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48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#ifndef COMPONENT_ESM_COMMON_H
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#define COMPONENT_ESM_COMMON_H
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#include <cstdint>
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#include <string>
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namespace ESM
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{
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#pragma pack(push, 1)
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union ESMVersion
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{
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float f;
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std::uint32_t ui;
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};
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union TypeId
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{
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std::uint32_t value;
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char name[4]; // record type in ascii
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};
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#pragma pack(pop)
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enum ESMVersions
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{
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VER_120 = 0x3f99999a, // TES3
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VER_130 = 0x3fa66666, // TES3
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VER_080 = 0x3f4ccccd, // TES4
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VER_100 = 0x3f800000, // TES4, FO4
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VER_132 = 0x3fa8f5c3, // FONV Courier's Stash, DeadMoney
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VER_133 = 0x3faa3d71, // FONV HonestHearts
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VER_134 = 0x3fab851f, // FONV, GunRunnersArsenal, LonesomeRoad, OldWorldBlues
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VER_094 = 0x3f70a3d7, // TES5/FO3
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VER_170 = 0x3fd9999a, // TES5
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VER_095 = 0x3f733333, // FO4
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};
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// Defines another files (esm or esp) that this file depends upon.
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struct MasterData
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{
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std::string name;
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std::uint64_t size;
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};
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std::string printName(const std::uint32_t typeId);
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}
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#endif // COMPONENT_ESM_COMMON_H
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