| .. | 
		
		
			
			
			
			
				| actorutil.cpp | Move base_anim settings to settings-default.cfg | 2021-01-27 13:41:02 +02:00 | 
		
			
			
			
			
				| actorutil.hpp | Move common stuff to scene util, fix errors with 1st person meshes | 2018-09-27 13:14:59 +04:00 | 
		
			
			
			
			
				| agentpath.cpp | Split navigator settings into subtypes | 2021-12-10 23:55:03 +01:00 | 
		
			
			
			
			
				| agentpath.hpp | Split navigator settings into subtypes | 2021-12-10 23:55:03 +01:00 | 
		
			
			
			
			
				| attach.cpp | Rotate torches by 90 degrees | 2021-11-02 18:01:22 +01:00 | 
		
			
			
			
			
				| attach.hpp | Rotate torches by 90 degrees | 2021-11-02 18:01:22 +01:00 | 
		
			
			
			
			
				| clone.cpp | clone.cpp remove dynamic_cast (#3097) | 2021-09-09 23:04:11 +02:00 | 
		
			
			
			
			
				| clone.hpp | fixes a crash (#3183) | 2021-10-23 10:31:46 +02:00 | 
		
			
			
			
			
				| controller.cpp | Force assign head animation timer (bug #4389) | 2021-11-07 14:10:51 +03:00 | 
		
			
			
			
			
				| controller.hpp | Force assign head animation timer (bug #4389) | 2021-11-07 14:10:51 +03:00 | 
		
			
			
			
			
				| depth.cpp | Depth refactor | 2021-11-21 02:25:05 +00:00 | 
		
			
			
			
			
				| depth.hpp | Depth refactor | 2021-11-21 02:25:05 +00:00 | 
		
			
			
			
			
				| detourdebugdraw.cpp | Share state set between all navmesh tiles | 2021-11-21 18:01:26 +01:00 | 
		
			
			
			
			
				| detourdebugdraw.hpp | Share state set between all navmesh tiles | 2021-11-21 18:01:26 +01:00 | 
		
			
			
			
			
				| keyframe.hpp | refactors osg::Callback virtual inheritance (#3200) | 2021-10-30 22:43:18 +02:00 | 
		
			
			
			
			
				| lightcontroller.cpp | converts remaining osg::NodeCallback (#3147) | 2021-10-05 14:21:12 +02:00 | 
		
			
			
			
			
				| lightcontroller.hpp | converts remaining osg::NodeCallback (#3147) | 2021-10-05 14:21:12 +02:00 | 
		
			
			
			
			
				| lightmanager.cpp | simply lightmanager and fix racey behavior | 2021-11-18 19:40:13 -08:00 | 
		
			
			
			
			
				| lightmanager.hpp | simply lightmanager and fix racey behavior | 2021-11-18 19:40:13 -08:00 | 
		
			
			
			
			
				| lightutil.cpp | applies lightMask (#3201) | 2021-10-31 13:03:42 +01:00 | 
		
			
			
			
			
				| lightutil.hpp | Finalize settings, torch fix | 2021-04-13 11:09:49 -07:00 | 
		
			
			
			
			
				| morphgeometry.cpp | Morph geometry more like NifSkope (bug #6416) | 2021-11-13 15:58:59 +03:00 | 
		
			
			
			
			
				| morphgeometry.hpp | Mark overrided methods by override keyword | 2020-10-16 22:18:54 +04:00 | 
		
			
			
			
			
				| mwshadowtechnique.cpp | Fix "warning: loop variable is copied but only used as const reference;... | 2022-01-05 10:44:44 +00:00 | 
		
			
			
			
			
				| mwshadowtechnique.hpp | Remove ShadowsBin prototype on MWShadowTechnique destruction | 2021-10-20 13:26:25 +02:00 | 
		
			
			
			
			
				| navmesh.cpp | Split navigator settings into subtypes | 2021-12-10 23:55:03 +01:00 | 
		
			
			
			
			
				| navmesh.hpp | Share state set between all navmesh tiles | 2021-11-21 18:01:26 +01:00 | 
		
			
			
			
			
				| nodecallback.hpp | removes two dummy serialisers (#3212) | 2021-11-04 22:31:22 +01:00 | 
		
			
			
			
			
				| optimizer.cpp | Depth refactor | 2021-11-21 02:25:05 +00:00 | 
		
			
			
			
			
				| optimizer.hpp | speeds up optimizer (#3162) | 2021-10-10 18:09:15 +02:00 | 
		
			
			
			
			
				| osgacontroller.cpp | Fix "warning: loop variable is copied but only used as const reference;... | 2022-01-05 10:44:44 +00:00 | 
		
			
			
			
			
				| osgacontroller.hpp | refactors osg::Callback virtual inheritance (#3200) | 2021-10-30 22:43:18 +02:00 | 
		
