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			136 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			136 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "terraingrid.hpp"
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#include <memory>
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#include <osg/ComputeBoundsVisitor>
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#include <osg/Group>
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#include "chunkmanager.hpp"
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#include "heightcull.hpp"
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#include "storage.hpp"
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#include "view.hpp"
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#include <components/sceneutil/positionattitudetransform.hpp>
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namespace Terrain
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{
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    class MyView : public View
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    {
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    public:
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        osg::ref_ptr<osg::Node> mLoaded;
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        void reset() override {}
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    };
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    TerrainGrid::TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem,
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        Storage* storage, unsigned int nodeMask, ESM::RefId worldspace, unsigned int preCompileMask,
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        unsigned int borderMask)
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        : Terrain::World(parent, compileRoot, resourceSystem, storage, nodeMask, preCompileMask, borderMask, worldspace)
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        , mNumSplits(4)
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    {
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    }
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    TerrainGrid::TerrainGrid(osg::Group* parent, Storage* storage, ESM::RefId worldspace, unsigned int nodeMask)
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        : Terrain::World(parent, storage, nodeMask, worldspace)
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        , mNumSplits(4)
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    {
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    }
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    TerrainGrid::~TerrainGrid()
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    {
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        while (!mGrid.empty())
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        {
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            TerrainGrid::unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
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        }
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    }
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    void TerrainGrid::cacheCell(View* view, int x, int y)
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    {
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        osg::Vec2f center(x + 0.5f, y + 0.5f);
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        static_cast<MyView*>(view)->mLoaded = buildTerrain(nullptr, 1.f, center);
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    }
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    osg::ref_ptr<osg::Node> TerrainGrid::buildTerrain(
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        osg::Group* parent, float chunkSize, const osg::Vec2f& chunkCenter)
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    {
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        if (chunkSize * mNumSplits > 1.f)
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        {
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            // keep splitting
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            osg::ref_ptr<osg::Group> group(new osg::Group);
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            if (parent)
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                parent->addChild(group);
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            float newChunkSize = chunkSize / 2.f;
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            buildTerrain(group, newChunkSize, chunkCenter + osg::Vec2f(newChunkSize / 2.f, newChunkSize / 2.f));
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            buildTerrain(group, newChunkSize, chunkCenter + osg::Vec2f(newChunkSize / 2.f, -newChunkSize / 2.f));
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            buildTerrain(group, newChunkSize, chunkCenter + osg::Vec2f(-newChunkSize / 2.f, newChunkSize / 2.f));
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            buildTerrain(group, newChunkSize, chunkCenter + osg::Vec2f(-newChunkSize / 2.f, -newChunkSize / 2.f));
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            return group;
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        }
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        else
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        {
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            osg::ref_ptr<osg::Node> node
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                = mChunkManager->getChunk(chunkSize, chunkCenter, 0, 0, false, osg::Vec3f(), true);
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            if (!node)
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                return nullptr;
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            const float cellWorldSize = mStorage->getCellWorldSize(mWorldspace);
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            osg::ref_ptr<SceneUtil::PositionAttitudeTransform> pat = new SceneUtil::PositionAttitudeTransform;
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            pat->setPosition(osg::Vec3f(chunkCenter.x() * cellWorldSize, chunkCenter.y() * cellWorldSize, 0.f));
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            pat->addChild(node);
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            if (parent)
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                parent->addChild(pat);
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            return pat;
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        }
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    }
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    void TerrainGrid::loadCell(int x, int y)
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    {
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        if (mGrid.find(std::make_pair(x, y)) != mGrid.end())
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            return; // already loaded
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        osg::Vec2f center(x + 0.5f, y + 0.5f);
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        osg::ref_ptr<osg::Node> terrainNode = buildTerrain(nullptr, 1.f, center);
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        if (!terrainNode)
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            return; // no terrain defined
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        TerrainGrid::World::loadCell(x, y);
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        mTerrainRoot->addChild(terrainNode);
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        mGrid[std::make_pair(x, y)] = terrainNode;
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        updateWaterCulling();
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    }
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    void TerrainGrid::unloadCell(int x, int y)
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    {
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        CellBorder::CellGrid::iterator it = mGrid.find(std::make_pair(x, y));
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        if (it == mGrid.end())
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            return;
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        Terrain::World::unloadCell(x, y);
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        osg::ref_ptr<osg::Node> terrainNode = it->second;
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        mTerrainRoot->removeChild(terrainNode);
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        mGrid.erase(it);
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        updateWaterCulling();
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    }
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    void TerrainGrid::updateWaterCulling()
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    {
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        if (!mHeightCullCallback)
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            return;
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        osg::ComputeBoundsVisitor computeBoundsVisitor;
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        mTerrainRoot->accept(computeBoundsVisitor);
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        float lowZ = computeBoundsVisitor.getBoundingBox()._min.z();
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        mHeightCullCallback->setLowZ(lowZ);
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    }
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    View* TerrainGrid::createView()
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    {
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        return new MyView;
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    }
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}
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