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light
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Alexei Kotov
f87aa02390
Don't clamp individual light contribution in shaders as FFP doesn't do this
2024-05-23 18:06:10 +03:00
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lighting.glsl
Do all lighting calculations in one place, support per-vertex specularity
2023-12-15 11:44:54 +03:00
lighting_util.glsl
Don't clamp individual light contribution in shaders as FFP doesn't do this
2024-05-23 18:06:10 +03:00