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openmw/components/terrain
scrawl 5921e70625 Build a kdtree for terrain geometry
Improves intersection testing performance, shaving off ~2ms of frame time in exteriors.

Also increases terrain loading time by ~1ms per cell, so will have to look into background loading soon.
2015-06-09 02:29:56 +02:00
..
buffercache.cpp Enable VBO sharing for terrain geometry 2015-06-03 02:24:09 +02:00
buffercache.hpp Terrain rendering 2015-06-03 01:35:41 +02:00
defs.hpp Terrain rendering 2015-06-03 01:35:41 +02:00
material.cpp Minor cleanup 2015-06-03 03:03:16 +02:00
material.hpp Terrain rendering 2015-06-03 01:35:41 +02:00
storage.cpp Terrain rendering 2015-06-03 01:35:41 +02:00
storage.hpp Terrain rendering 2015-06-03 01:35:41 +02:00
terraingrid.cpp Build a kdtree for terrain geometry 2015-06-09 02:29:56 +02:00
terraingrid.hpp Build a kdtree for terrain geometry 2015-06-09 02:29:56 +02:00
world.cpp Terrain rendering 2015-06-03 01:35:41 +02:00
world.hpp Terrain rendering 2015-06-03 01:35:41 +02:00