			
			
			
			
				| pathgridutil.cpp | refactor and fix wobbly shores | 2021-08-04 17:49:57 -07:00 | 
		
			
			
			
			
				| pathgridutil.hpp | Drag indicator. | 2016-05-18 12:17:26 -04:00 | 
		
			
			
			
			
				| positionattitudetransform.cpp | Remove redundant includes | 2019-02-23 08:02:12 +04:00 | 
		
			
			
			
			
				| positionattitudetransform.hpp | Mark overrided methods by override keyword | 2020-10-16 22:18:54 +04:00 | 
		
			
			
			
			
				| recastmesh.cpp | Split navigator settings into subtypes | 2021-12-10 23:55:03 +01:00 | 
		
			
			
			
			
				| recastmesh.hpp | Split navigator settings into subtypes | 2021-12-10 23:55:03 +01:00 | 
		
			
			
			
			
				| riggeometry.cpp | fixes a crash (#3183) | 2021-10-23 10:31:46 +02:00 | 
		
			
			
			
			
				| riggeometry.hpp | fixes a crash (#3183) | 2021-10-23 10:31:46 +02:00 | 
		
			
			
			
			
				| rtt.cpp | Depth refactor | 2021-11-21 02:25:05 +00:00 | 
		
			
			
			
			
				| rtt.hpp | Stereo friendly StateSetUpdater | 2021-07-26 14:01:02 +02:00 | 
		
			
			
			
			
				| screencapture.cpp | Manage work item lifetime on the client side | 2021-07-12 11:41:14 +02:00 | 
		
			
			
			
			
				| screencapture.hpp | Manage work item lifetime on the client side | 2021-07-12 11:41:14 +02:00 | 
		
			
			
			
			
				| serialize.cpp | simply lightmanager and fix racey behavior | 2021-11-18 19:40:13 -08:00 | 
		
			
			
			
			
				| serialize.hpp | Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes | 2017-02-01 06:00:14 +01:00 | 
		
			
			
			
			
				| shadow.cpp | Make better use of std::clamp | 2021-11-06 08:47:32 +03:00 | 
		
			
			
			
			
				| shadow.hpp | allows to skip ComputeLightSpaceBounds traversal (#3152) | 2021-10-11 11:27:50 +02:00 | 
		
			
			
			
			
				| shadowsbin.cpp | Remove ShadowsBin prototype on MWShadowTechnique destruction | 2021-10-20 13:26:25 +02:00 | 
		
			
			
			
			
				| shadowsbin.hpp | Remove ShadowsBin prototype on MWShadowTechnique destruction | 2021-10-20 13:26:25 +02:00 | 
		
			
			
			
			
				| skeleton.cpp | optimises skeleton.cpp (#3158) | 2021-10-09 11:14:22 +02:00 | 
		
			
			
			
			
				| skeleton.hpp | optimises skeleton.cpp (#3158) | 2021-10-09 11:14:22 +02:00 | 
		
			
			
			
			
				| statesetupdater.cpp | converts remaining osg::NodeCallback (#3147) | 2021-10-05 14:21:12 +02:00 | 
		
			
			
			
			
				| statesetupdater.hpp | removes two dummy serialisers (#3212) | 2021-11-04 22:31:22 +01:00 | 
		
			
			
			
			
				| textkeymap.hpp | Separate keyframes logic to provide basis for osgAnimation integration. | 2020-11-18 22:48:47 +02:00 | 
		
			
			
			
			
				| util.cpp | Log OpenGL Vendor, Renderer and Version on startup | 2021-12-15 22:17:38 +00:00 | 
		
			
			
			
			
				| util.hpp | Log OpenGL Vendor, Renderer and Version on startup | 2021-12-15 22:17:38 +00:00 | 
		
			
			
			
			
				| visitor.cpp | refactors a case insensitive map (#3184) | 2021-10-25 09:18:26 +02:00 | 
		
			
			
			
			
				| visitor.hpp | refactors a case insensitive map (#3184) | 2021-10-25 09:18:26 +02:00 | 
		
			
			
			
			
				| waterutil.cpp | Depth refactor | 2021-11-21 02:25:05 +00:00 | 
		
			
			
			
			
				| waterutil.hpp | refactor and fix wobbly shores | 2021-08-04 17:49:57 -07:00 | 
		
			
			
			
			
				| workqueue.cpp | Reset mIsReleased before starting threads | 2021-08-08 02:28:59 +02:00 | 
		
			
			
			
			
				| workqueue.hpp | Stop engine work queue before destructing environment | 2021-07-08 21:14:01 +02:00 | 
		
			
			
			
			
				| writescene.cpp | Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 | 2020-04-27 11:40:49 +02:00 | 
		
			
			
			
			
				| writescene.hpp | Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes | 2017-02-01 06:00:14 +01:00 |