 | 
						|
                    screenCoords[0], screenCoords[1], screenCoords[2], screenCoords[3]);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void World::performUpdateSceneQueries ()
 | 
						|
    {
 | 
						|
        if (!mRendering->occlusionQuerySupported())
 | 
						|
        {
 | 
						|
            // cast a ray from player to sun to detect if the sun is visible
 | 
						|
            // this is temporary until we find a better place to put this code
 | 
						|
            // currently its here because we need to access the physics system
 | 
						|
            float* p = mPlayer->getPlayer().getRefData().getPosition().pos;
 | 
						|
            Vector3 sun = mRendering->getSkyManager()->getRealSunPos();
 | 
						|
            mRendering->getSkyManager()->setGlare(!mPhysics->castRay(Ogre::Vector3(p[0], p[1], p[2]), sun));
 | 
						|
        }
 | 
						|
 | 
						|
        // update faced handle (object the player is looking at)
 | 
						|
        // this uses a mixture of raycasts and occlusion queries.
 | 
						|
        else // if (mRendering->occlusionQuerySupported())
 | 
						|
        {
 | 
						|
            MWRender::OcclusionQuery* query = mRendering->getOcclusionQuery();
 | 
						|
            if (!query->occlusionTestPending())
 | 
						|
            {
 | 
						|
                processFacedQueryResults (query);
 | 
						|
                beginFacedQueryProcess (query);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void World::processFacedQueryResults (MWRender::OcclusionQuery* query)
 | 
						|
    {
 | 
						|
        // get result of last query
 | 
						|
        if (mNumFacing == 0)
 | 
						|
        {
 | 
						|
            mFacedHandle = "";
 | 
						|
            mFacedDistance = FLT_MAX;
 | 
						|
        }
 | 
						|
        else if (mNumFacing == 1)
 | 
						|
        {
 | 
						|
            bool result = query->getTestResult();
 | 
						|
            mFacedHandle = result ? mFaced1Name : "";
 | 
						|
            mFacedDistance = result ? mFaced1Distance : FLT_MAX;
 | 
						|
        }
 | 
						|
        else if (mNumFacing == 2)
 | 
						|
        {
 | 
						|
            bool result = query->getTestResult();
 | 
						|
            mFacedHandle = result ? mFaced2Name : mFaced1Name;
 | 
						|
            mFacedDistance = result ? mFaced1Distance : mFaced1Distance;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void World::beginFacedQueryProcess (MWRender::OcclusionQuery* query)
 | 
						|
    {
 | 
						|
        // send new query
 | 
						|
        // figure out which object we want to test against
 | 
						|
        std::vector < std::pair < float, std::string > > results;
 | 
						|
        if (MWBase::Environment::get().getWindowManager()->isGuiMode())
 | 
						|
        {
 | 
						|
            float x, y;
 | 
						|
            MWBase::Environment::get().getWindowManager()->getMousePosition(x, y);
 | 
						|
            results = mPhysics->getFacedHandles(x, y, getMaxActivationDistance ());
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            results = mPhysics->getFacedHandles(getMaxActivationDistance ());
 | 
						|
        }
 | 
						|
 | 
						|
        // ignore the player and other things we're not interested in
 | 
						|
        std::vector < std::pair < float, std::string > >::iterator it = results.begin();
 | 
						|
        while (it != results.end())
 | 
						|
        {
 | 
						|
            if ( (*it).second.find("HeightField") != std::string::npos // not interested in terrain
 | 
						|
            || getPtrViaHandle((*it).second) == mPlayer->getPlayer() ) // not interested in player (unless you want to talk to yourself)
 | 
						|
            {
 | 
						|
                it = results.erase(it);
 | 
						|
            }
 | 
						|
            else
 | 
						|
                ++it;
 | 
						|
        }
 | 
						|
 | 
						|
        if (results.size() == 0)
 | 
						|
        {
 | 
						|
            mNumFacing = 0;
 | 
						|
        }
 | 
						|
