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			45 lines
		
	
	
	
		
			790 B
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
	
		
			790 B
		
	
	
	
		
			Text
		
	
	
	
	
	
#include "core.h"
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#define TEXTURE @shPropertyBool(has_texture)
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#ifdef SH_VERTEX_SHADER
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    SH_BEGIN_PROGRAM
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#if TEXTURE
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        shVertexInput(float2, uv0)
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        shOutput(float2, UV)
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#endif
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        shColourInput(float4)
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        shOutput(float4, colourPassthrough)
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    SH_START_PROGRAM
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    {
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        shOutputPosition = float4(shInputPosition.xyz, 1.f);
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#if TEXTURE
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        UV.xy = uv0;
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#endif
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        colourPassthrough = colour;
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    }
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#else
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    SH_BEGIN_PROGRAM
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#if TEXTURE
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        shSampler2D(diffuseMap)
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        shInput(float2, UV)
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#endif
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        shInput(float4, colourPassthrough)
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    SH_START_PROGRAM
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    {
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#if TEXTURE
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        shOutputColour(0) = shSample(diffuseMap, UV.xy) * colourPassthrough;
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#else
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		shOutputColour(0) = colourPassthrough;
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#endif
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    }
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#endif
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