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mwbase
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Tone down actor's skip simulation flag to an optional skip collision
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2021-05-01 14:22:30 +02:00 |
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mwclass
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Trim down some internal includes
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2021-04-30 19:39:26 +02:00 |
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mwdialogue
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Use default instead of empty constructors/destructors
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2021-06-24 00:26:15 +02:00 |
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mwgui
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Use default instead of empty constructors/destructors
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2021-06-24 00:26:15 +02:00 |
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mwinput
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Do not trigger in-game bindings via mouse buttons when controls are disabled (bug #6047)
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2021-05-17 12:23:56 +04:00 |
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mwmechanics
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Use default instead of empty constructors/destructors
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2021-06-24 00:26:15 +02:00 |
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mwphysics
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Use modified paralyze magnitude to fall and float
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2021-05-28 16:55:54 +02:00 |
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mwrender
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Use default instead of empty constructors/destructors
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2021-06-24 00:26:15 +02:00 |
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mwscript
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Don't resolve a script's target just to get the ID
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2021-06-19 19:26:57 +02:00 |
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mwsound
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Use default instead of empty constructors/destructors
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2021-06-24 00:26:15 +02:00 |
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mwstate
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Always center loading screen progress bar by height when there is active message box
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2021-05-26 23:29:37 +02:00 |
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mwworld
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Use default instead of empty constructors/destructors
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2021-06-24 00:26:15 +02:00 |
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android_main.cpp
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android: Switch to C++
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2019-04-28 18:21:31 -04:00 |
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CMakeLists.txt
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Create defaults.bin at configure time
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2021-05-09 21:00:49 +01:00 |
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doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
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engine.cpp
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Stop osg viewer threading before destructing engine
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2021-05-21 23:16:15 +02:00 |
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engine.hpp
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Remove unused forward declarations
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2021-04-11 14:46:51 +02:00 |
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main.cpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |