mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 00:26:39 +00:00 
			
		
		
		
	
				Don't hijack BSShader::NoLighting for BSEffectShader functionality (Fallout meshes break if you use the actual emissive color as a base color) Don't use falloff for textureless NoLighting objects Use falloff flag for BSEffectShader  | 
			||
|---|---|---|
| .. | ||
| default.frag | ||
| default.vert | ||
| nolighting.frag | ||
| nolighting.vert | ||