mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-25 17:56:37 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			37 lines
		
	
	
	
		
			759 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			759 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_ANIMATIONSTATE_H
 | |
| #define OPENMW_ESM_ANIMATIONSTATE_H
 | |
| 
 | |
| #include <string>
 | |
| #include <vector>
 | |
| #include <stdint.h>
 | |
| 
 | |
| namespace ESM
 | |
| {
 | |
|     class ESMReader;
 | |
|     class ESMWriter;
 | |
| 
 | |
|     // format 0, saved games only
 | |
|     struct AnimationState
 | |
|     {
 | |
|         struct ScriptedAnimation
 | |
|         {
 | |
|             ScriptedAnimation()
 | |
|                 : mTime(0.f), mAbsolute(false), mLoopCount(0) {}
 | |
| 
 | |
|             std::string mGroup;
 | |
|             float mTime;
 | |
|             bool mAbsolute;
 | |
|             uint64_t mLoopCount;
 | |
|         };
 | |
| 
 | |
|         typedef std::vector<ScriptedAnimation> ScriptedAnimations;
 | |
|         ScriptedAnimations mScriptedAnims;
 | |
| 
 | |
|         bool empty() const;
 | |
| 
 | |
|         void load(ESMReader& esm);
 | |
|         void save(ESMWriter& esm) const;
 | |
|     };
 | |
| }
 | |
| 
 | |
| #endif
 |