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openmw/components/nifogre
2013-01-09 22:27:58 +01:00
..
tests Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
ogre_nif_loader.cpp Shaders & textures are now loaded upon loading the NIF, instead of when the object becomes visible in the camera frustum. Should improve responsiveness. 2013-01-09 22:27:58 +01:00
ogre_nif_loader.hpp Store and retrieve the node text keys in the bones' user object bindings 2013-01-04 19:41:37 -08:00