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			121 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "texturemanager.hpp"
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| 
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| #include <osgDB/Registry>
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| 
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| #include <stdexcept>
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| 
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| #include <components/vfs/manager.hpp>
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| 
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| namespace
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| {
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| 
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|     osg::ref_ptr<osg::Texture2D> createWarningTexture()
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|     {
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|         osg::ref_ptr<osg::Image> warningImage = new osg::Image;
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| 
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|         int width = 8, height = 8;
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|         warningImage->allocateImage(width, height, 1, GL_RGB, GL_UNSIGNED_BYTE);
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|         assert (warningImage->isDataContiguous());
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|         unsigned char* data = warningImage->data();
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|         for (int i=0;i<width*height;++i)
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|         {
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|             data[3*i] = (255);
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|             data[3*i+1] = (0);
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|             data[3*i+2] = (255);
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|         }
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| 
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|         osg::ref_ptr<osg::Texture2D> warningTexture = new osg::Texture2D;
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|         warningTexture->setImage(warningImage);
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|         return warningTexture;
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|     }
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| 
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| }
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| 
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| namespace Resource
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| {
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| 
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|     TextureManager::TextureManager(const VFS::Manager *vfs)
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|         : mVFS(vfs)
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|         , mWarningTexture(createWarningTexture())
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|         , mUnRefImageDataAfterApply(false)
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|     {
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| 
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|     }
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| 
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|     TextureManager::~TextureManager()
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|     {
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| 
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|     }
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| 
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|     void TextureManager::setUnRefImageDataAfterApply(bool unref)
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|     {
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|         mUnRefImageDataAfterApply = unref;
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|     }
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| 
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|     /*
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|     osg::ref_ptr<osg::Image> TextureManager::getImage(const std::string &filename)
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|     {
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| 
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|     }
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|     */
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| 
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|     osg::ref_ptr<osg::Texture2D> TextureManager::getTexture2D(const std::string &filename, osg::Texture::WrapMode wrapS, osg::Texture::WrapMode wrapT)
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|     {
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|         std::string normalized = filename;
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|         mVFS->normalizeFilename(normalized);
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|         MapKey key = std::make_pair(std::make_pair(wrapS, wrapT), normalized);
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|         std::map<MapKey, osg::ref_ptr<osg::Texture2D> >::iterator found = mTextures.find(key);
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|         if (found != mTextures.end())
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|         {
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|             return found->second;
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|         }
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|         else
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|         {
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|             Files::IStreamPtr stream;
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|             try
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|             {
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|                 stream = mVFS->get(normalized.c_str());
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|             }
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|             catch (std::exception& e)
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|             {
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|                 std::cerr << "Failed to open texture: " << e.what() << std::endl;
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|                 return mWarningTexture;
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|             }
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| 
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|             osg::ref_ptr<osgDB::Options> opts (new osgDB::Options);
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|             opts->setOptionString("dds_dxt1_detect_rgba"); // tx_creature_werewolf.dds isn't loading in the correct format without this option
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|             size_t extPos = normalized.find_last_of('.');
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|             std::string ext;
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|             if (extPos != std::string::npos && extPos+1 < normalized.size())
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|                 ext = normalized.substr(extPos+1);
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|             osgDB::ReaderWriter* reader = osgDB::Registry::instance()->getReaderWriterForExtension(ext);
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|             osgDB::ReaderWriter::ReadResult result = reader->readImage(*stream, opts);
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|             if (!result.success())
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|             {
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|                 std::cerr << "Error loading " << filename << ": " << result.message() << std::endl;
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|                 return mWarningTexture;
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|             }
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| 
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|             osg::Image* image = result.getImage();
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| 
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|             // We need to flip images, because the Morrowind texture coordinates use the DirectX convention (top-left image origin),
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|             // but OpenGL uses bottom left as the image origin.
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|             // For some reason this doesn't concern DDS textures, which are already flipped when loaded.
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|             if (ext != "dds")
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|             {
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|                 image->flipVertical();
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|             }
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| 
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|             osg::ref_ptr<osg::Texture2D> texture(new osg::Texture2D);
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|             texture->setImage(image);
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|             texture->setWrap(osg::Texture::WRAP_S, wrapS);
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|             texture->setWrap(osg::Texture::WRAP_T, wrapT);
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| 
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|             texture->setUnRefImageDataAfterApply(mUnRefImageDataAfterApply);
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| 
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|             mTextures.insert(std::make_pair(key, texture));
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|             return texture;
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|         }
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|     }
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| 
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| }
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