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			57 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_SPELLSTATE_H
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#define OPENMW_ESM_SPELLSTATE_H
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#include <map>
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#include <set>
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#include <string>
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#include <vector>
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#include "components/esm/defs.hpp"
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#include "components/esm/refid.hpp"
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#include "timestamp.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    class RefId;
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    // NOTE: spell ids must be lower case
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    struct SpellState
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    {
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        struct CorprusStats
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        {
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            int32_t mWorsenings;
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            TimeStamp mNextWorsening;
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        };
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        struct PermanentSpellEffectInfo
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        {
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            int32_t mId;
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            int32_t mArg;
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            float mMagnitude;
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        };
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        struct SpellParams
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        {
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            std::map<int32_t, float> mEffectRands; // <effect index, normalised random magnitude>
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            std::set<int32_t> mPurgedEffects; // indices of purged effects
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        };
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        std::vector<ESM::RefId> mSpells;
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        // FIXME: obsolete, used only for old saves
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        std::map<ESM::RefId, SpellParams> mSpellParams;
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        std::map<ESM::RefId, std::vector<PermanentSpellEffectInfo>> mPermanentSpellEffects;
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        std::map<ESM::RefId, CorprusStats> mCorprusSpells;
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        std::map<ESM::RefId, TimeStamp> mUsedPowers;
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        ESM::RefId mSelectedSpell;
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        void load(ESMReader& esm);
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        void save(ESMWriter& esm) const;
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    };
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}
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#endif
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