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			50 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_SNDG_H
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#define OPENMW_ESM_SNDG_H
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#include <string>
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#include "components/esm/defs.hpp"
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#include "components/esm/refid.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    /*
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     * Sound generator. This describes the sounds a creature make.
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     */
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    struct SoundGenerator
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    {
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        constexpr static RecNameInts sRecordId = REC_SNDG;
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        /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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        static std::string_view getRecordType() { return "SoundGenerator"; }
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        enum Type
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        {
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            LeftFoot = 0,
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            RightFoot = 1,
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            SwimLeft = 2,
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            SwimRight = 3,
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            Moan = 4,
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            Roar = 5,
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            Scream = 6,
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            Land = 7
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        };
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        // Type
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        int32_t mType;
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        uint32_t mRecordFlags;
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        RefId mId, mCreature, mSound;
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        void load(ESMReader& esm, bool& isDeleted);
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        void save(ESMWriter& esm, bool isDeleted = false) const;
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        void blank();
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    };
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}
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#endif
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