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openmw/components/esm3/loadclas.hpp

65 lines
1.8 KiB
C++

#ifndef OPENMW_ESM_CLAS_H
#define OPENMW_ESM_CLAS_H
#include <array>
#include <cstdint>
#include <string>
#include "components/esm/defs.hpp"
#include "components/esm/refid.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
/*
* Character class definitions
*/
struct Class
{
constexpr static RecNameInts sRecordId = REC_CLAS;
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string_view getRecordType() { return "Class"; }
enum Specialization
{
Combat = 0,
Magic = 1,
Stealth = 2
};
static const std::string_view sGmstSpecializationIds[3];
static const std::array<std::string_view, 3> specializationIndexToLuaId;
struct CLDTstruct
{
std::array<int32_t, 2> mAttribute; // Attributes that get class bonus
int32_t mSpecialization; // 0 = Combat, 1 = Magic, 2 = Stealth
std::array<std::array<int32_t, 2>, 5> mSkills; // Minor and major skills.
int32_t mIsPlayable; // 0x0001 - Playable class
int32_t mServices;
int32_t& getSkill(int index, bool major);
///< Throws an exception for invalid values of \a index.
int32_t getSkill(int index, bool major) const;
///< Throws an exception for invalid values of \a index.
}; // 60 bytes
uint32_t mRecordFlags;
std::string mName, mDescription;
RefId mId;
CLDTstruct mData;
void load(ESMReader& esm, bool& isDeleted);
void save(ESMWriter& esm, bool isDeleted = false) const;
void blank();
///< Set record to default state (does not touch the ID/index).
};
}
#endif