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			95 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_RESOURCE_SCENEMANAGER_H
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| #define OPENMW_COMPONENTS_RESOURCE_SCENEMANAGER_H
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| 
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| #include <string>
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| #include <map>
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| 
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| #include <osg/ref_ptr>
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| #include <osg/Node>
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| 
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| namespace Resource
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| {
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|     class TextureManager;
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| }
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| 
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| namespace VFS
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| {
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|     class Manager;
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| }
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| 
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| namespace NifOsg
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| {
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|     class KeyframeHolder;
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| }
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| 
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| namespace osgUtil
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| {
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|     class IncrementalCompileOperation;
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| }
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| 
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| namespace Resource
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| {
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| 
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|     /// @brief Handles loading and caching of scenes, e.g. NIF files
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|     class SceneManager
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|     {
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|     public:
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|         SceneManager(const VFS::Manager* vfs, Resource::TextureManager* textureManager);
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|         ~SceneManager();
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| 
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|         /// Get a read-only copy of this scene "template"
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|         /// @note If the given filename does not exist or fails to load, an error marker mesh will be used instead.
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|         ///  If even the error marker mesh can not be found, an exception is thrown.
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|         osg::ref_ptr<const osg::Node> getTemplate(const std::string& name);
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| 
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|         /// Create an instance of the given scene template
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|         /// @see getTemplate
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|         osg::ref_ptr<osg::Node> createInstance(const std::string& name);
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| 
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|         /// Create an instance of the given scene template and immediately attach it to a parent node
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|         /// @see getTemplate
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|         osg::ref_ptr<osg::Node> createInstance(const std::string& name, osg::Group* parentNode);
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| 
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|         /// Attach the given scene instance to the given parent node
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|         /// @note You should have the parentNode in its intended position before calling this method,
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|         ///       so that world space particles of the \a instance get transformed correctly.
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|         /// @note Assumes the given instance was not attached to any parents before.
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|         void attachTo(osg::Node* instance, osg::Group* parentNode) const;
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| 
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|         /// Get a read-only copy of the given keyframe file.
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|         osg::ref_ptr<const NifOsg::KeyframeHolder> getKeyframes(const std::string& name);
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| 
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|         /// Manually release created OpenGL objects for the given graphics context. This may be required
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|         /// in cases where multiple contexts are used over the lifetime of the application.
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|         void releaseGLObjects(osg::State* state);
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| 
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|         /// Set up an IncrementalCompileOperation for background compiling of loaded scenes.
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|         void setIncrementalCompileOperation(osgUtil::IncrementalCompileOperation* ico);
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| 
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|         /// @note If you used SceneManager::attachTo, this was called automatically.
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|         void notifyAttached(osg::Node* node) const;
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| 
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|         const VFS::Manager* getVFS() const;
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| 
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|         Resource::TextureManager* getTextureManager();
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| 
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|     private:
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|         const VFS::Manager* mVFS;
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|         Resource::TextureManager* mTextureManager;
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| 
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|         osg::ref_ptr<osgUtil::IncrementalCompileOperation> mIncrementalCompileOperation;
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| 
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|         // observer_ptr?
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|         typedef std::map<std::string, osg::ref_ptr<const osg::Node> > Index;
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|         Index mIndex;
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| 
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|         typedef std::map<std::string, osg::ref_ptr<const NifOsg::KeyframeHolder> > KeyframeIndex;
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|         KeyframeIndex mKeyframeIndex;
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| 
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|         SceneManager(const SceneManager&);
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|         void operator = (const SceneManager&);
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|     };
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| 
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| }
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| 
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| #endif
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