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	Fixed some types removed useless header applied clang format fixed compile tests fixed clang tidy, and closer to logic before this MR Removed hardcoded refids unless there is a returned value we don't use static RefIds can use == between RefId and hardcoded string Fix clang format Fixed a few instances where std::string was used, when only const std::string& was needed removed unused variable
		
			
				
	
	
		
			53 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_NPCSTATS_H
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| #define OPENMW_ESM_NPCSTATS_H
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| 
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| #include "statstate.hpp"
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| #include <components/esm/refid.hpp>
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| #include <map>
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| #include <string>
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| #include <vector>
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     // format 0, saved games only
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| 
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|     struct NpcStats
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|     {
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|         struct Faction
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|         {
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|             bool mExpelled;
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|             int mRank;
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|             int mReputation;
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| 
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|             Faction();
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|         };
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| 
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|         bool mIsWerewolf;
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| 
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|         bool mWerewolfDeprecatedData;
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| 
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|         std::map<ESM::RefId, Faction> mFactions; // lower case IDs
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|         int mDisposition;
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|         StatState<float> mSkills[27];
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|         int mBounty;
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|         int mReputation;
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|         int mWerewolfKills;
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|         int mLevelProgress;
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|         int mSkillIncrease[8];
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|         int mSpecIncreases[3];
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|         std::vector<ESM::RefId> mUsedIds; // lower case IDs
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|         float mTimeToStartDrowning;
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|         int mCrimeId;
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| 
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|         /// Initialize to default state
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|         void blank();
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| 
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|         void load(ESMReader& esm);
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|         void save(ESMWriter& esm) const;
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|     };
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| }
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| 
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| #endif
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