        else if (results.size() == 1)
 | 
						|
        {
 | 
						|
            beginSingleFacedQueryProcess (query, results);
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            beginDoubleFacedQueryProcess (query, results);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void World::beginSingleFacedQueryProcess (MWRender::OcclusionQuery* query, std::vector < std::pair < float, std::string > > const & results)
 | 
						|
    {
 | 
						|
        mFaced1 = getPtrViaHandle(results.front().second);
 | 
						|
        mFaced1Name = results.front().second;
 | 
						|
        mFaced1Distance = results.front().first;
 | 
						|
        mNumFacing = 1;
 | 
						|
 | 
						|
        btVector3 p;
 | 
						|
        if (MWBase::Environment::get().getWindowManager()->isGuiMode())
 | 
						|
        {
 | 
						|
            float x, y;
 | 
						|
            MWBase::Environment::get().getWindowManager()->getMousePosition(x, y);
 | 
						|
            p = mPhysics->getRayPoint(results.front().first, x, y);
 | 
						|
        }
 | 
						|
        else
 | 
						|
            p = mPhysics->getRayPoint(results.front().first);
 | 
						|
        Ogre::Vector3 pos(p.x(), p.y(), p.z());
 | 
						|
        Ogre::SceneNode* node = mFaced1.getRefData().getBaseNode();
 | 
						|
 | 
						|
        //std::cout << "Num facing 1 : " << mFaced1Name <<  std::endl;
 | 
						|
        //std::cout << "Type 1 " << mFaced1.getTypeName() <<  std::endl;
 | 
						|
 | 
						|
        query->occlusionTest(pos, node);
 | 
						|
    }
 | 
						|
 | 
						|
    void World::beginDoubleFacedQueryProcess (MWRender::OcclusionQuery* query, std::vector < std::pair < float, std::string > > const & results)
 | 
						|
    {
 | 
						|
        mFaced1Name = results.at (0).second;
 | 
						|
        mFaced2Name = results.at (1).second;
 | 
						|
        mFaced1Distance = results.at (0).first;
 | 
						|
        mFaced2Distance = results.at (1).first;
 | 
						|
        mFaced1 = getPtrViaHandle(results.at (0).second);
 | 
						|
        mFaced2 = getPtrViaHandle(results.at (1).second);
 | 
						|
        mNumFacing = 2;
 | 
						|
 | 
						|
        btVector3 p;
 | 
						|
        if (MWBase::Environment::get().getWindowManager()->isGuiMode())
 | 
						|
        {
 | 
						|
            float x, y;
 | 
						|
            MWBase::Environment::get().getWindowManager()->getMousePosition(x, y);
 | 
						|
            p = mPhysics->getRayPoint(results.at (1).first, x, y);
 | 
						|
        }
 | 
						|
        else
 | 
						|
            p = mPhysics->getRayPoint(results.at (1).first);
 | 
						|
        Ogre::Vector3 pos(p.x(), p.y(), p.z());
 | 
						|
        Ogre::SceneNode* node1 = mFaced1.getRefData().getBaseNode();
 | 
						|
        Ogre::SceneNode* node2 = mFaced2.getRefData().getBaseNode();
 | 
						|
 | 
						|
        // no need to test if the first node is not occluder
 | 
						|
        if (!query->isPotentialOccluder(node1) && (mFaced1.getTypeName().find("Static") == std::string::npos))
 | 
						|
        {
 | 
						|
            mFacedHandle = mFaced1Name;
 | 
						|
            mFacedDistance = mFaced1Distance;
 | 
						|
            //std::cout << "node1 Not an occluder" << std::endl;
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        // no need to test if the second object is static (thus cannot be activated)
 | 
						|
        if (mFaced2.getTypeName().find("Static") != std::string::npos)
 | 
						|
        {
 | 
						|
            mFacedHandle = mFaced1Name;
 | 
						|
            mFacedDistance = mFaced1Distance;
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        // work around door problems
 | 
						|
        if (mFaced1.getTypeName().find("Static") != std::string::npos
 | 
						|
            && mFaced2.getTypeName().find("Door") != std::string::npos)
 | 
						|
        {
 | 
						|
            mFacedHandle = mFaced2Name;
 | 
						|
            mFacedDistance = mFaced2Distance;
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        query->occlusionTest(pos, node2);
