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openmw/components/sceneutil
2022-01-05 10:44:44 +00:00
..
actorutil.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
actorutil.hpp Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
agentpath.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
agentpath.hpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
attach.cpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
attach.hpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
clone.cpp clone.cpp remove dynamic_cast (#3097) 2021-09-09 23:04:11 +02:00
clone.hpp fixes a crash (#3183) 2021-10-23 10:31:46 +02:00
controller.cpp Force assign head animation timer (bug #4389) 2021-11-07 14:10:51 +03:00
controller.hpp Force assign head animation timer (bug #4389) 2021-11-07 14:10:51 +03:00
depth.cpp Depth refactor 2021-11-21 02:25:05 +00:00
depth.hpp Depth refactor 2021-11-21 02:25:05 +00:00
detourdebugdraw.cpp Share state set between all navmesh tiles 2021-11-21 18:01:26 +01:00
detourdebugdraw.hpp Share state set between all navmesh tiles 2021-11-21 18:01:26 +01:00
keyframe.hpp refactors osg::Callback virtual inheritance (#3200) 2021-10-30 22:43:18 +02:00
lightcontroller.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
lightcontroller.hpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
lightmanager.cpp simply lightmanager and fix racey behavior 2021-11-18 19:40:13 -08:00
lightmanager.hpp simply lightmanager and fix racey behavior 2021-11-18 19:40:13 -08:00
lightutil.cpp applies lightMask (#3201) 2021-10-31 13:03:42 +01:00
lightutil.hpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
morphgeometry.cpp Morph geometry more like NifSkope (bug #6416) 2021-11-13 15:58:59 +03:00
morphgeometry.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
mwshadowtechnique.cpp Fix "warning: loop variable is copied but only used as const reference;... 2022-01-05 10:44:44 +00:00
mwshadowtechnique.hpp Remove ShadowsBin prototype on MWShadowTechnique destruction 2021-10-20 13:26:25 +02:00
navmesh.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
navmesh.hpp Share state set between all navmesh tiles 2021-11-21 18:01:26 +01:00
nodecallback.hpp removes two dummy serialisers (#3212) 2021-11-04 22:31:22 +01:00
optimizer.cpp Depth refactor 2021-11-21 02:25:05 +00:00
optimizer.hpp speeds up optimizer (#3162) 2021-10-10 18:09:15 +02:00
osgacontroller.cpp Fix "warning: loop variable is copied but only used as const reference;... 2022-01-05 10:44:44 +00:00
osgacontroller.hpp refactors osg::Callback virtual inheritance (#3200) 2021-10-30 22:43:18 +02:00
pathgridutil.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
pathgridutil.hpp Drag indicator. 2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
positionattitudetransform.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
recastmesh.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
recastmesh.hpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
riggeometry.cpp fixes a crash (#3183) 2021-10-23 10:31:46 +02:00
riggeometry.hpp fixes a crash (#3183) 2021-10-23 10:31:46 +02:00
rtt.cpp Depth refactor 2021-11-21 02:25:05 +00:00
rtt.hpp Stereo friendly StateSetUpdater 2021-07-26 14:01:02 +02:00
screencapture.cpp Manage work item lifetime on the client side 2021-07-12 11:41:14 +02:00
screencapture.hpp Manage work item lifetime on the client side 2021-07-12 11:41:14 +02:00
serialize.cpp simply lightmanager and fix racey behavior 2021-11-18 19:40:13 -08:00
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
shadow.cpp Make better use of std::clamp 2021-11-06 08:47:32 +03:00
shadow.hpp allows to skip ComputeLightSpaceBounds traversal (#3152) 2021-10-11 11:27:50 +02:00
shadowsbin.cpp Remove ShadowsBin prototype on MWShadowTechnique destruction 2021-10-20 13:26:25 +02:00
shadowsbin.hpp Remove ShadowsBin prototype on MWShadowTechnique destruction 2021-10-20 13:26:25 +02:00
skeleton.cpp optimises skeleton.cpp (#3158) 2021-10-09 11:14:22 +02:00
skeleton.hpp optimises skeleton.cpp (#3158) 2021-10-09 11:14:22 +02:00
statesetupdater.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
statesetupdater.hpp removes two dummy serialisers (#3212) 2021-11-04 22:31:22 +01:00
textkeymap.hpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
util.cpp Log OpenGL Vendor, Renderer and Version on startup 2021-12-15 22:17:38 +00:00
util.hpp Log OpenGL Vendor, Renderer and Version on startup 2021-12-15 22:17:38 +00:00
visitor.cpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00
visitor.hpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00
waterutil.cpp Depth refactor 2021-11-21 02:25:05 +00:00
waterutil.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
workqueue.cpp Reset mIsReleased before starting threads 2021-08-08 02:28:59 +02:00
workqueue.hpp Stop engine work queue before destructing environment 2021-07-08 21:14:01 +02:00
writescene.cpp Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 2020-04-27 11:40:49 +02:00
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00