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80 lines
1.7 KiB
C++
80 lines
1.7 KiB
C++
#include "statstate.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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template <typename T>
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StatState<T>::StatState()
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: mBase(0)
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, mMod(0)
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, mCurrent(0)
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, mDamage(0)
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, mProgress(0)
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{
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}
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template <typename T>
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void StatState<T>::load(ESMReader& esm, bool intFallback)
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{
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// We changed stats values from integers to floats; ensure backwards compatibility
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if (intFallback)
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{
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int32_t base = 0;
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esm.getHNT(base, "STBA");
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mBase = static_cast<T>(base);
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int32_t mod = 0;
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esm.getHNOT(mod, "STMO");
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mMod = static_cast<T>(mod);
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int32_t current = 0;
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esm.getHNOT(current, "STCU");
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mCurrent = static_cast<T>(current);
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}
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else
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{
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mBase = 0;
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esm.getHNT(mBase, "STBA");
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mMod = 0;
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esm.getHNOT(mMod, "STMO");
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mCurrent = 0;
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esm.getHNOT(mCurrent, "STCU");
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mDamage = 0;
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esm.getHNOT(mDamage, "STDF");
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mProgress = 0;
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}
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esm.getHNOT(mDamage, "STDF");
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mProgress = 0;
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esm.getHNOT(mProgress, "STPR");
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}
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template <typename T>
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void StatState<T>::save(ESMWriter& esm) const
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{
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esm.writeHNT("STBA", mBase);
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if (mMod != 0)
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esm.writeHNT("STMO", mMod);
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if (mCurrent)
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esm.writeHNT("STCU", mCurrent);
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if (mDamage)
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esm.writeHNT("STDF", mDamage);
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if (mProgress)
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esm.writeHNT("STPR", mProgress);
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}
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template struct StatState<int>;
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template struct StatState<float>;
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}
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