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openmw/components/esm3/landrecorddata.hpp

46 lines
1.5 KiB
C++

#ifndef OPENMW_COMPONENTS_ESM3_LANDRECORDDATA_H
#define OPENMW_COMPONENTS_ESM3_LANDRECORDDATA_H
#include <array>
#include <cstdint>
namespace ESM
{
struct LandRecordData
{
// number of vertices per side
static constexpr unsigned sLandSize = 65;
// total number of vertices
static constexpr unsigned sLandNumVerts = sLandSize * sLandSize;
// number of textures per side of land
static constexpr unsigned sLandTextureSize = 16;
// total number of textures per land
static constexpr unsigned sLandNumTextures = sLandTextureSize * sLandTextureSize;
// Initial reference height for the first vertex, only needed for filling mHeights
float mHeightOffset = 0;
// Height in world space for each vertex
std::array<float, sLandNumVerts> mHeights;
float mMinHeight = 0;
float mMaxHeight = 0;
// 24-bit normals, these aren't always correct though. Edge and corner normals may be garbage.
std::array<std::int8_t, 3 * sLandNumVerts> mNormals;
// 2D array of texture indices. An index can be used to look up an LandTexture,
// but to do so you must subtract 1 from the index first!
// An index of 0 indicates the default texture.
std::array<std::uint16_t, sLandNumTextures> mTextures;
// 24-bit RGB color for each vertex
std::array<std::uint8_t, 3 * sLandNumVerts> mColours;
int mDataLoaded = 0;
};
}
#endif