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			60 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "texturemanager.hpp"
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| 
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| #include <osg/Texture2D>
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| 
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| #include <components/resource/imagemanager.hpp>
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| #include <components/resource/objectcache.hpp>
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| #include <components/resource/scenemanager.hpp>
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| 
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| namespace Terrain
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| {
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| 
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|     TextureManager::TextureManager(Resource::SceneManager* sceneMgr, double expiryDelay)
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|         : ResourceManager(sceneMgr->getVFS(), expiryDelay)
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|         , mSceneManager(sceneMgr)
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|     {
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|     }
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| 
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|     struct UpdateTextureFilteringFunctor
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|     {
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|         UpdateTextureFilteringFunctor(Resource::SceneManager* sceneMgr)
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|             : mSceneManager(sceneMgr)
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|         {
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|         }
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|         Resource::SceneManager* mSceneManager;
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| 
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|         void operator()(std::string, osg::Object* obj)
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|         {
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|             mSceneManager->applyFilterSettings(static_cast<osg::Texture2D*>(obj));
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|         }
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|     };
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| 
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|     void TextureManager::updateTextureFiltering()
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|     {
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|         UpdateTextureFilteringFunctor f(mSceneManager);
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|         mCache->call(f);
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|     }
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| 
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|     osg::ref_ptr<osg::Texture2D> TextureManager::getTexture(VFS::Path::NormalizedView name)
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|     {
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|         // don't bother with case folding, since there is only one way of referring to terrain textures we can assume
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|         // the case is always the same
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|         osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(name);
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| 
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|         if (obj != nullptr)
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|             return static_cast<osg::Texture2D*>(obj.get());
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| 
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|         osg::ref_ptr<osg::Texture2D> texture(new osg::Texture2D(mSceneManager->getImageManager()->getImage(name)));
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|         texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
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|         texture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
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|         mSceneManager->applyFilterSettings(texture);
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|         mCache->addEntryToObjectCache(name.value(), texture.get());
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|         return texture;
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|     }
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| 
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|     void TextureManager::reportStats(unsigned int frameNumber, osg::Stats* stats) const
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|     {
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|         Resource::reportStats("Terrain Texture", frameNumber, mCache->getStats(), *stats);
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|     }
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| 
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| }
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