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			73 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_SETTINGS_H
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| #define COMPONENTS_SETTINGS_H
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| 
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| #include "categories.hpp"
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| 
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| #include <set>
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| #include <map>
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| #include <string>
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| #include <osg/Vec2f>
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| #include <osg/Vec3f>
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| 
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| namespace Settings
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| {
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|     ///
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|     /// \brief Settings management (can change during runtime)
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|     ///
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|     class Manager
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|     {
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|     public:
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|         static CategorySettingValueMap mDefaultSettings;
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|         static CategorySettingValueMap mUserSettings;
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| 
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|         static CategorySettingVector mChangedSettings;
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|         ///< tracks all the settings that were changed since the last apply() call
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| 
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|         void clear();
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|         ///< clears all settings and default settings
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| 
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|         void loadDefault (const std::string& file);
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|         ///< load file as the default settings (can be overridden by user settings)
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| 
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|         void loadUser (const std::string& file);
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|         ///< load file as user settings
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| 
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|         void saveUser (const std::string& file);
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|         ///< save user settings to file
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| 
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|         static void resetPendingChange(const std::string &setting, const std::string &category);
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|         ///< resets a single pending change
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| 
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|         static void resetPendingChanges();
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|         ///< resets the list of all pending changes
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| 
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|         static void resetPendingChanges(const CategorySettingVector& filter);
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|         ///< resets only the pending changes listed in the filter
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| 
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|         static CategorySettingVector getPendingChanges();
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|         ///< returns the list of changed settings
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| 
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|         static CategorySettingVector getPendingChanges(const CategorySettingVector& filter);
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|         ///< returns the list of changed settings intersecting with the filter
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| 
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|         static int getInt (const std::string& setting, const std::string& category);
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|         static std::int64_t getInt64 (const std::string& setting, const std::string& category);
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|         static float getFloat (const std::string& setting, const std::string& category);
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|         static double getDouble (const std::string& setting, const std::string& category);
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|         static std::string getString (const std::string& setting, const std::string& category);
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|         static bool getBool (const std::string& setting, const std::string& category);
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|         static osg::Vec2f getVector2 (const std::string& setting, const std::string& category);
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|         static osg::Vec3f getVector3 (const std::string& setting, const std::string& category);
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| 
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|         static void setInt (const std::string& setting, const std::string& category, int value);
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|         static void setFloat (const std::string& setting, const std::string& category, float value);
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|         static void setDouble (const std::string& setting, const std::string& category, double value);
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|         static void setString (const std::string& setting, const std::string& category, const std::string& value);
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|         static void setBool (const std::string& setting, const std::string& category, bool value);
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|         static void setVector2 (const std::string& setting, const std::string& category, osg::Vec2f value);
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|         static void setVector3 (const std::string& setting, const std::string& category, osg::Vec3f value);
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|     };
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| 
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| }
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| 
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| #endif // COMPONENTS_SETTINGS_H
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