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			69 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "projectilestate.hpp"
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#include "esmwriter.hpp"
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#include "esmreader.hpp"
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namespace ESM
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{
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    void BaseProjectileState::save(ESMWriter &esm) const
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    {
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        esm.writeHNString ("ID__", mId);
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        esm.writeHNT ("VEC3", mPosition);
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        esm.writeHNT ("QUAT", mOrientation);
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        esm.writeHNT ("ACTO", mActorId);
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    }
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    void BaseProjectileState::load(ESMReader &esm)
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    {
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        mId = esm.getHNString("ID__");
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        esm.getHNT (mPosition, "VEC3");
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        esm.getHNT (mOrientation, "QUAT");
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        esm.getHNT (mActorId, "ACTO");
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    }
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    void MagicBoltState::save(ESMWriter &esm) const
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    {
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        BaseProjectileState::save(esm);
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        esm.writeHNString ("SPEL", mSpellId);
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        esm.writeHNString ("SRCN", mSourceName);
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        mEffects.save(esm);
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        esm.writeHNT ("SPED", mSpeed);
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        esm.writeHNT ("STCK", mStack);
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        esm.writeHNString ("SOUN", mSound);
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    }
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    void MagicBoltState::load(ESMReader &esm)
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    {
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        BaseProjectileState::load(esm);
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        mSpellId = esm.getHNString("SPEL");
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        mSourceName = esm.getHNString ("SRCN");
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        mEffects.load(esm);
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        esm.getHNT (mSpeed, "SPED");
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        esm.getHNT (mStack, "STCK");
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        mSound = esm.getHNString ("SOUN");
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    }
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    void ProjectileState::save(ESMWriter &esm) const
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    {
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        BaseProjectileState::save(esm);
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        esm.writeHNString ("BOW_", mBowId);
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        esm.writeHNT ("VEL_", mVelocity);
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        esm.writeHNT ("STR_", mAttackStrength);
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    }
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    void ProjectileState::load(ESMReader &esm)
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    {
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        BaseProjectileState::load(esm);
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        mBowId = esm.getHNString ("BOW_");
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        esm.getHNT (mVelocity, "VEL_");
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        mAttackStrength = 1.f;
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        esm.getHNOT(mAttackStrength, "STR_");
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    }
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}
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