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			54 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_TERRAIN_TERRAINBATCH_H
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#define COMPONENTS_TERRAIN_TERRAINBATCH_H
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#include <OgreRenderable.h>
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#include <OgreMovableObject.h>
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namespace Terrain
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{
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    /**
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     * @brief A movable object representing a chunk of terrain.
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     */
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    class Chunk : public Ogre::Renderable, public Ogre::MovableObject
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    {
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    public:
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        Chunk (Ogre::HardwareVertexBufferSharedPtr uvBuffer, const Ogre::AxisAlignedBox& bounds,
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               const std::vector<float>& positions,
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               const std::vector<float>& normals,
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               const std::vector<Ogre::uint8>& colours);
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        virtual ~Chunk();
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        /// @param own Should we take ownership of the material?
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        void setMaterial (const Ogre::MaterialPtr& material, bool own=true);
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        void setIndexBuffer(Ogre::HardwareIndexBufferSharedPtr buffer);
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        // Inherited from MovableObject
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        virtual const Ogre::String& getMovableType(void) const { static Ogre::String t = "MW_TERRAIN"; return t; }
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        virtual const Ogre::AxisAlignedBox& getBoundingBox(void) const;
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        virtual Ogre::Real getBoundingRadius(void) const;
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        virtual void _updateRenderQueue(Ogre::RenderQueue* queue);
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        virtual void visitRenderables(Renderable::Visitor* visitor,
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            bool debugRenderables = false);
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        // Inherited from Renderable
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        virtual const Ogre::MaterialPtr& getMaterial(void) const;
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        virtual void getRenderOperation(Ogre::RenderOperation& op);
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        virtual void getWorldTransforms(Ogre::Matrix4* xform) const;
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        virtual Ogre::Real getSquaredViewDepth(const Ogre::Camera* cam) const;
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        virtual const Ogre::LightList& getLights(void) const;
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    private:
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        Ogre::AxisAlignedBox mBounds;
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        Ogre::MaterialPtr mMaterial;
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        bool mOwnMaterial; // Should we remove mMaterial on destruction?
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        Ogre::VertexData* mVertexData;
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        Ogre::IndexData* mIndexData;
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    };
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}
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#endif
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