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mwbase
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Merge branch 'lua_input' into 'master'
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2021-08-20 11:44:42 +00:00 |
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mwclass
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Add missing includes.
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2021-08-17 13:53:14 +10:00 |
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mwdialogue
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Change disposition to work like vanilla
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2021-07-06 17:03:56 +02:00 |
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mwgui
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Merge branch 'comma' into 'master'
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2021-08-31 12:33:15 +00:00 |
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mwinput
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Lua package 'openmw.input'
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2021-08-10 19:00:52 +03:00 |
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mwlua
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Rename CellRef::getRefIdPtr -> getRefIdRef and return reference
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2021-09-06 22:52:08 +02:00 |
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mwmechanics
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Merge branch 'fix_pathgrid_path' into 'master'
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2021-09-08 09:55:42 +00:00 |
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mwphysics
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Replace std::map with std::unordered_map for mActors and mObjects.
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2021-09-03 13:14:05 +02:00 |
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mwrender
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Dead animation code removal
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2021-09-08 10:07:54 +00:00 |
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mwscript
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Always print object refnum
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2021-08-12 02:02:25 +02:00 |
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mwsound
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Use default instead of empty constructors/destructors
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2021-06-24 00:26:15 +02:00 |
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mwstate
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Saving/loading for Lua scripts (saves format is changed)
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2021-07-09 20:24:56 +02:00 |
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mwworld
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Make sync terrain preloading sleep free
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2021-09-07 14:52:42 +02:00 |
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android_main.cpp
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CMakeLists.txt
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Define dependency to OSG plugins in one place
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2021-09-06 22:44:52 +02:00 |
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doc.hpp
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engine.cpp
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Don't use const for objects returned by value.
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2021-09-01 22:23:50 +02:00 |
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engine.hpp
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Manage work item lifetime on the client side
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2021-07-12 11:41:14 +02:00 |
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main.cpp
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Abort on duplicate content file
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2021-08-01 03:04:12 +01:00 |