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			223 lines
		
	
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			223 lines
		
	
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_MGEF_H
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| #define OPENMW_ESM_MGEF_H
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| 
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| #include <string>
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| 
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| namespace ESM
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| {
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| 
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| class ESMReader;
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| class ESMWriter;
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| 
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| struct MagicEffect
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| {
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|     enum Flags
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|     {
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|         TargetSkill = 0x1, // Affects a specific skill, which is specified elsewhere in the effect structure.
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|         TargetAttribute = 0x2, // Affects a specific attribute, which is specified elsewhere in the effect structure.
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|         NoDuration = 0x4, // Has no duration. Only runs effect once on cast.
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|         NoMagnitude = 0x8, // Has no magnitude.
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|         Harmful = 0x10, // Counts as a negative effect. Interpreted as useful for attack, and is treated as a bad effect in alchemy.
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|         ContinuousVfx = 0x20, // The effect's hit particle VFX repeats for the full duration of the spell, rather than occuring once on hit.
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|         CastSelf = 0x40, // Allows range - cast on self.
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|         CastTouch = 0x80, // Allows range - cast on touch.
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|         CastTarget = 0x100, // Allows range - cast on target.
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|         UncappedDamage = 0x1000, // Negates multiple cap behaviours. Allows an effect to reduce an attribute below zero; removes the normal minimum effect duration of 1 second.
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|         NonRecastable = 0x4000,	// Does not land if parent spell is already affecting target. Shows "you cannot re-cast" message for self target.
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|         Unreflectable = 0x10000, // Cannot be reflected, the effect always lands normally.
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|         CasterLinked = 0x20000,	// Must quench if caster is dead, or not an NPC/creature. Not allowed in containter/door trap spells.
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|         SpellMaking = 0x0200,
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|         Enchanting = 0x0400,
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|         Negative = 0x0800 // A harmful effect. Will determine whether
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|                           // eg. NPCs regard this spell as an attack. (same as 0x10?)
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|     };
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| 
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|     struct MEDTstruct
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|     {
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|         int mSchool; // SpellSchool, see defs.hpp
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|         float mBaseCost;
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|         int mFlags;
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|         // Properties of the fired magic 'ball' I think
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|         int mRed, mBlue, mGreen;
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|         float mSpeed, mSize, mSizeCap;
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|     }; // 36 bytes
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| 
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|     static std::string effectIdToString(short effectID);
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| 
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| 
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|     MEDTstruct mData;
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| 
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|     std::string mIcon, mParticle; // Textures
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|     std::string mCasting, mHit, mArea; // Statics
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|     std::string mBolt; // Weapon
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|     std::string mCastSound, mBoltSound, mHitSound, mAreaSound; // Sounds
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|     std::string mDescription;
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| 
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|     // Index of this magical effect. Corresponds to one of the
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|     // hard-coded effects in the original engine:
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|     // 0-136 in Morrowind
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|     // 137 in Tribunal
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|     // 138-140 in Bloodmoon (also changes 64?)
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|     // 141-142 are summon effects introduced in bloodmoon, but not used
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|     // there. They can be redefined in mods by setting the name in GMST
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|     // sEffectSummonCreature04/05 creature id in
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|     // sMagicCreature04ID/05ID.