 | 
						|
    }
 | 
						|
 | 
						|
    bool World::isCellExterior() const
 | 
						|
    {
 | 
						|
        Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
 | 
						|
        if (currentCell)
 | 
						|
        {
 | 
						|
            return currentCell->mCell->isExterior();
 | 
						|
        }
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    bool World::isCellQuasiExterior() const
 | 
						|
    {
 | 
						|
        Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
 | 
						|
        if (currentCell)
 | 
						|
        {
 | 
						|
            if (!(currentCell->mCell->mData.mFlags & ESM::Cell::QuasiEx))
 | 
						|
                return false;
 | 
						|
            else
 | 
						|
                return true;
 | 
						|
        }
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    int World::getCurrentWeather() const
 | 
						|
    {
 | 
						|
        return mWeatherManager->getWeatherID();
 | 
						|
    }
 | 
						|
 | 
						|
    void World::changeWeather(const std::string& region, const unsigned int id)
 | 
						|
    {
 | 
						|
        mWeatherManager->changeWeather(region, id);
 | 
						|
    }
 | 
						|
 | 
						|
    OEngine::Render::Fader* World::getFader()
 | 
						|
    {
 | 
						|
        return mRendering->getFader();
 | 
						|
    }
 | 
						|
 | 
						|
    Ogre::Vector2 World::getNorthVector (CellStore* cell)
 | 
						|
    {
 | 
						|
        MWWorld::CellRefList<ESM::Static>& statics = cell->mStatics;
 | 
						|
        MWWorld::LiveCellRef<ESM::Static>* ref = statics.find("northmarker");
 | 
						|
        if (!ref)
 | 
						|
            return Vector2(0, 1);
 | 
						|
        Ogre::SceneNode* node = ref->mData.getBaseNode();
 | 
						|
        Vector3 dir = node->_getDerivedOrientation() * Ogre::Vector3(0,1,0);
 | 
						|
        Vector2 d = Vector2(dir.x, dir.y);
 | 
						|
        return d;
 | 
						|
    }
 | 
						|
 | 
						|
    std::vector<World::DoorMarker> World::getDoorMarkers (CellStore* cell)
 | 
						|
    {
 | 
						|
        std::vector<World::DoorMarker> result;
 | 
						|
 | 
						|
        MWWorld::CellRefList<ESM::Door>& doors = cell->mDoors;
 | 
						|
        CellRefList<ESM::Door>::List& refList = doors.mList;
 | 
						|
        for (CellRefList<ESM::Door>::List::iterator it = refList.begin(); it != refList.end(); ++it)
 | 
						|
        {
 | 
						|
            MWWorld::LiveCellRef<ESM::Door>& ref = *it;
 | 
						|
 | 
						|
            if (ref.mRef.mTeleport)
 | 
						|
            {
 | 
						|
                World::DoorMarker newMarker;
 | 
						|
                newMarker.name = MWClass::Door::getDestination(ref);
 | 
						|
 | 
						|
                ESM::Position pos = ref.mData.getPosition ();
 | 
						|
 | 
						|
                newMarker.x = pos.pos[0];
 | 
						|
                newMarker.y = pos.pos[1];
 | 
						|
                result.push_back(newMarker);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        return result;
 | 
						|
    }
 | 
						|
 | 
						|
    void World::getInteriorMapPosition (Ogre::Vector2 position, float& nX, float& nY, int &x, int& y)
 | 
						|
    {
 | 
						|
        mRendering->getInteriorMapPosition(position, nX, nY, x, y);
 | 
						|
    }
 | 
						|
 | 
						|
    bool World::isPositionExplored (float nX, float nY, int x, int y, bool interior)
 | 
						|
    {
 | 
						|
        return mRendering->isPositionExplored(nX, nY, x, y, interior);
 | 
						|
    }
 | 
						|
 | 
						|
    void World::setWaterHeight(const float height)
 | 
						|
    {
 | 
						|
        mRendering->setWaterHeight(height);
 | 
						|
    }
 | 
						|
 | 
						|
    void World::toggleWater()
 | 
						|
    {
 | 
						|
        mRendering->toggleWater();
 | 
						|
    }
 | 
						|
 | 
						|
    void World::PCDropped (const Ptr& item)
 | 
						|
    {
 | 
						|
        std::string script = MWWorld::Class::get(item).getScript(item);
 | 
						|
 | 
