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			63 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "bulletshapemanager.hpp"
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| 
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| #include <components/vfs/manager.hpp>
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| 
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| #include <components/nifbullet/bulletnifloader.hpp>
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| 
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| #include <components/resource/scenemanager.hpp>
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| 
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| namespace NifBullet
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| {
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| 
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| BulletShapeManager::BulletShapeManager(const VFS::Manager* vfs, Resource::SceneManager* sceneManager)
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|     : mVFS(vfs)
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|     , mSceneManager(sceneManager)
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| {
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| 
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| }
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| 
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| BulletShapeManager::~BulletShapeManager()
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| {
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| 
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| }
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| 
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| osg::ref_ptr<BulletShapeInstance> BulletShapeManager::createInstance(const std::string &name)
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| {
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|     std::string normalized = name;
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|     mVFS->normalizeFilename(normalized);
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| 
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|     osg::ref_ptr<BulletShape> shape;
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|     Index::iterator it = mIndex.find(normalized);
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|     if (it == mIndex.end())
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|     {
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|         Files::IStreamPtr file = mVFS->get(normalized);
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| 
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|         // TODO: add support for non-NIF formats
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| 
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|         std::string kfname = normalized;
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|         if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
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|             kfname.replace(kfname.size()-4, 4, ".kf");
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|         std::set<std::string> animatedNodes;
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|         if (mVFS->exists(kfname))
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|         {
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|             osg::ref_ptr<const NifOsg::KeyframeHolder> keyframes = mSceneManager->getKeyframes(kfname);
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|             for (NifOsg::KeyframeHolder::KeyframeControllerMap::const_iterator it = keyframes->mKeyframeControllers.begin();
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|                  it != keyframes->mKeyframeControllers.end(); ++it)
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|                 animatedNodes.insert(it->first);
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|         }
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| 
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|         BulletNifLoader loader;
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|         loader.setAnimatedNodes(animatedNodes);
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|         // might be worth sharing NIFFiles with SceneManager in some way
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|         shape = loader.load(Nif::NIFFilePtr(new Nif::NIFFile(file, normalized)));
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| 
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|         mIndex[normalized] = shape;
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|     }
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|     else
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|         shape = it->second;
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| 
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|     osg::ref_ptr<BulletShapeInstance> instance = shape->makeInstance();
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|     return instance;
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| }
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| 
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| }
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