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			36 lines
		
	
	
	
		
			940 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			940 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef _ESM_LTEX_H
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#define _ESM_LTEX_H
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#include "esm_reader.hpp"
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namespace ESM {
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/*
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 * Texture used for texturing landscape.
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 *
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 * They are probably indexed by 'num', not 'id', but I don't know for
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 * sure. And num is not unique between files, so one option is to keep
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 * a separate list for each input file (that has LTEX records, of
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 * course.) We also need to resolve references to already existing
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 * land textures to save space.
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 * I'm not sure if it is even possible to override existing land
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 * textures, probably not. I'll have to try it, and have to mimic the
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 * behaviour of morrowind. First, check what you are allowed to do in
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 * the editor. Then make an esp which changes a commonly used land
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 * texture, and see if it affects the game.
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 */
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struct LandTexture
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{
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  std::string id, texture;
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  int index;
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  void load(ESMReader &esm)
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  {
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    esm.getHNT(index, "INTV");
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    texture = esm.getHNString("DATA");
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  }
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};
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}
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#endif
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