| .. | 
			
		
		
			
			
			
			
				| 
					
						
							
								
								
									
									
									bs
									
								
							
						
					
				 | 
				
					
						
							
							Reconstruct normal Z *properly*
						
					
				 | 
				2024-04-18 11:23:58 +03:00 | 
			
		
			
			
			
			
				| 
					
						
							
								
								
									
									
									luminance
									
								
							
						
					
				 | 
				
					
						
							
							shade refactor
						
					
				 | 
				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
				| 
					
						
							
								debug.frag
							
						
					
				 | 
				
					
						
							
							shade refactor
						
					
				 | 
				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
				| 
					
						
							
								debug.vert
							
						
					
				 | 
				
					
						
							
							Improve shaders formatting
						
					
				 | 
				2023-04-21 09:02:12 +04:00 | 
			
		
			
			
			
			
				| 
					
						
							
								depthclipped.frag
							
						
					
				 | 
				
					
						
							
							shade refactor
						
					
				 | 
				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
				| 
					
						
							
								depthclipped.vert
							
						
					
				 | 
				
					
						
							
							shade refactor
						
					
				 | 
				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
				| 
					
						
							
								fog.glsl
							
						
					
				 | 
				
					
						
							
							shade refactor
						
					
				 | 
				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
				| 
					
						
							
								fullscreen_tri.frag
							
						
					
				 | 
				
					
						
							
							shade refactor
						
					
				 | 
				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
				| 
					
						
							
								fullscreen_tri.vert
							
						
					
				 | 
				
					
						
							
							shade refactor
						
					
				 | 
				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
				| 
					
						
							
								groundcover.frag
							
						
					
				 | 
				
					
						
							
							Reconstruct normal Z *properly*
						
					
				 | 
				2024-04-18 11:23:58 +03:00 | 
			
		
			
			
			
			
				| 
					
						
							
								groundcover.vert
							
						
					
				 | 
				
					
						
							
							Don't handle per-vertex normals as tangent space normals
						
					
				 | 
				2023-12-30 03:09:56 +03:00 | 
			
		
			
			
			
			
				| 
					
						
							
								gui.frag
							
						
					
				 | 
				
					
						
							
							shade refactor
						
					
				 | 
				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
				| 
					
						
							
								gui.vert
							
						
					
				 | 
				
					
						
							
							shade refactor
						
					
				 | 
				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
				| 
					
						
							
								multiview_resolve.frag
							
						
					
				 | 
				
					
						
							
							Improve shaders formatting
						
					
				 | 
				2023-04-21 09:02:12 +04:00 | 
			
		
			
			
			
			
				| 
					
						
							
								multiview_resolve.vert
							
						
					
				 | 
				
					
						
							
							shade refactor
						
					
				 | 
				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
				| 
					
						
							
								normals.glsl
							
						
					
				 | 
				
					
						
							
							Untangle normals and parallax handling
						
					
				 | 
				2023-12-12 22:42:53 +03:00 | 
			
		
			
			
			
			
				| 
					
						
							
								objects.frag
							
						
					
				 | 
				
					
						
							
							Reconstruct normal Z *properly*
						
					
				 | 
				2024-04-18 11:23:58 +03:00 | 
			
		
			
			
			
			
				| 
					
						
							
								objects.vert
							
						
					
				 | 
				
					
						
							
							Don't handle per-vertex normals as tangent space normals
						
					
				 | 
				2023-12-30 03:09:56 +03:00 | 
			
		
			
			
			
			
				| 
					
						
							
								ripples_blobber.frag
							
						
					
				 | 
				
					
						
							
							Convert water/ripple defines to camelCase
						
					
				 | 
				2024-04-04 21:12:47 +03:00 | 
			
		
			
			
			
			
				| 
					
						
							
								ripples_simulate.frag
							
						
					
				 | 
				
					
						
							
							Convert water/ripple defines to camelCase
						
					
				 | 
				2024-04-04 21:12:47 +03:00 | 
			
		
			
			
			
			
				| 
					
						
							
								s360.frag
							
						
					
				 | 
				
					
						
							
							shade refactor
						
					
				 | 
				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
				| 
					
						
							
								s360.vert
							
						
					
				 | 
				
					
						
							
							shade refactor
						
					
				 | 
				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
				| 
					
						
							
								shadowcasting.frag
							
						
					
				 | 
				
					
						
							
							fix shader compilation
						
					
				 | 
				2023-02-26 14:31:53 -08:00 | 
			
		
			
			
			
			
				| 
					
						
							
								shadowcasting.vert
							
						
					
				 | 
				
					
						
							
							Fix tree shadows when TreeAnim flag is used
						
					
				 | 
				2023-05-29 18:47:27 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								shadows_fragment.glsl
							
						
					
				 | 
				
					
						
							
							Improve shaders formatting
						
					
				 | 
				2023-04-21 09:02:12 +04:00 | 
			
		
			
			
			
			
				| 
					
						
							
								shadows_vertex.glsl
							
						
					
				 | 
				
					
						
							
							Eliminate unused uniform
						
					
				 | 
				2024-02-20 23:10:03 +00:00 | 
			
		
			
			
			
			
				| 
					
						
							
								sky.frag
							
						
					
				 | 
				
					
						
							
							Improve shaders formatting
						
					
				 | 
				2023-04-21 09:02:12 +04:00 | 
			
		
			
			
			
			
				| 
					
						
							
								sky.vert
							
						
					
				 | 
				
					
						
							
							shade refactor
						
					
				 | 
				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
				| 
					
						
							
								terrain.frag
							
						
					
				 | 
				
					
						
							
							Reconstruct normal Z *properly*
						
					
				 | 
				2024-04-18 11:23:58 +03:00 | 
			
		
			
			
			
			
				| 
					
						
							
								terrain.vert
							
						
					
				 | 
				
					
						
							
							Don't handle per-vertex normals as tangent space normals
						
					
				 | 
				2023-12-30 03:09:56 +03:00 | 
			
		
			
			
			
			
				| 
					
						
							
								vertexcolors.glsl
							
						
					
				 | 
				
					
						
							
							shade refactor
						
					
				 | 
				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
				| 
					
						
							
								water.frag
							
						
					
				 | 
				
					
						
							
							Don't flip the water normal map twice
						
					
				 | 
				2024-04-13 00:06:24 +03:00 | 
			
		
			
			
			
			
				| 
					
						
							
								water.vert
							
						
					
				 | 
				
					
						
							
							Convert water/ripple defines to camelCase
						
					
				 | 
				2024-04-04 21:12:47 +03:00 |