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openmw/components/files/windowspath.cpp
elsid 5ad2ae04ce
Fix build on Windows
When rearranging the code some features of Windows.h start to interfere
with other code. For example this happens when adding more precompiled
headers.
2022-07-01 12:58:58 +02:00

136 lines
3.5 KiB
C++

#include "windowspath.hpp"
#if defined(_WIN32) || defined(__WINDOWS__)
#include <cstring>
#define FAR
#define NEAR
#include <shlobj.h>
#include <shlwapi.h>
#include <winreg.h>
#undef NEAR
#undef FAR
#include <boost/locale.hpp>
namespace bconv = boost::locale::conv;
#include <components/debug/debuglog.hpp>
/**
* FIXME: Someone with Windows system should check this and correct if necessary
* FIXME: MAX_PATH is irrelevant for extended-length paths, i.e. \\?\...
*/
/**
* \namespace Files
*/
namespace Files
{
WindowsPath::WindowsPath(const std::string& application_name)
: mName(application_name)
{
/* Since on Windows boost::path.string() returns string of narrow
characters in local encoding, it is required to path::imbue()
with UTF-8 encoding (generated for empty name from boost::locale)
to handle Unicode in platform-agnostic way using std::string.
See boost::filesystem and boost::locale reference for details.
*/
boost::filesystem::path::imbue(boost::locale::generator().generate(""));
boost::filesystem::path localPath = getLocalPath();
if (!SetCurrentDirectoryA(localPath.string().c_str()))
Log(Debug::Warning) << "Error " << GetLastError() << " when changing current directory";
}
boost::filesystem::path WindowsPath::getUserConfigPath() const
{
boost::filesystem::path userPath(".");
WCHAR path[MAX_PATH + 1];
memset(path, 0, sizeof(path));
if(SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_PERSONAL | CSIDL_FLAG_CREATE, nullptr, 0, path)))
{
userPath = boost::filesystem::path(bconv::utf_to_utf<char>(path));
}
return userPath / "My Games" / mName;
}
boost::filesystem::path WindowsPath::getUserDataPath() const
{
// Have some chaos, windows people!
return getUserConfigPath();
}
boost::filesystem::path WindowsPath::getGlobalConfigPath() const
{
boost::filesystem::path globalPath(".");
WCHAR path[MAX_PATH + 1];
memset(path, 0, sizeof(path));
if(SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_PROGRAM_FILES | CSIDL_FLAG_CREATE, nullptr, 0, path)))
{
globalPath = boost::filesystem::path(bconv::utf_to_utf<char>(path));
}
return globalPath / mName;
}
boost::filesystem::path WindowsPath::getLocalPath() const
{
boost::filesystem::path localPath("./");
WCHAR path[MAX_PATH + 1];
memset(path, 0, sizeof(path));
if (GetModuleFileNameW(nullptr, path, MAX_PATH + 1) > 0)
{
localPath = boost::filesystem::path(bconv::utf_to_utf<char>(path)).parent_path() / "/";
}
// lookup exe path
return localPath;
}
boost::filesystem::path WindowsPath::getGlobalDataPath() const
{
return getGlobalConfigPath();
}
boost::filesystem::path WindowsPath::getCachePath() const
{
return getUserConfigPath() / "cache";
}
boost::filesystem::path WindowsPath::getInstallPath() const
{
boost::filesystem::path installPath("");
HKEY hKey;
LPCTSTR regkey = TEXT("SOFTWARE\\Bethesda Softworks\\Morrowind");
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, regkey, 0, KEY_READ | KEY_WOW64_32KEY, &hKey) == ERROR_SUCCESS)
{
//Key existed, let's try to read the install dir
std::vector<char> buf(512);
int len = 512;
if (RegQueryValueEx(hKey, TEXT("Installed Path"), nullptr, nullptr, (LPBYTE)&buf[0], (LPDWORD)&len) == ERROR_SUCCESS)
{
installPath = &buf[0];
}
RegCloseKey(hKey);
}
return installPath;
}
} /* namespace Files */
#endif /* defined(_WIN32) || defined(__WINDOWS__) */