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			36 lines
		
	
	
	
		
			958 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			958 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "lightingbright.hpp"
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#include <osg/LightSource>
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CSVRender::LightingBright::LightingBright() {}
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void CSVRender::LightingBright::activate (osg::Group* rootNode, bool /*isExterior*/)
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{
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    mRootNode = rootNode;
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    mLightSource = (new osg::LightSource);
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    osg::ref_ptr<osg::Light> light (new osg::Light);
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    light->setAmbient(osg::Vec4f(0.f, 0.f, 0.f, 1.f));
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    light->setPosition(osg::Vec4f(0.f, 0.f, 1.f, 0.f));
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    light->setDiffuse(osg::Vec4f(1.f, 1.f, 1.f, 1.f));
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    light->setSpecular(osg::Vec4f(0.f, 0.f, 0.f, 0.f));
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    light->setConstantAttenuation(1.f);
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    mLightSource->setLight(light);
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    mRootNode->addChild(mLightSource);
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    updateDayNightMode(0);
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}
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void CSVRender::LightingBright::deactivate()
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{
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    if (mRootNode && mLightSource.get())
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        mRootNode->removeChild(mLightSource);
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}
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osg::Vec4f CSVRender::LightingBright::getAmbientColour(osg::Vec4f* /*defaultAmbient*/)
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{
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    return osg::Vec4f(1.f, 1.f, 1.f, 1.f);
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}
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