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openmw/components/sceneutil
elsid 590a340e6e
Remove redundant ShadowsBin::sCastingPrograms
This variable is only used in ShadowsBin constructor and it's initialized each
time before constructor call so required value can be just passed into
ShadowsBin ctor.

Make ShadowsBin default constructor private because it is required by osg even
it's not actually called.
2021-10-20 13:25:21 +02:00
..
actorutil.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
actorutil.hpp
agentpath.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
agentpath.hpp
attach.cpp return if source is null in mergeUserData 2021-09-10 14:04:11 +00:00
attach.hpp This PR solves a crash with Robert's bodies logged on your bugtracker. (#3095) 2021-09-09 22:56:57 +02:00
clone.cpp clone.cpp remove dynamic_cast (#3097) 2021-09-09 23:04:11 +02:00
clone.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
controller.cpp
controller.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
detourdebugdraw.cpp
detourdebugdraw.hpp
keyframe.hpp adds a replacement for osg::NodeCallback (#3144) 2021-10-04 10:56:55 +02:00
lightcontroller.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
lightcontroller.hpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
lightmanager.cpp discard off-screen lights (#3120) 2021-10-06 11:53:24 +02:00
lightmanager.hpp discard off-screen lights (#3120) 2021-10-06 11:53:24 +02:00
lightutil.cpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
lightutil.hpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
morphgeometry.cpp Fix FTBFS against older versions of osg 2021-10-13 13:55:16 -05:00
morphgeometry.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
mwshadowtechnique.cpp Remove redundant ShadowsBinAdder 2021-10-20 13:25:21 +02:00
mwshadowtechnique.hpp avoids virtual function calls in ComputeLightSpaceBounds (#3167) 2021-10-11 15:11:59 +02:00
navmesh.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
navmesh.hpp
nodecallback.hpp adds a replacement for osg::NodeCallback (#3144) 2021-10-04 10:56:55 +02:00
optimizer.cpp speeds up optimizer (#3162) 2021-10-10 18:09:15 +02:00
optimizer.hpp speeds up optimizer (#3162) 2021-10-10 18:09:15 +02:00
osgacontroller.cpp cleans up osgacontroller.cpp (#3142) 2021-10-04 12:20:33 +02:00
osgacontroller.hpp cleans up osgacontroller.cpp (#3142) 2021-10-04 12:20:33 +02:00
pathgridutil.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
recastmesh.cpp Use different colors for walkable and non-walkable triangles 2021-10-09 17:44:25 +02:00
recastmesh.hpp
riggeometry.cpp Fix FTBFS against older versions of osg 2021-10-13 13:55:16 -05:00
riggeometry.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
rtt.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
rtt.hpp Stereo friendly StateSetUpdater 2021-07-26 14:01:02 +02:00
screencapture.cpp Manage work item lifetime on the client side 2021-07-12 11:41:14 +02:00
screencapture.hpp Manage work item lifetime on the client side 2021-07-12 11:41:14 +02:00
serialize.cpp Serialize NifOsg::MatrixTransform children properly 2021-08-12 18:33:06 +03:00
serialize.hpp
shadow.cpp allows to skip ComputeLightSpaceBounds traversal (#3152) 2021-10-11 11:27:50 +02:00
shadow.hpp allows to skip ComputeLightSpaceBounds traversal (#3152) 2021-10-11 11:27:50 +02:00
shadowsbin.cpp Remove redundant ShadowsBin::sCastingPrograms 2021-10-20 13:25:21 +02:00
shadowsbin.hpp Remove redundant ShadowsBin::sCastingPrograms 2021-10-20 13:25:21 +02:00
skeleton.cpp optimises skeleton.cpp (#3158) 2021-10-09 11:14:22 +02:00
skeleton.hpp optimises skeleton.cpp (#3158) 2021-10-09 11:14:22 +02:00
statesetupdater.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
statesetupdater.hpp resets state updater to apply light settings (#3141) 2021-10-06 11:21:30 +02:00
textkeymap.hpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
unrefqueue.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
unrefqueue.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
util.hpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
visitor.cpp Merge branch 'string_view' into 'master' 2021-09-09 20:41:16 +00:00
visitor.hpp Don't use FreezeOnCull for any particle system (#4744) 2021-08-08 03:36:35 +03:00
waterutil.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
waterutil.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
workqueue.cpp Reset mIsReleased before starting threads 2021-08-08 02:28:59 +02:00
workqueue.hpp Stop engine work queue before destructing environment 2021-07-08 21:14:01 +02:00
writescene.cpp
writescene.hpp