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|     int mIndex;
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| 
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|     void load(ESMReader &esm);
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|     void save(ESMWriter &esm);
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| 
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| 
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|     enum Effects
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|     {
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|         WaterBreathing = 0,
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|         SwiftSwim = 1,
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|         WaterWalking = 2,
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|         Shield = 3,
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|         FireShield = 4,
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|         LightningShield = 5,
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|         FrostShield = 6,
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|         Burden = 7,
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|         Feather = 8,
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|         Jump = 9,
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|         Levitate = 10,
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|         SlowFall = 11,
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|         Lock = 12,
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|         Open = 13,
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|         FireDamage = 14,
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|         ShockDamage = 15,
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|         FrostDamage = 16,
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|         DrainAttribute = 17,
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|         DrainHealth = 18,
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|         DrainMagicka = 19,
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|         DrainFatigue = 20,
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|         DrainSkill = 21,
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|         DamageAttribute = 22,
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|         DamageHealth = 23,
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|         DamageMagicka = 24,
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|         DamageFatigue = 25,
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|         DamageSkill = 26,
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|         Poison = 27,
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|         WeaknessToFire = 28,
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|         WeaknessToFrost = 29,
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|         WeaknessToShock = 30,
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|         WeaknessToMagicka = 31,
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|         WeaknessToCommonDisease = 32,
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|         WeaknessToBlightDisease = 33,
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|         WeaknessToCorprusDisease = 34,
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|         WeaknessToPoison = 35,
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|         WeaknessToNormalWeapons = 36,
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|         DisintegrateWeapon = 37,
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|         DisintegrateArmor = 38,
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|         Invisibility = 39,
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|         Chameleon = 40,
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|         Light = 41,
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|         Sanctuary = 42,
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|         NightEye = 43,
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|         Charm = 44,
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|         Paralyze = 45,
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|         Silence = 46,
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|         Blind = 47,
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|         Sound = 48,
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|         CalmHumanoid = 49,
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|         CalmCreature = 50,
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|         FrenzyHumanoid = 51,
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|         FrenzyCreature = 52,
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|         DemoralizeHumanoid = 53,
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|         DemoralizeCreature = 54,
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|         RallyHumanoid = 55,
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|         RallyCreature = 56,
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|         Dispel = 57,
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|         Soultrap = 58,
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|         Telekinesis = 59,
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|         Mark = 60,
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|         Recall = 61,
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|         DivineIntervention = 62,
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|         AlmsiviIntervention = 63,
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|         DetectAnimal = 64,
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|         DetectEnchantment = 65,
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|         DetectKey = 66,
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|         SpellAbsorption = 67,
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|         Reflect = 68,
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|         CureCommonDisease = 69,
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|         CureBlightDisease = 70,
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|         CureCorprusDisease = 71,
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|         CurePoison = 72,
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|         CureParalyzation = 73,
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|         RestoreAttribute = 74,
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|         RestoreHealth = 75,
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|         RestoreMagicka = 76,
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|         RestoreFatigue = 77,
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|         RestoreSkill = 78,
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|         FortifyAttribute = 79,
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|         FortifyHealth = 80,
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|         FortifyMagicka= 81,
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|         FortifyFatigue = 82,
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|         FortifySkill = 83,
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|         FortifyMaximumMagicka = 84,
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|         AbsorbAttribute = 85,
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|         AbsorbHealth = 86,
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|         AbsorbMagicka = 87,
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|         AbsorbFatigue = 88,
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|         AbsorbSkill = 89,
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|         ResistFire = 90,
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|         ResistFrost = 91,
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|         ResistShock = 92,
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|         ResistMagicka = 93,
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|         ResistCommonDisease = 94,
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|         ResistBlightDisease = 95,
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|         ResistCorprusDisease = 96,
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|         ResistPoison = 97,
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|         ResistNormalWeapons = 98,
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|         ResistParalysis = 99,
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|         RemoveCurse = 100,
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|         TurnUndead = 101,
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|         SummonScamp = 102,
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|         SummonClannfear = 103,
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|         SummonDaedroth = 104,
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|         SummonDremora = 105,
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|         SummonAncestralGhost = 106,
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|         SummonSkeletalMinion = 107,
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|         SummonBonewalker = 108,
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|         SummonGreaterBonewalker = 109,
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|         SummonBonelord = 110,
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|         SummonWingedTwilight = 111,
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|         SummonHunger = 112,
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|         SummonGoldenSaint = 113,
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|         SummonFlameAtronach = 114,
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|         SummonFrostAtronach = 115,
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|         SummonStormAtronach = 116,
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|         FortifyAttack = 117,
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|         CommandCreature = 118,
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|         CommandHumanoid = 119,
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|         BoundDagger = 120,
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|         BoundLongsword = 121,
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|         BoundMace = 122,
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|         BoundBattleAxe = 123,
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|         BoundSpear = 124,
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|         BoundLongbow = 125,
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|         ExtraSpell = 126,
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|         BoundCuirass = 127,
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|         BoundHelm = 128,
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|         BoundBoots = 129,
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|         BoundShield = 130,
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|         BoundGloves = 131,
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|         Corprus = 132,
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|         Vampirism = 133,
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|         SummonCenturionSphere = 134,
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|         SunDamage = 135,
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|         StuntedMagicka = 136,
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| 
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|         // Tribunal only
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|         SummonFabricant = 137,
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| 
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|         // Bloodmoon only
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|         SummonWolf = 138,
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|         SummonBear = 139,
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|         SummonBonewolf = 140,
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|         SummonCreature04 = 141,
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|         SummonCreature05 = 142
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|     };
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| };
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| }
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| #endif
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