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5ad297e6ff
Previously, it would edit the odd numbered stateset, then regenerate shaders for the even-numbered one, then edit the even numbered one, and regenerate shaders for the odd numbered one (or vice versa if it finished during an even numbered frame). This would leave one of the shader programs still trying to use the state that had been removed. |
4 years ago | |
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bsa | 4 years ago | |
bullethelpers | 4 years ago | |
compiler | 4 years ago | |
config | 4 years ago | |
contentselector | 4 years ago | |
crashcatcher | 4 years ago | |
debug | 4 years ago | |
detournavigator | 4 years ago | |
esm | 4 years ago | |
esmterrain | 4 years ago | |
fallback | 4 years ago | |
files | 4 years ago | |
fontloader | 5 years ago | |
interpreter | 4 years ago | |
loadinglistener | 5 years ago | |
misc | 4 years ago | |
myguiplatform | 4 years ago | |
nif | 4 years ago | |
nifbullet | 4 years ago | |
nifosg | 4 years ago | |
process | 6 years ago | |
resource | 4 years ago | |
sceneutil | 4 years ago | |
sdlutil | 4 years ago | |
settings | 5 years ago | |
shader | 4 years ago | |
terrain | 4 years ago | |
to_utf8 | 6 years ago | |
translation | 6 years ago | |
version | 8 years ago | |
vfs | 4 years ago | |
widgets | 4 years ago | |
CMakeLists.txt | 4 years ago | |
doc.hpp | 14 years ago |