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openmw/apps/openmw_test_suite/detournavigator/operators.hpp
elsid 05b54cbfb8
Cull navmesh objects by scene bounds
If object is too big iteration over all tiles covering it can take too much
time. Limit bounds to a square around a player position to cover only tiles
that will be present in navmesh based on max tiles number option.

Each object is associated with a set of tiles its present in. Culling can
reduce this set but it has to be update when bounds change position. Do this
in TileCachedRecastMeshManager::setBounds updating the set and adding/removing
objects to the corresponding CachedRecastMeshManagers.
2022-02-03 22:09:37 +01:00

92 lines
2.4 KiB
C++

#ifndef OPENMW_TEST_SUITE_DETOURNAVIGATOR_OPERATORS_H
#define OPENMW_TEST_SUITE_DETOURNAVIGATOR_OPERATORS_H
#include <components/bullethelpers/operators.hpp>
#include <components/detournavigator/debug.hpp>
#include <deque>
#include <iomanip>
#include <iostream>
#include <limits>
#include <sstream>
#include <gtest/gtest.h>
namespace
{
template <class T>
struct Wrapper
{
const T& mValue;
};
template <class Range>
inline testing::Message& writeRange(testing::Message& message, const Range& range, std::size_t newLine)
{
message << "{";
std::size_t i = 0;
for (const auto& v : range)
{
if (i++ % newLine == 0)
message << "\n";
message << Wrapper<typename std::decay<decltype(v)>::type> {v} << ", ";
}
return message << "\n}";
}
}
namespace testing
{
template <>
inline testing::Message& Message::operator <<(const osg::Vec3f& value)
{
return (*this) << "Vec3fEq(" << std::setprecision(std::numeric_limits<float>::max_exponent10) << value.x()
<< ", " << std::setprecision(std::numeric_limits<float>::max_exponent10) << value.y()
<< ", " << std::setprecision(std::numeric_limits<float>::max_exponent10) << value.z()
<< ')';
}
template <>
inline testing::Message& Message::operator <<(const Wrapper<osg::Vec3f>& value)
{
return (*this) << value.mValue;
}
template <>
inline testing::Message& Message::operator <<(const Wrapper<float>& value)
{
return (*this) << std::setprecision(std::numeric_limits<float>::max_exponent10) << value.mValue;
}
template <>
inline testing::Message& Message::operator <<(const Wrapper<int>& value)
{
return (*this) << value.mValue;
}
template <>
inline testing::Message& Message::operator <<(const std::deque<osg::Vec3f>& value)
{
return writeRange(*this, value, 1);
}
template <>
inline testing::Message& Message::operator <<(const std::vector<osg::Vec3f>& value)
{
return writeRange(*this, value, 1);
}
template <>
inline testing::Message& Message::operator <<(const std::vector<float>& value)
{
return writeRange(*this, value, 3);
}
template <>
inline testing::Message& Message::operator <<(const std::vector<int>& value)
{
return writeRange(*this, value, 3);
}
}
#endif