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Add a setting to change this distance. To prevent situations when there is not enough navmesh generated and actors can't find path correctly. |
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| .. | ||
| gettilespositions.cpp | ||
| navigator.cpp | ||
| navmeshtilescache.cpp | ||
| operators.hpp | ||
| recastmeshbuilder.cpp | ||
| recastmeshobject.cpp | ||
| settingsutils.cpp | ||
| tilecachedrecastmeshmanager.cpp | ||