mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 05:26:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			49 lines
		
	
	
	
		
			778 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
	
		
			778 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 120
 | 
						|
 | 
						|
#include "lib/core/fragment.h.glsl"
 | 
						|
 | 
						|
uniform sampler2D reflectionMap;
 | 
						|
 | 
						|
vec4 sampleReflectionMap(vec2 uv)
 | 
						|
{
 | 
						|
    return texture2D(reflectionMap, uv);
 | 
						|
}
 | 
						|
 | 
						|
#if @waterRefraction
 | 
						|
uniform sampler2D refractionMap;
 | 
						|
uniform sampler2D refractionDepthMap;
 | 
						|
 | 
						|
vec4 sampleRefractionMap(vec2 uv)
 | 
						|
{
 | 
						|
    return texture2D(refractionMap, uv);
 | 
						|
}
 | 
						|
 | 
						|
float sampleRefractionDepthMap(vec2 uv)
 | 
						|
{
 | 
						|
    return texture2D(refractionDepthMap, uv).x;
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
uniform sampler2D lastShader;
 | 
						|
 | 
						|
vec4 samplerLastShader(vec2 uv)
 | 
						|
{
 | 
						|
    return texture2D(lastShader, uv);
 | 
						|
}
 | 
						|
 | 
						|
#if @skyBlending
 | 
						|
uniform sampler2D sky;
 | 
						|
 | 
						|
vec3 sampleSkyColor(vec2 uv)
 | 
						|
{
 | 
						|
    return texture2D(sky, uv).xyz;
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
uniform sampler2D opaqueDepthTex;
 | 
						|
 | 
						|
vec4 sampleOpaqueDepthTex(vec2 uv)
 | 
						|
{
 | 
						|
    return texture2D(opaqueDepthTex, uv);
 | 
						|
}
 |