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			80 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Text
		
	
	
		
			Executable file
		
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Text
		
	
	
		
			Executable file
		
	
	
	
	
//
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//This file is part of Caelum.
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//See http://www.ogre3d.org/wiki/index.php/Caelum 
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//
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//Copyright (c) 2008 Caelum team. See Contributors.txt for details.
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//
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//Caelum is free software: you can redistribute it and/or modify
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//it under the terms of the GNU Lesser General Public License as published
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//by the Free Software Foundation, either version 3 of the License, or
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//(at your option) any later version.
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//
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//Caelum is distributed in the hope that it will be useful,
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//but WITHOUT ANY WARRANTY; without even the implied warranty of
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//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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//GNU Lesser General Public License for more details.
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//
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//You should have received a copy of the GNU Lesser General Public License
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//along with Caelum. If not, see <http://www.gnu.org/licenses/>.
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//
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vertex_program Caelum/StarPointVP cg
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{
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	source CaelumPointStarfield.cg
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	entry_point StarPointVP
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	profiles vs_2_0 arbvp1 vp30
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	default_params
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	{
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	    param_named_auto worldviewproj_matrix worldviewproj_matrix
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        param_named_auto render_target_flipping render_target_flipping
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	    // Default parameters only here to quiet ogre.
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	    param_named mag_scale float -1
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        param_named mag0_size float -1
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        param_named min_size float -1
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        param_named max_size float -1 
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        param_named aspect_ratio float -1
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	}
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}
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fragment_program Caelum/StarPointFP cg
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{
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	source CaelumPointStarfield.cg
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	entry_point StarPointFP
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	profiles ps_2_0 arbfp1 fp30
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	default_params
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	{
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	}
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}
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material Caelum/StarPoint
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{
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	receive_shadows off
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	technique
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	{
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		pass
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		{
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			depth_check off
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			depth_write off
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            vertex_program_ref Caelum/StarPointVP
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            {
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            }
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            fragment_program_ref Caelum/StarPointFP
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            {
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            }
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            scene_blend alpha_blend
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            // Works with default culling:
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            cull_hardware clockwise
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            // Override Direct3D shader fog.
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            fog_override true none
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        }
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	}
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}
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