						|
        // Set OnPCDrop Variable on item's script, if it has a script with that variable declared
 | 
						|
        if(script != "")
 | 
						|
            item.mRefData->getLocals().setVarByInt(script, "onpcdrop", 1);
 | 
						|
    }
 | 
						|
 | 
						|
    bool World::placeObject (const Ptr& object, float cursorX, float cursorY)
 | 
						|
    {
 | 
						|
        std::pair<bool, Ogre::Vector3> result = mPhysics->castRay(cursorX, cursorY);
 | 
						|
 | 
						|
        if (!result.first)
 | 
						|
            return false;
 | 
						|
 | 
						|
        CellStore* cell;
 | 
						|
        if (isCellExterior())
 | 
						|
        {
 | 
						|
            int cellX, cellY;
 | 
						|
            positionToIndex(result.second[0], result.second[1], cellX, cellY);
 | 
						|
            cell = mCells.getExterior(cellX, cellY);
 | 
						|
        }
 | 
						|
        else
 | 
						|
            cell = getPlayer().getPlayer().getCell();
 | 
						|
 | 
						|
        ESM::Position pos = getPlayer().getPlayer().getRefData().getPosition();
 | 
						|
        pos.pos[0] = result.second[0];
 | 
						|
        pos.pos[1] = result.second[1];
 | 
						|
        pos.pos[2] = result.second[2];
 | 
						|
 | 
						|
        Ptr dropped = copyObjectToCell(object, *cell, pos);
 | 
						|
        PCDropped(dropped);
 | 
						|
        object.getRefData().setCount(0);
 | 
						|
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
    bool World::canPlaceObject(float cursorX, float cursorY)
 | 
						|
    {
 | 
						|
        std::pair<bool, Ogre::Vector3> result = mPhysics->castRay(cursorX, cursorY);
 | 
						|
 | 
						|
        /// \todo also check if the wanted position is on a flat surface, and not e.g. against a vertical wall!
 | 
						|
 | 
						|
        if (!result.first)
 | 
						|
            return false;
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
    Ptr World::copyObjectToCell(const Ptr &object, CellStore &cell, const ESM::Position &pos)
 | 
						|
    {
 | 
						|
        /// \todo add searching correct cell for position specified
 | 
						|
        MWWorld::Ptr dropped =
 | 
						|
            MWWorld::Class::get(object).copyToCell(object, cell, pos);
 | 
						|
 | 
						|
        Ogre::Vector3 min, max;
 | 
						|
        if (mPhysics->getObjectAABB(object, min, max)) {
 | 
						|
            float *pos = dropped.getRefData().getPosition().pos;
 | 
						|
            pos[0] -= (min.x + max.x) / 2;
 | 
						|
            pos[1] -= (min.y + max.y) / 2;
 | 
						|
            pos[2] -= min.z;
 | 
						|
        }
 | 
						|
 | 
						|
        if (mWorldScene->isCellActive(cell)) {
 | 
						|
            if (dropped.getRefData().isEnabled()) {
 | 
						|
                mWorldScene->addObjectToScene(dropped);
 | 
						|
            }
 | 
						|
            std::string script = MWWorld::Class::get(dropped).getScript(dropped);
 | 
						|
            if (!script.empty()) {
 | 
						|
                mLocalScripts.add(script, dropped);
 | 
						|
            }
 | 
						|
            addContainerScripts(dropped, &cell);
 | 
						|
        }
 | 
						|
 | 
						|
        return dropped;
 | 
						|
    }
 | 
						|
 | 
						|
    void World::dropObjectOnGround (const Ptr& actor, const Ptr& object)
 | 
						|
    {
 | 
						|
        MWWorld::Ptr::CellStore* cell = actor.getCell();
 | 
						|
 | 
						|
        ESM::Position pos =
 | 
						|
            actor.getRefData().getPosition();
 | 
						|
 | 
						|
        Ogre::Vector3 orig =
 | 
						|
            Ogre::Vector3(pos.pos[0], pos.pos[1], pos.pos[2]);
 | 
						|
        Ogre::Vector3 dir = Ogre::Vector3(0, 0, -1);
 | 
						|
 | 
						|
        float len = (pos.pos[2] >= 0) ? pos.pos[2] : -pos.pos[2];
 | 
						|
        len += 100.0;
 | 
						|
 | 
						|
        std::pair<bool, Ogre::Vector3> hit =
 | 
						|
            mPhysics->castRay(orig, dir, len);
 | 
						|
        pos.pos[2] = hit.second.z;
 | 
						|
 | 
						|
