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			31 lines
		
	
	
	
		
			623 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
	
		
			623 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "creaturelevliststate.hpp"
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| 
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| #include "esmreader.hpp"
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| #include "esmwriter.hpp"
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| 
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| namespace ESM
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| {
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| 
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|     void CreatureLevListState::load(ESMReader &esm)
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|     {
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|         ObjectState::load(esm);
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| 
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|         mSpawnActorId = -1;
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|         esm.getHNOT (mSpawnActorId, "SPAW");
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| 
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|         mSpawn = false;
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|         esm.getHNOT (mSpawn, "RESP");
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|     }
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| 
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|     void CreatureLevListState::save(ESMWriter &esm, bool inInventory) const
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|     {
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|         ObjectState::save(esm, inInventory);
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| 
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|         if (mSpawnActorId != -1)
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|             esm.writeHNT ("SPAW", mSpawnActorId);
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| 
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|         if (mSpawn)
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|             esm.writeHNT ("RESP", mSpawn);
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|     }
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| 
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| }
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