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openmw/components
Chris Robinson 53eb553c57 Be a little more aggressive when looking to skip generating a skeleton
This is needed to handle the insane number of nodes and trishapes in
in_prison_ship.nif, as Ogre has a 256-bone limit for skeletons. This is a bit
sketchy, but it works.
2013-02-24 18:12:15 -08:00
..
bsa fixed a missing inlcude 2013-02-21 19:27:07 +01:00
compiler more string lowercase 2013-01-09 20:51:52 +01:00
esm Merge remote-tracking branch 'zini/master' into animation2 2013-02-24 03:32:35 -08:00
file_finder
fileorderlist Move OpenDialog to editor and use it in startup dialogue. 2013-02-05 22:06:36 +01:00
files reverted to C++03 2013-02-02 13:24:28 +01:00
interpreter
misc
nif another missing header for #576 2013-02-21 22:47:18 +04:00
nifbullet Fix nifbullet shape transformation 2013-02-19 22:28:15 -08:00
nifogre Be a little more aggressive when looking to skip generating a skeleton 2013-02-24 18:12:15 -08:00
nifoverrides more string lowercase 2013-01-09 20:51:52 +01:00
settings
terrain
to_utf8 fixed various warnings about converting size_t to int 2013-02-23 10:23:38 -08:00
translation Merge remote-tracking branch 'corristo/master' 2013-01-06 18:40:30 +01:00
CMakeLists.txt Split launcher specific code from DataFilesList back to DataFilesPage. 2013-02-04 22:14:14 +01:00
doc.hpp