        Ptr dropped = copyObjectToCell(object, *cell, pos);
 | 
						|
        if(actor == mPlayer->getPlayer()) // Only call if dropped by player
 | 
						|
            PCDropped(dropped);
 | 
						|
        object.getRefData().setCount(0);
 | 
						|
    }
 | 
						|
 | 
						|
    void World::processChangedSettings(const Settings::CategorySettingVector& settings)
 | 
						|
    {
 | 
						|
        mRendering->processChangedSettings(settings);
 | 
						|
    }
 | 
						|
 | 
						|
    void World::getTriangleBatchCount(unsigned int &triangles, unsigned int &batches)
 | 
						|
    {
 | 
						|
        mRendering->getTriangleBatchCount(triangles, batches);
 | 
						|
    }
 | 
						|
 | 
						|
    bool
 | 
						|
    World::isFlying(const MWWorld::Ptr &ptr) const
 | 
						|
    {
 | 
						|
        const MWWorld::Class &cls = MWWorld::Class::get(ptr);
 | 
						|
        if(cls.isActor() && cls.getCreatureStats(ptr).getMagicEffects().get(MWMechanics::EffectKey(10/*levitate*/)).mMagnitude > 0)
 | 
						|
            return true;
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    bool
 | 
						|
    World::isSwimming(const MWWorld::Ptr &object) const
 | 
						|
    {
 | 
						|
        /// \todo add check ifActor() - only actors can swim
 | 
						|
        float *fpos = object.getRefData().getPosition().pos;
 | 
						|
        Ogre::Vector3 pos(fpos[0], fpos[1], fpos[2]);
 | 
						|
 | 
						|
        /// \fixme 3/4ths submerged?
 | 
						|
        const OEngine::Physic::PhysicActor *actor = mPhysEngine->getCharacter(object.getRefData().getHandle());
 | 
						|
        if(actor) pos.z += actor->getHalfExtents().z * 1.5;
 | 
						|
 | 
						|
        return isUnderwater(object.getCell(), pos);
 | 
						|
    }
 | 
						|
 | 
						|
    bool
 | 
						|
    World::isUnderwater(const MWWorld::Ptr::CellStore* cell, const Ogre::Vector3 &pos) const
 | 
						|
    {
 | 
						|
        if (!(cell->mCell->mData.mFlags & ESM::Cell::HasWater)) {
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
        return pos.z < cell->mWaterLevel;
 | 
						|
    }
 | 
						|
 | 
						|
    bool World::isOnGround(const MWWorld::Ptr &ptr) const
 | 
						|
    {
 | 
						|
        RefData &refdata = ptr.getRefData();
 | 
						|
        const OEngine::Physic::PhysicActor *physactor = mPhysEngine->getCharacter(refdata.getHandle());
 | 
						|
        return physactor && physactor->getOnGround();
 | 
						|
    }
 | 
						|
 | 
						|
    void World::renderPlayer()
 | 
						|
    {
 | 
						|
        mRendering->renderPlayer(mPlayer->getPlayer());
 | 
						|
    }
 | 
						|
 | 
						|
    void World::setupExternalRendering (MWRender::ExternalRendering& rendering)
 | 
						|
    {
 | 
						|
        mRendering->setupExternalRendering (rendering);
 | 
						|
    }
 | 
						|
 | 
						|
    int World::canRest ()
 | 
						|
    {
 | 
						|
        Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
 | 
						|
 | 
						|
        RefData &refdata = mPlayer->getPlayer().getRefData();
 | 
						|
        Ogre::Vector3 playerPos(refdata.getPosition().pos);
 | 
						|
 | 
						|
        const OEngine::Physic::PhysicActor *physactor = mPhysEngine->getCharacter(refdata.getHandle());
 | 
						|
        if(!physactor->getOnGround() || isUnderwater(currentCell, playerPos))
 | 
						|
            return 2;
 | 
						|
        if((currentCell->mCell->mData.mFlags&ESM::Cell::NoSleep))
 | 
						|
            return 1;
 | 
						|
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
 | 
						|
    MWRender::Animation* World::getAnimation(const MWWorld::Ptr &ptr)
 | 
						|
    {
 | 
						|
        return mRendering->getAnimation(ptr);
 | 
						|
    }
 | 
						|
 | 
						|
    void World::playVideo (const std::string &name, bool allowSkipping)
 | 
						|
    {
 | 
						|
        mRendering->playVideo(name, allowSkipping);
 | 
						|
    }
 | 
						|
 | 
						|
    void World::stopVideo ()
 | 
						|
    {
 | 
						|
        mRendering->stopVideo();
 | 
						|
    }
 | 
						|
}
 |