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	Fixed some types removed useless header applied clang format fixed compile tests fixed clang tidy, and closer to logic before this MR Removed hardcoded refids unless there is a returned value we don't use static RefIds can use == between RefId and hardcoded string Fix clang format Fixed a few instances where std::string was used, when only const std::string& was needed removed unused variable
		
			
				
	
	
		
			54 lines
		
	
	
	
		
			958 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
	
		
			958 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_PROJECTILESTATE_H
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| #define OPENMW_ESM_PROJECTILESTATE_H
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| 
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| #include <string>
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| 
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| #include <osg/Quat>
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| #include <osg/Vec3f>
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| 
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| #include "effectlist.hpp"
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| 
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| #include "components/esm/refid.hpp"
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| #include "components/esm/util.hpp"
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| 
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| namespace ESM
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| {
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| 
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|     // format 0, savegames only
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| 
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|     struct BaseProjectileState
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|     {
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|         RefId mId;
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| 
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|         Vector3 mPosition;
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|         Quaternion mOrientation;
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| 
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|         int mActorId;
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| 
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|         void load(ESMReader& esm);
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|         void save(ESMWriter& esm) const;
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|     };
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| 
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|     struct MagicBoltState : public BaseProjectileState
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|     {
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|         RefId mSpellId;
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|         float mSpeed;
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|         int mSlot;
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| 
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|         void load(ESMReader& esm);
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|         void save(ESMWriter& esm) const;
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|     };
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| 
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|     struct ProjectileState : public BaseProjectileState
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|     {
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|         RefId mBowId;
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|         Vector3 mVelocity;
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|         float mAttackStrength;
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| 
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|         void load(ESMReader& esm);
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|         void save(ESMWriter& esm) const;
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|     };
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| 
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| }
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| 
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| #endif
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